Mercurial > traipse_dev
view orpg/dieroller/wod.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | 449a8900f9ac |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: wod.py # Author: OpenRPG Dev Team # Maintainer: # Version: # $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $ # # Description: WOD die roller # # Targetthr is the Threshhold target # for compatibility with Mage die rolls. # Threshhold addition by robert t childers from die import * __version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $" class wod(std): def __init__(self,source=[],target=0,targetthr=0): std.__init__(self,source) self.target = target self.targetthr = targetthr def vs(self,target): self.target = target return self def thr(self,targetthr): self.targetthr = targetthr return self def sum(self): rolls = [] s = 0 s1 = self.targetthr botch = 0 for a in self.data: rolls.extend(a.gethistory()) for r in rolls: if r >= self.target or r == 10: s += 1 if s1 >0: s1 -= 1 s -= 1 else: botch = 1 elif r == 1: s -= 1 if botch == 1 and s < 0: s = 0 return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) if self.sum() < 0: myStr += "] vs " +str(self.target)+" result of a botch" elif self.sum() == 0: myStr += "] vs " +str(self.target)+" result of a failure" else: myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")" return myStr