Mercurial > traipse_dev
view orpg/dieroller/utils.py @ 232:53ae14747ba7 alpha
Traipse Alpha 'OpenRPG' {100615-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Tue, 15 Jun 2010 14:28:22 -0500 |
parents | b633f4c64aae |
children |
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#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: dieroller/utils.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: Classes to help manage the die roller # __version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $" import re import orpg.dieroller.rollers from orpg.dieroller.base import die_rollers class roller_manager(object): def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) it._init() return it def _init(self): self.setRoller('std') def setRoller(self, roller_class): try: self.roller_class = die_rollers[roller_class] except KeyError: raise Exception("Invalid die roller!") def getRoller(self): return self.roller_class.name def listRollers(self): return die_rollers.keys() def stdDieToDClass(self, match): s = match.group(0); self.eval = str(match.string) num_sides = s.split('d') if len(num_sides) > 1: num_sides; num = num_sides[0]; sides = num_sides[1] if sides.strip().upper() == 'F': sides = "'f'" try: if int(num) > 100 or int(sides) > 10000: return None except: pass ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", sides.strip(), '))'] s = ''.join(ret) self.eval = s return s ## Portable Non Standard Die Characters #Prof-Ebral else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s # Use this to convert ndm-style (3d6) dice to d_base format def convertTheDieString(self,s): self.result = '' reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") (result, num_matches) = reg.subn(self.stdDieToDClass, s) if num_matches == 0 or result is None: reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral """try: ## Kinda pointless when you can create new Regular Expressions s2 = self.roller_class + "(0)." + s ## Broken method test = eval(s2) return s2 except Exception, e: print e; pass""" self.result = result try: return self.do_math(s) except: pass return result def do_math(self, s): return str(eval(s)) def proccessRoll(self, s): v = self.convertTheDieString(s) try: b = str(eval(v)) except: if v == self.eval: b = s else: b = str(v) ##Fail safe for non standard dice. return b