Mercurial > traipse_dev
view plugins/xxmouse-zoom.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | d86e762a994f |
children |
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import os import orpg.pluginhandler try: from orpg.orpgCore import component except: from orpg.orpgCore import open_rpg import wx class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Mouse Zoom' self.author = 'Tyler Starke (Prof. Ebral)' self.help = 'This plugin allows users to zoom their map with super ease. Hold Ctrl or Cmd and scroll your mouse ' self.help += 'wheel and the map will zoom in or out. And FAST too! \n' self.help += 'This plugin is designed for Grumpy Goblin and Ornery Orc.' def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): if self.toggle.IsChecked() == False: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) if self.toggle.IsChecked() == True: self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) def plugin_enabled(self): try: self.canvas = component.get('map').canvas except: self.canvas = open_rpg.get_component('map').canvas self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) def MouseWheel(self, evt): if evt.CmdDown(): if evt.GetWheelRotation() > 0: self.canvas.on_zoom_in(None) elif evt.GetWheelRotation() < 0: self.canvas.on_zoom_out(None) else: pass else: self.canvas.on_scroll(evt) def plugin_disabled(self): try: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) except: pass