Mercurial > traipse_dev
view orpg/networking/mplay_server_gui.py @ 176:537a6bbac9bd alpha
Traipse Alpha 'OpenRPG' {100113-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Wed, 13 Jan 2010 02:50:22 -0600 |
parents | 06f10429eedc |
children | b633f4c64aae 81d0bfd5e800 |
line wrap: on
line source
#!/usr/bin/env python # # OpenRPG Server Graphical Interface # GNU General Public License # __appname__=' OpenRPG GUI Server v0.7 ' __version__='$Revision: 1.26 $'[11:-2] __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] __doc__="""OpenRPG Server Graphical Interface""" import os, sys, time, types from orpg.dirpath import dir_struct from orpg.tools.validate import validate from orpg.orpg_wx import * from threading import Thread import webbrowser from meta_server_lib import post_server_data, remove_server from mplay_server import mplay_server, server from xml.dom import minidom from orpg.orpgCore import component from orpg.tools.orpg_log import debug from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring, parse # Constants ###################################### SERVER_RUNNING = 1 SERVER_STOPPED = 0 ### Alpha ### MENU_MODIFY_BANLIST = wx.NewId() ############# MENU_PLAYER_CREATE_ROOM = wx.NewId() # Our new event type that gets posted from one # thread to another wxEVT_LOG_MESSAGE = wx.NewEventType() wxEVT_FUNCTION_MESSAGE = wx.NewEventType() # Our event connector -- wxEVT_LOG_MESSAGE EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1) # Our event connector -- wxEVT_FUNCTION_MESSAGE EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1) # Utils ########################################## def format_bytes(b): f = ['b', 'Kb', 'Mb', 'Gb'] i = 0 while i < 3: if b < 1024: return str(b) + f[i] else: b = b/1024 i += 1 return str(b) + f[3] # wxEVT_LOG_MESSAGE # MessageLogEvent ############################### class MessageLogEvent(wx.PyEvent): def __init__( self, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_LOG_MESSAGE) self.message = message # wxEVT_TUPLE_MESSAGE # MessageLogEvent ############################### class MessageFunctionEvent(wx.PyEvent): def __init__( self, func, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_FUNCTION_MESSAGE) self.func = func self.message = message # ServerConfig Object ############################ class ServerConfig: """ This class contains configuration setting used to control the server.""" def __init__(self, owner ): """ Loads default configuration settings.""" validate.config_file("server_ini.xml", "default_server_ini.xml") config_xml = parse(dir_struct['user'] + 'server_ini.xml').getroot() port = config_xml.find('service').get('port') OPENRPG_PORT = 6774 if port == '' else int(port) self.owner = owner def load_xml(self, xml): """ Load configuration from XML data. xml (xml) -- xml string to parse """ pass def save_xml(self): """ Returns XML file representing the active configuration. """ pass # Server Monitor ################################# class ServerMonitor(Thread): """ Monitor thread for GameServer. """ def __init__(self, cb, conf, name, pwd): """ Setup the server. """ Thread.__init__(self) self.cb = cb self.conf = conf self.serverName = name self.bootPwd = pwd def log(self, mesg): if type(mesg) == types.TupleType: func, msg = mesg event = MessageFunctionEvent( func, msg ) else: event = MessageLogEvent( mesg ) wx.PostEvent( self.conf.owner, event ) del event def run(self): """ Start the server. """ self.server = mplay_server(self.log, self.serverName ) self.server.initServer(bootPassword=self.bootPwd, reg="No") self.alive = 1 while self.alive: time.sleep(3) def stop(self): """ Stop the server. """ self.server.kill_server() self.alive = 0 # GUI Server ##################################### # Parent = notebook # Main = GUI class Groups(wx.ListCtrl): def __init__(self, parent, main): wx.ListCtrl.__init__(self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES) """Not completed. Creates room, delets rooms. Does not track players. Nor does gsclient, ftm.""" validate.config_file("server_ini.xml", "default_server_ini.xml" ) config_xml = parse(dir_struct["user"] + 'server_ini.xml').getroot() lobbyname = config_xml.get('lobbyname') self.main = main self.roomList = { 0 : lobbyname } self.InsertColumn(0, 'Group ID') self.InsertColumn(1, 'Game') self.InsertColumn(2, 'Players') self.InsertColumn(3, 'Passworded') self.AddGroup((self.roomList[0], '0', '0', 'No')) def AddGroup(self, data): (room, room_id, players, passworded) = data i = self.InsertStringItem(0, str(room_id)) self.SetStringItem(i, 1, room) self.SetStringItem(i, 2, players) self.SetStringItem(i, 3, str(passworded)) def DeleteGroup(self, data): i = self.FindItem(-1, str(data)) self.DeleteItem(i) def UpdateGroup(self, data): (room, room_id, players) = data i = self.FindItem( -1, str(room_id)) self.SetStringItem( i, 1, room ) if players: self.SetStringItem(i, 2, str(players)) ### Need to add room for Password Updates ### class Connections(wx.ListCtrl): def __init__( self, parent, main ): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) validate.config_file("server_ini.xml", "default_server_ini.xml" ) config_xml = parse(dir_struct["user"] + 'server_ini.xml').getroot() lobbyname = config_xml.get('lobbyname') self.main = main self.roomList = { 0 : lobbyname } self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Set The columns self.InsertColumn(0, "ID") self.InsertColumn(1, "Player") self.InsertColumn(2, "Status") self.InsertColumn(3, "Room") self.InsertColumn(4, "Version") self.InsertColumn(5, "Role") self.InsertColumn(6, "IP") self.InsertColumn(7, "Ping") # Set the column widths self.AutoAjust() # Build our pop up menu to do cool things with the players in the list self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( 1, "Boot Player" ) self.menu.Append( 2, 'Ban Player' ) self.menu.Append( 3, "Player Version" ) self.menu.AppendSeparator() self.menu.Append( 4, "Send Player Message" ) self.menu.Append( 5, "Send Room Message" ) self.menu.Append( 6, "Broadcast Server Message" ) # Associate our events self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=1) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=2) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=4) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=5) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=6) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=3) def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, "NEW") self.SetStringItem(i, 3, self.roomList[0]) self.SetStringItem(i, 4, self.stripHtml(player["version"])) self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) self.SetStringItem(i, 6, self.stripHtml(player["ip"])) self.SetStringItem(i, 7, "PING") self.SetItemData(i, int(player["id"])) self.colorize_player_list(player) self.AutoAjust() def remove(self, id): i = self.FindItemData( -1, int(id)) self.DeleteItem(i) self.AutoAjust() def AutoAjust(self): self.SetColumnWidth(0, -1) self.SetColumnWidth(1, -1) self.SetColumnWidth(2, -1) self.SetColumnWidth(3, -1) self.SetColumnWidth(4, -1) self.SetColumnWidth(5, -1) self.SetColumnWidth(6, -1) self.SetColumnWidth(7, -1) self.Refresh() def colorize_player_list(self, player): if player == 0: return for m in player.keys(): id = player['id'] item_list_location = self.FindItemData(-1, int(id)) if item_list_location == -1: continue item = self.GetItem(item_list_location) role = player['role'] try: #Players that turn up Blue are not passing the correct arguments. try: if player['group_id'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) except KeyError: # Needed because group_id turns into group somewhere. if player['group'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) except: item.SetTextColour('BLUE') self.SetItem(item) def update(self, player): #try: int(player); i = self.FindItemData( -1, int(player) ) i = self.FindItemData( -1, int(player["id"]) ) if i > -1: self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, self.stripHtml(player["status"])) self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) self.colorize_player_list(player) self.AutoAjust() else: self.add(player) def updateRoom( self, data ): (room, room_id, player) = data i = self.FindItemData( -1, int(player) ) if player > 0: self.SetStringItem( i, 3, room ) self.AutoAjust() #self.update(player) # player object doesn't send role object. def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) self.SetStringItem( i, 5, role ) self.AutoAjust() def stripHtml( self, name ): ret_string = "" x = 0 in_tag = 0 for x in range( len(name) ): if name[x] == "<" or name[x] == ">" or in_tag == 1 : if name[x] == "<": in_tag = 1 elif name[x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + name[x] return ret_string # When we right click, cause our popup menu to appear def OnPopupMenu( self, event ): pos = wx.Point( event.GetX(), event.GetY() ) (item, flag) = self.HitTest( pos ) if item > -1: self.selectedItem = item self.PopupMenu( self.menu, pos ) # Process the events associated with our popup menu def OnPopupMenuItem( self, event ): # if we are not running, the player list is empty anyways if self.main.STATUS == SERVER_RUNNING: menuItem = event.GetId() playerID = str( self.GetItemData( self.selectedItem ) ) room = str(self.GetItem((int(playerID)-1), 3).GetText()) idList = self.main.server.server.groups for r in self.roomList: if room == self.roomList[r]: groupID = r else: groupID = 0 if menuItem == 1: self.main.server.server.admin_kick( playerID ) elif menuItem == 2: message = 'Banishment' BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:", "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE ) if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue() else: message = '' Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if Silent.ShowModal() == wx.ID_YES: silent = 1 else: silent = 0 self.main.server.server.admin_ban(playerID, message, silent) self.remove( playerID ) elif menuItem == 4: msg = self.GetMessageInput( "Send a message to player" ) if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) #Leave this in for now. elif menuItem == 5: msg = self.GetMessageInput( "Send message to room of this player") if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) elif menuItem == 6: msg = self.GetMessageInput( "Broadcast Server Message" ) if len(msg): self.main.server.server.broadcast( msg ) elif menuItem == 3: version_string = self.main.server.server.obtain_by_id(playerID, 'client_string') if version_string: wx.MessageBox("Running client version " + version_string,"Version") else: wx.MessageBox("No client version available for this player", "Version") def GetMessageInput( self, title ): prompt = "Please enter the message you wish to send:" msg = wx.TextEntryDialog(self, prompt, title) msg.ShowModal() msg.Destroy() return msg.GetValue() class ServerGUI(wx.Frame): STATUS = SERVER_STOPPED def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) if wx.Platform == '__WXMSW__': icon = wx.Icon( dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) else: icon = wx.Icon( dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) self.SetIcon(icon) self.serverName = "Server Name" self.bootPwd = "" self.do_log = True # Register our events to process -- notice the custom event handler self.Bind(wx.EVT_CLOSE, self.OnExit) self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage) self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage) # Creat GUI self.build_menu() self.build_body() self.build_status() self.BanListDialog = BanListDialog(self) # Server Callbacks cb = {} cb["log"] = self.Log cb["connect"] = self.OnConnect cb["disconnect"] = self.OnDisconnect cb["update"] = self.OnUpdatePlayer cb["data_recv"] = self.OnDataRecv cb["data_sent"] = self.OnDataSent cb["create_group"] = self.OnCreateGroup cb["delete_group"] = self.OnDeleteGroup cb["join_group"] = self.OnJoinGroup cb['update_group'] = self.OnUpdateGroup cb["role"] = self.OnSetRole self.callbacks = cb # Misc. self.conf = ServerConfig(self) self.total_messages_received = 0 self.total_data_received = 0 self.total_messages_sent = 0 self.total_data_sent = 0 """ Build GUI """ def build_menu(self): """ Build the GUI menu. """ self.mainMenu = wx.MenuBar() # File Menu menu = wx.Menu() menu.Append( 1, 'Start', 'Start server.') menu.Append( 2, 'Stop', 'Shutdown server.') menu.AppendSeparator() menu.Append( 3, 'E&xit', 'Exit application.') self.Bind(wx.EVT_MENU, self.OnStart, id=1) self.Bind(wx.EVT_MENU, self.OnStop, id=2) self.Bind(wx.EVT_MENU, self.OnExit, id=3) self.mainMenu.Append(menu, '&Server') # Registration Menu menu = wx.Menu() menu.Append( 4, 'Register', 'Register with OpenRPG server directory.') menu.Append( 5, 'Unregister', 'Unregister from OpenRPG server directory.') self.Bind(wx.EVT_MENU, self.OnRegister, id=4) self.Bind(wx.EVT_MENU, self.OnUnregister, id=5) self.mainMenu.Append( menu, '&Registration' ) # Server Configuration Menu menu = wx.Menu() menu.Append( 6, 'Ban List', 'Modify Ban List.') menu.Append(11, 'Zombies', 'Set auto-kick time for zombie clients') menu.Append(14, 'Send Size', 'Adjust the send size limit') menu.AppendSeparator() menu.Append( 7, 'Start Ping', 'Ping players to validate remote connection.' ) menu.Append( 8, 'Stop Ping', 'Stop validating player connections.' ) menu.Append( 9, 'Ping Interval', 'Change the ping interval.' ) menu.AppendSeparator() menu.AppendCheckItem( 10, 'Server Logging', 'Turn on or off the Server GUI Log').Check(self.do_log) menu.AppendCheckItem(12, 'Room Passwords', 'Allow or Deny Room Passwords').Check(False) menu.AppendCheckItem(13, 'Remote Admin', 'Allow or Deny Remote Admin').Check(False) menu.AppendCheckItem(15, 'Remote Kill', 'Allow or Deny Remote Admin Server Kill').Check(False) self.Bind(wx.EVT_MENU, self.ModifyBanList, id=6) self.Bind(wx.EVT_MENU, self.PingPlayers, id=7) self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=8) self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=9) self.Bind(wx.EVT_MENU, self.LogToggle, id=10) self.mainMenu.Append( menu, '&Configuration' ) self.SetMenuBar( self.mainMenu ) self.mainMenu.Enable( 2, False ) self.mainMenu.Enable( 4, False ) self.mainMenu.Enable( 5, False ) # Disable the ping menu items self.mainMenu.Enable( 7, False ) self.mainMenu.Enable( 8, False ) self.mainMenu.Enable( 9, False ) # Disable placeholders self.mainMenu.Enable( 11, False ) self.mainMenu.Enable( 14, False ) self.mainMenu.Enable( 12, False ) self.mainMenu.Enable( 13, False ) self.mainMenu.Enable( 15, False ) def build_body(self): """ Create the ViewNotebook and logger. """ splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) nb = wx.Notebook( splitter, -1 ) self.conns = Connections(nb, self) self.groups = Groups(nb, self) self.msgWindow = HTMLMessageWindow( nb ) nb.AddPage(self.conns, "Players") nb.AddPage(self.groups, 'Rooms') nb.AddPage( self.msgWindow, "Messages" ) log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) splitter.SplitHorizontally(nb, log, 400) splitter.SetMinimumPaneSize(40) self.nb = nb self.log = log def build_status(self): """ Create status bar and set defaults. """ sb = wx.StatusBar(self, -1) sb.SetFieldsCount(5) sb.SetStatusWidths([-1, 115, 115, 65, 200]) sb.SetStatusText("Sent: 0", 1) sb.SetStatusText("Recv: 0", 2) sb.SetStatusText("Stopped", 3) sb.SetStatusText("Unregistered", 4) self.SetStatusBar(sb) self.sb = sb def show_error(self, mesg, title = "Error"): """ Display an error. mesg (str) -- error message to display title (str) -- title of window """ dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() # Event handler for out logging event def LogToggle(self, event): self.do_log = event.IsChecked() def OnLogMessage( self, event ): self.Log( event.message ) # Event handler for out logging event def OnFunctionMessage(self, event): self.callbacks[event.func]( event.message ) ### Server Callbacks ##################################### def Log(self, log): if self.do_log: wx.LogMessage(str(log)) def OnConnect(self, player): self.conns.add(player) def OnDisconnect(self, id): self.conns.remove(id) def OnUpdatePlayer(self, data): self.conns.update(data) def OnDataSent(self, bytes): self.total_messages_sent += 1 self.total_data_sent += bytes self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1) def OnDataRecv(self, bytes): self.total_messages_received += 1 self.total_data_received += bytes self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) def OnCreateGroup( self, data ): (room, room_id, player, pwd) = data self.groups.AddGroup(data) self.conns.roomList[room_id] = room data = (room, room_id, player) self.conns.updateRoom(data) def OnDeleteGroup(self, data): (room_id, player) = data self.groups.DeleteGroup(room_id) del self.conns.roomList[room_id] def OnJoinGroup(self, data): self.conns.updateRoom(data) def OnUpdateGroup(self, data): (room, room_id, players) = data self.groups.UpdateGroup(data) def OnSetRole( self, data ): (id, role) = data self.conns.setPlayerRole(id, role) ### Misc. ################################################ def OnStart(self, event = None): """ Start server. """ if self.STATUS == SERVER_STOPPED: # see if we already have name specified try: validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDoc = parse(dir_struct["user"] + 'server_ini.xml').getroot() if configDoc.get("name"): self.serverName = configDoc.get("name") except: pass if self.serverName == '': self.serverName = 'Server Name' serverNameEntry = wx.TextEntryDialog(self, "Please Enter The Server Name You Wish To Use:", "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() # see if we already have password specified try: validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDoc = parse(dir_struct["user"] + 'server_ini.xml').getroot() if configDoc.get("admin"): self.bootPwd = configDoc.get("admin") elif configDoc.get("boot"): self.bootPwd = configDoc.get("boot") except: pass if self.bootPwd == '': serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() if len(self.serverName): wx.BeginBusyCursor() self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd) self.server.start() self.STATUS = SERVER_RUNNING self.sb.SetStatusText("Running", 3) self.SetTitle(__appname__ + "- (running) - (unregistered)") self.mainMenu.Enable( 1, False ) self.mainMenu.Enable( 2, True ) self.mainMenu.Enable( 4, True ) wx.EndBusyCursor() else: self.show_error("Server is already running.", "Error Starting Server") def OnStop(self, event = None): """ Stop server. """ if self.STATUS == SERVER_RUNNING: self.OnUnregister() self.server.stop() self.STATUS = SERVER_STOPPED self.sb.SetStatusText("Stopped", 3) self.SetTitle(__appname__ + "- (stopped) - (unregistered)") self.mainMenu.Enable( 1, True ) self.mainMenu.Enable( 2, False ) self.mainMenu.Enable( 4, False ) self.mainMenu.Enable( 5, False ) self.conns.DeleteAllItems() def OnRegister(self, event = None): """ Call into mplay_server's register() function. This will begin registerThread(s) to keep server registered with configured metas """ if len( self.serverName ): wx.BeginBusyCursor() self.server.server.register(self.serverName) self.sb.SetStatusText( ("%s" % (self.serverName)), 4 ) self.mainMenu.Enable( 4, False ) self.mainMenu.Enable( 5, True ) #self.mainMenu.Enable( 2, False ) self.SetTitle(__appname__ + "- (running) - (registered)") wx.EndBusyCursor() def OnUnregister(self, event = None): """ Call into mplay_server's unregister() function. This will kill any registerThreads currently running and result in the server being de-listed from all metas """ wx.BeginBusyCursor() self.server.server.unregister() self.sb.SetStatusText( "Unregistered", 4 ) self.mainMenu.Enable( 5, False ) self.mainMenu.Enable( 4, True ) #self.mainMenu.Enable( 2, True ) self.SetTitle(__appname__ + "- (running) - (unregistered)") wx.EndBusyCursor() def ModifyBanList(self, event): if self.BanListDialog.IsShown() == True: self.BanListDialog.Hide() else: self.BanListDialog.Show() def PingPlayers( self, event = None ): "Ping all players that are connected at a periodic interval, detecting dropped connections." wx.BeginBusyCursor() wx.Yield() wx.EndBusyCursor() def StopPingPlayers( self, event = None ): "Stop pinging connected players." def ConfigPingInterval( self, event = None ): "Configure the player ping interval. Note that all players are pinged on a single timer." def OnExit(self, event): dlg = wx.MessageDialog(self, "Exit the Server?", "OpenRPG- Server", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.ExitConfirmed() def ExitConfirmed(self, event=None): """ Quit the program. """ self.OnStop() self.BanListDialog.Destroy() wx.CallAfter(self.Destroy) class BanListDialog(wx.Frame): def __init__(self, parent): super(BanListDialog, self).__init__(parent, -1, "Ban List") icon = wx.Icon(dir_struct["icon"]+'noplayer.gif', wx.BITMAP_TYPE_GIF) self.SetIcon( icon ) self.BanList = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_SINGLE_SEL|wx.LC_REPORT|wx.LC_HRULES) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.BanList, 1, wx.EXPAND) self.BuildList() self.SetSizer(sizer) self.SetAutoLayout(True) self.SetSize((300, 175)) self.Bind(wx.EVT_CLOSE, self.Min) self.Min(None) # Ban List Dialog Pop Up Menu, more can be added self.menu = wx.Menu() self.menu.SetTitle( "Modify Ban List" ) self.menu.Append( 1, "Un-Ban Player" ) # Even Association self.BanList.Bind(wx.EVT_RIGHT_DOWN, self.BanPopupMenu) self.Bind(wx.EVT_MENU, self.BanPopupMenuItem, id=1) # When we right click, cause our popup menu to appear def BanPopupMenu( self, event ): pos = wx.Point( event.GetX(), event.GetY() ) (item, flag) = self.BanList.HitTest( pos ) if item > -1: self.selectedItem = item self.PopupMenu( self.menu, pos ) def BanPopupMenuItem( self, event): menuItem = event.GetId() player = str(self.BanList.GetItemData(self.selectedItem)) playerIP = str(self.BanList.GetItem((int(player)), 1).GetText()) if menuItem == 1: server.admin_unban(playerIP) self.BanList.DeleteItem(self.BanList.GetItemData(self.selectedItem)) self.BanList.Refresh() def BuildList(self): # Build Dialog Columns self.BanList.ClearAll() self.BanList.InsertColumn(0, "User Name") self.BanList.InsertColumn(1, "IP") validate.config_file("ban_list.xml", "default_ban_list.xml" ) configDom = parse(dir_struct["user"] + 'ban_list.xml').getroot() ban_dict = {} for element in configDom.findall('banned'): player = element.get('name').replace("&", "&").replace("<", "<").replace('"', """).replace(">", ">") playerIP = element.get('ip') ban_dict[player] = playerIP for key in ban_dict: i = self.BanList.InsertImageStringItem( 0, key, 0 ) self.BanList.SetStringItem(i, 1, ban_dict[key]) self.BanList.RefreshItem(i) self.AutoAdjust() def AutoAdjust(self): self.BanList.SetColumnWidth(0, -1) self.BanList.SetColumnWidth(1, -1) self.BanList.Refresh() def Min(self, evt): self.BuildList() self.Hide() ############### class ServerGUIApp(wx.App): def OnInit(self): # Make sure our image handlers are loaded before we try to display anything wx.InitAllImageHandlers() self.splash = wx.SplashScreen(wx.Bitmap(dir_struct["icon"]+'splash.gif'), wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, 2000, None) self.splash.Show(True) wx.Yield() wx.CallAfter(self.AfterSplash) return True def AfterSplash(self): self.splash.Close(True) frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)") frame.Show(True) frame.Raise() self.SetTopWindow(frame) class HTMLMessageWindow(wx.html.HtmlWindow): "Widget used to present user to admin messages, in HTML format, to the server administrator" # Init using the derived from class def __init__( self, parent ): wx.html.HtmlWindow.__init__( self, parent ) def OnLinkClicked( self, ref ): "Open an external browser to resolve our About box links!!!" href = ref.GetHref() webbrowser.open( href ) if __name__ == '__main__': app = ServerGUIApp(0) app.MainLoop()