Mercurial > traipse_dev
view plugins/xxmouse-zoom.py @ 210:5b1550e604d8 alpha
Traipse Alpha 'OpenRPG' {100428-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Getting Ready for Beta!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
---|---|
date | Wed, 28 Apr 2010 07:27:15 -0500 |
parents | b633f4c64aae |
children |
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import os import orpg.pluginhandler try: from orpg.orpgCore import component except: from orpg.orpgCore import open_rpg import wx class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Mouse Zoom' self.author = 'Tyler Starke (Prof. Ebral)' self.help = 'This plugin allows users to zoom their map with super ease. Hold Ctrl or Cmd and scroll your mouse ' self.help += 'wheel and the map will zoom in or out. And FAST too! \n' self.help += 'This plugin is designed for Grumpy Goblin and Ornery Orc.' def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): if self.toggle.IsChecked() == False: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) if self.toggle.IsChecked() == True: self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) def plugin_enabled(self): try: self.canvas = component.get('map').canvas except: self.canvas = open_rpg.get_component('map').canvas self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) def MouseWheel(self, evt): if evt.CmdDown(): if evt.GetWheelRotation() > 0: self.canvas.on_zoom_in(None) elif evt.GetWheelRotation() < 0: self.canvas.on_zoom_out(None) else: pass else: self.canvas.on_scroll(evt) def plugin_disabled(self): try: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) except: pass