view orpg/dieroller/wod.py @ 29:72f7c5904fbf traipse_dev

Update Manager moves into Beta 0.2 as the code is cleaned up some. The Update Manager is nearly ready to be placed into Grumpy Goblin, though it is not functioning 100%. It will provide users an opportunity to skip the update process, grab new repos, and update by choice.
author sirebral
date Sun, 02 Aug 2009 00:37:23 -0500
parents 4385a7d0efd1
children 449a8900f9ac
line wrap: on
line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wod.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $
#
# Description: WOD die roller
#
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
from die import *

__version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $"


class wod(std):
    def __init__(self,source=[],target=0,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr

    def vs(self,target):
        self.target = target
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        s1 = self.targetthr
        botch = 0
        for a in self.data:
            rolls.extend(a.gethistory())
        for r in rolls:
            if r >= self.target or r == 10:
                s += 1
                if s1 >0:
                    s1 -= 1
                    s -= 1
                else:
                    botch = 1
            elif r == 1:
                s -= 1
            if botch == 1 and s < 0:
                s = 0
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0:
                myStr += "] vs " +str(self.target)+" result of a botch"
            elif self.sum() == 0:
                myStr += "] vs " +str(self.target)+" result of a failure"
            else:
                myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"


        return myStr