view orpg/mapper/images.py @ 100:7ed4979cc1cf beta

Traipse Beta 'OpenRPG' {090925-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 090925-00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. Fixes CherryPit misspelling. Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices. Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning. New default Lobby Map, designed for Traipse. Feel free to change it. Updates to Server GUI: * Admin can Ban from Backend. * Admin can Modify Ban List and Un Ban users. * Server GUI finds your Lobby Name * New users default as Lurker unless a Role is set Cleaner TraipseSuiteAttention portability and clean up in Main. Die Roll Commands addition from Core code allowing Math Ordering with ()'s New About Dialog. A more uniform About Dialog. Corrects image loading of duplicate images.
author sirebral
date Fri, 25 Sep 2009 20:46:02 -0500
parents 68c7bd272f27
children 61fc775862f7 dcf4fbe09b70
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/images.py
# Author: OpenRPG
# Maintainer:
# Version:
#   $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $
#
# Description:
#
__version__ = "$Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $"

import urllib
import Queue
import thread
from threading import Lock
import time

from orpg.orpg_wx import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from orpg.tools.orpg_log import logger

def singleton(cls):
    instances = {}
    def getinstance():
        if cls not in instances:
            instances[cls] = cls()
        return instances[cls]
    return getinstance()

class ImageHandlerClass(object):
    __cache = {}
    __fetching = {}
    __queue = Queue.Queue(0)
    __lock = Lock()
    chat = component.get("chat")

    def load(self, path, image_type, imageId):
        """Load an image, with a intermideary fetching image shown while it loads in a background thread"""
        if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], 
                                                self.__cache[path][2]).ConvertToBitmap()
        if not self.__fetching.has_key(path):
            self.__fetching[path] = True
            """Start Image Loading Thread"""
            thread.start_new_thread(self.__loadThread, (path, image_type, imageId))
        else:
            if self.__fetching[path] is True: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId))
        return wx.Bitmap(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG)

    def directLoad(self, path):
        """Directly load an image, no threads"""
        if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], 
                                                self.__cache[path][2]).ConvertToBitmap()
        uriPath = urllib.unquote(path)
        try:
            d = urllib.urlretrieve(uriPath)
            """We have to make sure that not only did we fetch something, but that
               it was an image that we got back."""
            if d[0] and d[1].getmaintype() == "image":
                self.__cache[path] = (path, d[0], d[1].gettype(), None)
                return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap()
            else:
                logger.exception(str("Image refused to load or URI did not reference a valid image: " + path), True)
                return None
        except IOError:
            logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True)
            return None

    def cleanCache(self):
        """Shrinks the Cache down to the proper size"""
        try: cacheSize = int(component.get('settings').get_setting("ImageCacheSize"))
        except: cacheSize = 32
        cache = self.__cache.keys()
        cache.sort()
        for key in cache[cacheSize:]: del self.__cache[key]

    def flushCache(self):
        """This function will flush all images contained within the image cache."""
        self.__lock.acquire()
        try:
            self.__cache = {}
            self.__fetching = {}
        finally: 
            self.__lock.release()
            urllib.urlcleanup()

    """Private Methods"""
    def __loadThread(self, path, image_type, imageId):
        uriPath = urllib.unquote(path)
        self.__lock.acquire()
        try:
            d = urllib.urlretrieve(uriPath)
            """We have to make sure that not only did we fetch something, but that
               it was an image that we got back."""
            if d[0] and d[1].getmaintype() == "image":
                self.__cache[path] = (path, d[0], d[1].gettype(), imageId)
                self.__queue.put((self.__cache[path], image_type, imageId))
                if self.__fetching.has_key(path): del self.__fetching[path]
            else:
                logger.exception(str("Image refused to load or URI did not reference a valid image: " + path), True)
                del self.__fetching[path]
        except IOError:
            del self.__fetching[path]
            logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True)
        finally: self.__lock.release()

    def __loadCacheThread(self, path, image_type, imageId):
        try:
            st = time.time()
            while self.__fetching.has_key(path) and self.__fetching[path] is not False:
                time.sleep(0.025)
                if (time.time()-st) > 120:
                    logger.general("Timeout: " + path)
                    break
        except:
            del self.__fetching[path]
            logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True)
            return 
        self.__lock.acquire()
        try:
            logger.info("Adding Image to Queue from Cache: " + str(self.__cache[path]), True)
            self.__queue.put((self.__cache[path], image_type, imageId))
        finally: self.__lock.release()

    """Property Methods"""
    def _getCache(self):
        return self.__cache

    def _getQueue(self):
        return self.__queue

    """Properties"""
    Cache = property(_getCache)
    Queue = property(_getQueue)

ImageHandler = singleton(ImageHandlerClass)
component.add('ImageHandler', ImageHandler)