Mercurial > traipse_dev
view orpg/mapper/isometric.py @ 176:537a6bbac9bd alpha
Traipse Alpha 'OpenRPG' {100113-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Wed, 13 Jan 2010 02:50:22 -0600 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/isometric.py # Author: Todd Faris (Snowdog) # Maintainer: # Version: # # Description: # helper class definition for drawing and line collision within an isometric grid # based on a interger based coordinate system where X increase to the right # and Y increases in the downward direction class IsoGrid: def __init__(self,width): self.ratio = 2.0 self.width = width self.height = 0 self.CalcRatio() self.center_x = 0 self.center_y = 0 def Ratio(self, r ): "changes the height/width ratio of the isometric rectangle with respect to the horizontal (x) axis" self.ratio = float(r) self.CalcRatio() def CalcRatio(self): if (self.ratio <= 0): self.ratio = 1 self.height = int( float(self.width)/float(self.ratio) ) def BoundPlace(self, left,top): "Places the isometric rectangle using its upper left bounding corner for positioning" dx,dy = self.CornerOffset() self.Recenter( left+dx, top+dy) def Recenter(self,x,y): "Places the isomentric rectangle using the centerpoint" self.center_x = x self.center_y = y def Top(self): "Returns the topmost point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) y = int(self.center_y) - int(self.height/2) return(x,y) def Left(self): "Returns the leftmost point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) - int(self.width/2) y = int(self.center_y) return(x,y) def Right(self): "Returns the rightmost point of the isometric rectangle as a tuple (x,y)" x,y = self.Left() x = x + self.width return(x,y) def Bottom(self): "Returns the bottommost point of the isometric rectangle as a tuple (x,y)" x,y = self.Top() y = y + self.height return(x,y) def Center(self): "Returns the center point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) y = int(self.center_y) return(x,y) def CornerOffset(self): """Returns a tuple (delta_x,delta_y) representing the offset from the centerpoint of the isometric rectangle to the upper left corner of its rectangular bounding box""" dx = float(self.width/2) dy = float(self.height/2) return (dx,dy) def Height(self): "Returns the height of the isometric rectangle based on current ratio" return int(self.height) def Width(self): "returns the width of the isomentric rectangle" return int(self.width)