Mercurial > traipse_dev
view orpg/dieroller/trinity.py @ 29:72f7c5904fbf traipse_dev
Update Manager moves into Beta 0.2 as the code is cleaned up some.
The Update Manager is nearly ready to be placed into Grumpy Goblin, though
it is not functioning 100%. It will provide users an opportunity to skip
the update process, grab new repos, and update by choice.
author | sirebral |
---|---|
date | Sun, 02 Aug 2009 00:37:23 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: trinity.py # Author: Jacob Matthew, Talisan Creations # Maintainer: # Version: # $Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $ # # Description: Aeon Trinity die roller # Modified from the WoD dieroller "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $" # Targetthr is the Threshhold target # for compatibility with Mage die rolls. # Threshhold addition by robert t childers # Threshhold functionality removed, some tags remain in code. from die import * __version__ = "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $" class trinity(std): def __init__(self,source=[],target=7,targetthr=0): std.__init__(self,source) self.target = target self.targetthr = targetthr def vs(self,target): self.target = target return self def thr(self,targetthr): self.targetthr = targetthr return self def sum(self): rolls = [] s = 0 b = 0 for a in self.data: rolls.extend(a.gethistory()) for r in rolls: if r >= self.target: s += 1 elif r == 1: b -= 1 if s == 0: return b else: return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) if self.sum() < 0: myStr += "] result of a (" + str(self.sum()) + ") botch" elif self.sum() == 0: myStr += "] result of a failure" else: myStr += "] result of (" + str(self.sum()) + ") success" return myStr