view orpg/mapper/fog.py @ 167:5c9a118476b2 alpha

Traipse Alpha 'OpenRPG' {091210-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
author sirebral
date Thu, 10 Dec 2009 10:53:33 -0600
parents 06f10429eedc
children 81d0bfd5e800
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog.py
# Author: OpenRPG Team
#
# Description: Maintenance of data structures required for FoW
#

import sys
from base import *
from random import Random
from region import *
from orpg.minidom import Element
import traceback
COURSE = 10

class FogArea:
    def __init__(self, outline, log):
        self.log = log
        self.outline = outline

    def set_fog_props(self, str):
        self.outline = str

    def points_to_elements(self, points=None):
        result = []
        if points == None:
            return result

        for pairs in string.split( points, ';' ):
            pair = string.split( pairs, ',' )
            p = Element( "point" )
            p.setAttribute( "x", pair[0] )
            p.setAttribute( "y", pair[1] )
            result.append( p )
        return result

    def toxml(self, action="update"):
        xml_str = ""
        localOutline = self.outline
        if localOutline != None and localOutline != "all" and localOutline != "none":
            localOutline = "points"
        elem = Element( "poly" )
        if action == "del":
            elem.setAttribute( "action", action )
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
            str = elem.toxml()
            elem.unlink()
            return str
        elem.setAttribute( "action", action )
        if  localOutline != None:
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
        xml_str = elem.toxml()
        elem.unlink()
        return xml_str

class fog_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.color = wx.Color(128, 128, 128)
        self.fogregion = wx.Region()
        self.fogregion.Clear()
        self.fog_bmp = None
        self.width = 0
        self.height = 0
        self.use_fog = False
        self.last_role = ""

    def clear(self):
        self.fogregion.Clear()
        self.use_fog = True
        self.del_area("all")
        self.recompute_fog()

    def remove_fog(self):
        self.fogregion.Clear()
        self.use_fog = False
        self.del_area("all")
        self.add_area("none")
        self.fog_bmp = None

    def resize(self, size):
        try:
            if self.width == size[0] and self.height == size[1]: return
            self.recompute_fog()
        except: pass

    def recompute_fog(self):
        if not self.use_fog:
            return
        size = self.canvas.size
        self.width = size[0]
        self.height = size[1]
        self.fog_bmp = wx.EmptyBitmap(self.width,self.height)
        self.fill_fog()

    def fill_fog(self):
        if not self.use_fog: return
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        mdc.SetPen(wx.TRANSPARENT_PEN)
        if (self.canvas.frame.session.role == "GM"): color = self.color
        else: color = wx.BLACK
        self.last_role = self.canvas.frame.session.role
        mdc.SetBrush(wx.Brush(color,wx.SOLID))
        mdc.DestroyClippingRegion()
        mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
        if self.fogregion.GetBox().GetWidth()>0:
            mdc.SetClippingRegionAsRegion(self.fogregion)
            mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def layerDraw(self, dc, topleft, size):
        if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return
        if self.last_role != self.canvas.frame.session.role: self.fill_fog()
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def createregn2(self, polyline, mode, show):
        regn = self.scanConvert(polyline)
        area = ""
        for i in polyline:
            if (area != ""): area += ";"
            area += str(i.X) + "," + str(i.Y)
        if mode == 'new':
            if self.fogregion.IsEmpty(): self.fogregion = regn
            else: self.fogregion.UnionRegion(regn)
            self.add_area(area, show)
        else:
            if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn)
            else:
                self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1])
                self.fogregion.SubtractRegion(regn)
            self.del_area(area, show)

    def createregn(self, polyline, mode, show="Yes"):
        if not self.use_fog and mode == 'del':
            self.clear()
            self.canvas.Refresh(False)
        if self.use_fog:
            self.createregn2(polyline, mode, show)
            self.fill_fog()

    def scanConvert(self, polypt):
        regn = wx.Region()
        regn.Clear()
        list = IRegion().scan_Convert(polypt)
        for i in list:
            if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
            else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
        return regn

    def add_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("new")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def del_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("del")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def layerToXML(self, action="update"):
        if not self.use_fog: return ""
        fog_string = ""
        ri = wx.RegionIterator(self.fogregion)
        if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del")
        while ri.HaveRects():
            x1 = ri.GetX()/COURSE
            x2 = x1+(ri.GetW()/COURSE)-1
            y1 = ri.GetY()/COURSE
            y2 = y1+(ri.GetH()/COURSE)-1
            poly = FogArea(str(x1) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y2) + ";" +
                          str(x1) + "," + str(y2), self.log)
            fog_string += poly.toxml(action)
            ri.Next()
        if fog_string:
            s = "<fog"
            s += ">"
            s += fog_string
            s += "</fog>"
            return s
        else: return ""

    def layerTakeDOM(self, xml_dom):
        try:
            if not self.use_fog:
                self.use_fog = True
                self.recompute_fog()
            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
            children = xml_dom._get_childNodes()
            for l in children:
                action = l.getAttribute("action")
                outline = l.getAttribute("outline")
                if (outline == "all"):
                    polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                              IPoint().make(self.width-1, self.height-1),
                              IPoint().make(0, self.height-1)]
                elif (outline == "none"):
                    polyline = []
                    self.use_fog = 0
                    self.fog_bmp = None
                else:
                    polyline = []
                    lastx = None
                    lasty = None
                    list = l._get_childNodes()
                    for point in list:
                        x = point.getAttribute( "x" )
                        y = point.getAttribute( "y" )
                        if (x != lastx or y != lasty):
                            polyline.append(IPoint().make(int(x), int(y)))
                        lastx = x
                        lasty = y
                if (len(polyline) > 1): self.createregn2(polyline, action, "No")
            self.fill_fog()
        except: pass