view plugins/xxmouse-zoom.py @ 195:b633f4c64aae alpha

Traipse Alpha 'OpenRPG' {100219-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup
author sirebral
date Sat, 24 Apr 2010 08:37:20 -0500
parents d86e762a994f
children
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import os
import orpg.pluginhandler
try: from orpg.orpgCore import component
except: from orpg.orpgCore import open_rpg
import wx

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Mouse Zoom'
        self.author = 'Tyler Starke (Prof. Ebral)'
        self.help = 'This plugin allows users to zoom their map with super ease.  Hold Ctrl or Cmd and scroll your mouse '
        self.help += 'wheel and the map will zoom in or out.  And FAST too! \n'
        self.help += 'This plugin is designed for Grumpy Goblin and Ornery Orc.'

    def plugin_menu(self):
        self.menu = wx.Menu()
        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On')
        self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle)
        self.toggle.Check(True)

    def plugin_toggle(self, evt):
        if self.toggle.IsChecked() == False: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL)
        if self.toggle.IsChecked() == True:
            self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel)

    def plugin_enabled(self):
        try: self.canvas = component.get('map').canvas
        except: self.canvas = open_rpg.get_component('map').canvas
        self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel)

    def MouseWheel(self, evt):
        if evt.CmdDown():
            if evt.GetWheelRotation() > 0: self.canvas.on_zoom_in(None)
            elif evt.GetWheelRotation() < 0: self.canvas.on_zoom_out(None)
            else: pass
        else: self.canvas.on_scroll(evt)

    def plugin_disabled(self):
        try: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL)
        except: pass