Mercurial > traipse_dev
view orpg/dieroller/trinity.py @ 71:449a8900f9ac ornery-dev
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
author | sirebral |
---|---|
date | Thu, 20 Aug 2009 03:00:39 -0500 |
parents | 4385a7d0efd1 |
children | bf799efe7a8a |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: trinity.py # Author: Jacob Matthew, Talisan Creations # Maintainer: # Version: # $Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $ # # Description: Aeon Trinity die roller # Modified from the WoD dieroller "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $" # Targetthr is the Threshhold target # for compatibility with Mage die rolls. # Threshhold addition by robert t childers # Threshhold functionality removed, some tags remain in code. from die import * __version__ = "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $" class trinity(std): def __init__(self,source=[],target=7,targetthr=0): std.__init__(self,source) self.target = target self.targetthr = targetthr def vs(self,target): self.target = target return self def thr(self,targetthr): self.targetthr = targetthr return self def sum(self): rolls = [] s = 0 b = 0 for a in self.data: rolls.extend(a.gethistory()) for r in rolls: if r >= self.target: s += 1 elif r == 1: b -= 1 if s == 0: return b else: return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) if self.sum() < 0: myStr += "] result of a (" + str(self.sum()) + ") botch" elif self.sum() == 0: myStr += "] result of a failure" else: myStr += "] result of (" + str(self.sum()) + ") success" return myStr