view orpg/dieroller/wod.py @ 10:73d9286c22cf traipse_dev

Adds some superb CherryPy features! Components can be deleted now too!
author sirebral
date Fri, 17 Jul 2009 08:13:50 -0500
parents 4385a7d0efd1
children 449a8900f9ac
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## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wod.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $
#
# Description: WOD die roller
#
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
from die import *

__version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $"


class wod(std):
    def __init__(self,source=[],target=0,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr

    def vs(self,target):
        self.target = target
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        s1 = self.targetthr
        botch = 0
        for a in self.data:
            rolls.extend(a.gethistory())
        for r in rolls:
            if r >= self.target or r == 10:
                s += 1
                if s1 >0:
                    s1 -= 1
                    s -= 1
                else:
                    botch = 1
            elif r == 1:
                s -= 1
            if botch == 1 and s < 0:
                s = 0
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0:
                myStr += "] vs " +str(self.target)+" result of a botch"
            elif self.sum() == 0:
                myStr += "] vs " +str(self.target)+" result of a failure"
            else:
                myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"


        return myStr