Mercurial > traipse_dev
view plugins/xxgvm.py @ 146:6cc9dd8ebcd4 beta
Traipse Beta 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Mon, 23 Nov 2009 20:02:35 -0600 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler import string class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Game Variable Manager' self.author = 'mDuo13' self.help = 'This plugin is used to manage variables in your idle status. That way,\n' self.help += 'you can keep as many numbers as you want in your idle status, and you can update \n' self.help += 'them without having to go to the Settings menu.\n' self.help += '\n' self.help += 'First you must create some variables. You can do that by typing \n' self.help += '"/gvm set *var*=*value*" where *var* is the variables name (no $ symbol), and\n' self.help += '*value* is the variables starting value. The variables name can be any word,\n' self.help += 'but dont put spaces between the variables name and value.\n' self.help += '\n' self.help += 'You can look up the value of a variable by typing "/gvm get *var*"\n' self.help += '\n' self.help += 'To set your status, type "/gvm status *message*" where *message* is the message \n' self.help += 'you want your status to have. To include variables, simply the variables name, \n' self.help += 'STARTING WITH A $ SYMBOL. For example, you could create a status with \n' self.help += '"/gvm status HP:$hp MP:$mp AC:$ac" which, if $hp was 20, $mp was 10, and $ac\n' self.help += 'was 5, would make your status "HP:20 MP:10 AC:5".\n' self.help += '\n' self.help += 'If you later change the values of any of the variables in your status, they will \n' self.help += 'be automatically updated; to update a value, just type\n' self.help += '"/gvm set *var*=*variable*" the same way you used it to create the variable.\n' self.help += '\n' self.help += 'You can list the current variables with the "/gvm list" command. You can also\n' self.help += 'now roll dice with curly brackets, and have filters apply to them, like this:\n' self.help += '"{4d6.takeHighest(3)+$bonus}". Any other filters you have (i.e. the Alias \n' self.help += 'Library) will also apply to curly bracket rolls automatically.\n' self.help += '\n' self.help += 'Note that the GVM plugin conflicts with the NowPlaying and GSC plugins, so if\n' self.help += 'you have both plugin enabled at the same time, they may not work quite right.\n' self.help += '\n' self.help += 'You can now save a group of variables with "/gvm save *name*". You can also load\n' self.help += 'a group of previously saved variables with "/gvm open *name*"\n' #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled #to set their proper values. self.vars = {} self.status_scrip="" self.status_on=0 def plugin_enabled(self): #You can add new /commands like # self.plugin_addcommand(cmd, function, helptext) self.plugin_addcommand('/gvm', self.on_gvm, '[set name=value | calc name=value | get name | status | list | save set_name | open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls') self.plugin_addcommand('/gvmq', self.on_gvmq, '[set name=value | calc name=value | get name | status | list | save set_name | open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls', False) self.plugin_addcommand('/=', self.on_comment, '', False) def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/gvm') self.plugin_removecmd('/gvmq') self.plugin_removecmd('/=') def on_comment(self, cmdargs): pass def on_gvm(self, cmdargs): for key in self.vars.keys(): cmdargs = cmdargs.replace("$" + key, self.vars[key]) args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0]=="set": cmd = cmdargs[len(args[0])+1:].strip().split("=") self.vars[cmd[0]] = cmd[1] self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + cmd[1]) if self.status_on: self.gvm_status(self.status_scrip) elif args[0]=="calc": cmd = cmdargs[len(args[0])+1:].strip().split("=") val = str(eval(cmd[1])) self.vars[cmd[0]] = val self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + val) if self.status_on: self.gvm_status(self.status_scrip) elif args[0]=="get": if args[1] in self.vars.keys(): self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]]) else: self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!") elif args[0]=="status": self.status_scrip = cmdargs[len(args[0])+1:] status_on = 1 self.gvm_status(self.status_scrip) elif args[0]=="save": fname = cmdargs[len(args[0])+1:] self.plugindb.SetDict("xxgvm", fname, self.vars) self.chat.InfoPost("GVM: Successfully saved variable set " + fname + "!") elif args[0]=="open": fname = cmdargs[len(args[0])+1:] self.vars = self.plugindb.GetDict("xxgvm", fname, {}) self.chat.InfoPost("GVM: Loaded the file " + fname + ". Variables contained are:<br />" + self.make_list()) elif args[0] == "list": self.chat.Post(self.make_list()) else: self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvm [set name=value | get name | status | list | save set_name | open set_name]") def on_gvmq(self, cmdargs): for key in self.vars.keys(): cmdargs = cmdargs.replace("$" + key, self.vars[key]) args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0]=="set": cmd = cmdargs[len(args[0])+1:].strip().split("=") self.vars[cmd[0]] = cmd[1] if self.status_on: self.gvm_status(self.status_scrip) elif args[0]=="calc": cmd = cmdargs[len(args[0])+1:].strip().split("=") self.vars[cmd[0]] = str(eval(cmd[1])) if self.status_on: self.gvm_status(self.status_scrip) elif args[0]=="get": if args[1] in self.vars.keys(): self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]]) else: self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!") elif args[0]=="status": self.status_scrip = cmdargs[len(args[0])+1:] status_on = 1 self.gvm_status(self.status_scrip) elif args[0]=="save": fname = cmdargs[len(args[0])+1:] self.plugindb.SetDict("xxgvm", fname, self.vars) elif args[0]=="open": fname = cmdargs[len(args[0])+1:] self.vars = self.plugindb.GetDict("xxgvm", fname, {}) elif args[0] == "list": self.chat.Post(self.make_list()) else: self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvmq [set name=value | get name | status | list | save set_name | open set_name]") def pre_parse(self, text): try: for key in self.vars.keys(): text = text.replace("$" + key, self.vars[key]) except Exception, e: print e print key self.vars[key] return text def gvm_status(self, cmd): keychain = self.vars.keys() keychain.sort() newchain = [] for key in keychain: newchain = [key] + newchain for key in keychain: cmd = cmd.replace("$" + key, self.vars[key]) self.settings.set_setting("IdleStatusAlias", cmd) self.session.set_text_status(cmd) def make_list(self): keychain = self.vars.keys() lister = "" for key in keychain: lister += "$" + key + "\t::\t" + self.vars[key] + "<br />" if len(keychain)==0: return "No variables!" else: return lister