view orpg/tools/orpg_sound.py @ 92:68c7bd272f27 beta

Traipse Beta 'OpenRPG' {090919-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. Using majority of 'Grumpy' network folder to correct server lag.
author sirebral
date Sat, 19 Sep 2009 06:50:43 -0500
parents c54768cffbd4
children
line wrap: on
line source

from orpg.orpgCore import *
from orpg.orpg_wx import *


class orpgSound(wx.Panel):
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent

        self.log = component.get("log")
        self.settings = component.get('settings')

        self.log.log("Enter orpgSound", ORPG_DEBUG)

        # Create some controls
        try:
            self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1))
            self.OldPlayer = False
            self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded)
            self.log.log("wx.media Used", ORPG_DEBUG)
        except NotImplementedError:
            self.OldPlayer = True
            self.log.log("Old Player Used", ORPG_DEBUG)
        else:
            btn2 = wx.Button(self, -1, "Play")
            self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2)
            self.playBtn = btn2
            self.playBtn.Disable()

            btn3 = wx.Button(self, -1, "stop")
            self.Bind(wx.EVT_BUTTON, self.OnStop, btn3)
            self.stopBtn = btn3

            self.playList = wx.Choice(self, wx.ID_ANY)
            self.playDict = {}

            self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1))
            self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider)

            self.pos = wx.StaticText(self, wx.ID_ANY, "Position:")

            self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:")
            self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1))
            self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider)

            self.log.log("Buttons Created", ORPG_DEBUG)

            self.loopSound = False
            self.seeking = False
            self.lastlen = 0

            # setup the layout
            sizer = wx.GridBagSizer(hgap=1, vgap=1)
            sizer.Add(self.mc, (0,20))
            sizer.Add(self.playList, (0,0), span=(1,2))
            sizer.Add(btn2, (0,2))
            sizer.Add(btn3, (0,3))
            sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER)
            sizer.Add(self.pslider, (1,1), flag=wx.EXPAND)
            sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER)
            sizer.Add(self.vslider, (1,3), flag=wx.EXPAND)
            sizer.AddGrowableCol(0)
            sizer.AddGrowableCol(3)
            sizer.SetEmptyCellSize((0,0))

            self.SetSizer(sizer)
            self.SetAutoLayout(True)

            self.log.log("Sizer Set", ORPG_DEBUG)

            self.Fit()

            self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList)
            self.Bind(wx.EVT_CLOSE, self.OnClose)
            self.timer = wx.Timer(self, wx.NewId())
            self.Bind(wx.EVT_TIMER, self.OnTimer)
            self.timer.Start(100)

            self.log.log("Events Bound", ORPG_DEBUG)

        self.log.log("Exit orpgSound", ORPG_DEBUG)

    def play(self, sound_file, type="local", loop_sound=False):
        self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

        if self.OldPlayer:
            if wx.Platform == '__WXMSW__':
                import winsound
                self.play_windows(sound_file.replace('&', '&'))
            elif wx.Platform == '__WXGTK__':
                self.play_unix(sound_file.replace('&', '&'))
        else:
            self.loopSound = loop_sound
            self.LoadSound(sound_file.replace('&', '&'), type)

        self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

    def play_windows(self,sound_file):
        self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

        winsound.PlaySound(sound_file, winsound.SND_FILENAME)

        self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

    def play_unix(self, sound_file):
        self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

        unix_player = self.settings.get_setting('UnixSoundPlayer')
        if unix_player != '':
            os.system(unix_player + " " + sound_file)

        self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

    def onSeek(self, evt):
        self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG)

        offset = self.pslider.GetValue()
        self.mc.Seek(offset)

        self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG)

    def PlaySelected(self, evt):
        self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

        name = self.playList.GetStringSelection()
        info = self.playDict[name]
        sound_file = info[0]
        pos = info[1]

        self.mc.LoadURI(sound_file)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        if pos > 0:
            self.seeking = True
            wx.CallAfter(self.mc.Pause)

        self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

    def LoadSound(self, sound_file, type="local"):
        self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)

        if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING:
            pos = self.mc.Tell()
            len = self.mc.Length()
            self.mc.Stop()
            if (len-pos) <= 2000:
                pos = 0
            pname = self.playList.GetStringSelection()
            self.playDict[pname][1] = pos

        (path, name) = os.path.split(sound_file)
        if type != "local":
            self.mc.LoadURI(sound_file)
        else:
            self.mc.Load(sound_file)

        if not self.playDict.has_key(name):
            self.playList.Append(name)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        self.playDict[name] = [sound_file, 0]
        self.playList.SetStringSelection(name)

        self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)
        return

    def OnMediaLoaded(self, evt):
        self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

        self.mc.Play()
        self.playBtn.Enable()

        self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

    def OnPlay(self, evt):
        self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

        self.mc.Play()

        self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

    def OnStop(self, evt):
        self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG)

        self.loopSound = False
        self.mc.Stop()

        self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG)

    def OnClose(self, evt):
        self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG)

        self.timer.Stop()
        del self.timer

        self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG)

    def __del__(self):
        self.timer.Stop()

    def onVol(self, evt):
        self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG)

        vol = float(self.vslider.GetValue())/100
        self.mc.SetVolume(vol)

        self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG)

    def OnTimer(self, args):
        if not self.OldPlayer:
            if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled():
                self.stopBtn.Enable()
            elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled():
                self.stopBtn.Disable()

            if self.mc.Length() > 0 and self.lastlen != self.mc.Length():
                self.pslider.SetRange(0, self.mc.Length())
                self.lastlen = self.mc.Length()

            if not self.seeking:
                self.pslider.SetValue(self.mc.Tell())

            if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound:
                self.mc.Play()

            if self.seeking:
                name = self.playList.GetStringSelection()
                info = self.playDict[name]

                if self.mc.Tell() >= info[1]:
                    self.seeking = False

                else:
                    self.pslider.SetValue(info[1])
                    wx.CallAfter(self.onSeek, None)

        elif self.stopBtn.IsShown():
            self.playBtn.Hide()
            self.stopBtn.Hide()
        return

class SoundFrame(wx.Frame):
    def __init__(self, openrpg):
        wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP)

        self.soundCtrl = orpgSound(self, openrpg)

        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(self.soundCtrl, 1, wx.EXPAND)
        self.SetSizer(sizer)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()



class BlankApp(wx.App):
    def OnInit(self):
        self.frame = SoundFrame()
        self.frame.Show()
        self.SetTopWindow(self.frame)
        return True

    def OnChar(self, event):
        #Not sure how to determin if only Tab or Shift Tab was used to initiate
        self.tabgroup.GoNext( self.frame1.FindFocus() )

if __name__ == "__main__":
    app = BlankApp(0)
    app.MainLoop()