Mercurial > traipse_dev
view plugins/cherrypy/_cpthreadinglocal.py @ 215:50af54dbd6a6 alpha
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:36:11 -0500 |
parents | 4385a7d0efd1 |
children |
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# This is a backport of Python-2.4's threading.local() implementation """Thread-local objects (Note that this module provides a Python version of thread threading.local class. Depending on the version of Python you're using, there may be a faster one available. You should always import the local class from threading.) Thread-local objects support the management of thread-local data. If you have data that you want to be local to a thread, simply create a thread-local object and use its attributes: >>> mydata = local() >>> mydata.number = 42 >>> mydata.number 42 You can also access the local-object's dictionary: >>> mydata.__dict__ {'number': 42} >>> mydata.__dict__.setdefault('widgets', []) [] >>> mydata.widgets [] What's important about thread-local objects is that their data are local to a thread. If we access the data in a different thread: >>> log = [] >>> def f(): ... items = mydata.__dict__.items() ... items.sort() ... log.append(items) ... mydata.number = 11 ... log.append(mydata.number) >>> import threading >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() >>> log [[], 11] we get different data. Furthermore, changes made in the other thread don't affect data seen in this thread: >>> mydata.number 42 Of course, values you get from a local object, including a __dict__ attribute, are for whatever thread was current at the time the attribute was read. For that reason, you generally don't want to save these values across threads, as they apply only to the thread they came from. You can create custom local objects by subclassing the local class: >>> class MyLocal(local): ... number = 2 ... initialized = False ... def __init__(self, **kw): ... if self.initialized: ... raise SystemError('__init__ called too many times') ... self.initialized = True ... self.__dict__.update(kw) ... def squared(self): ... return self.number ** 2 This can be useful to support default values, methods and initialization. Note that if you define an __init__ method, it will be called each time the local object is used in a separate thread. This is necessary to initialize each thread's dictionary. Now if we create a local object: >>> mydata = MyLocal(color='red') Now we have a default number: >>> mydata.number 2 an initial color: >>> mydata.color 'red' >>> del mydata.color And a method that operates on the data: >>> mydata.squared() 4 As before, we can access the data in a separate thread: >>> log = [] >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() >>> log [[('color', 'red'), ('initialized', True)], 11] without affecting this thread's data: >>> mydata.number 2 >>> mydata.color Traceback (most recent call last): ... AttributeError: 'MyLocal' object has no attribute 'color' Note that subclasses can define slots, but they are not thread local. They are shared across threads: >>> class MyLocal(local): ... __slots__ = 'number' >>> mydata = MyLocal() >>> mydata.number = 42 >>> mydata.color = 'red' So, the separate thread: >>> thread = threading.Thread(target=f) >>> thread.start() >>> thread.join() affects what we see: >>> mydata.number 11 >>> del mydata """ # Threading import is at end class _localbase(object): __slots__ = '_local__key', '_local__args', '_local__lock' def __new__(cls, *args, **kw): self = object.__new__(cls) key = '_local__key', 'thread.local.' + str(id(self)) object.__setattr__(self, '_local__key', key) object.__setattr__(self, '_local__args', (args, kw)) object.__setattr__(self, '_local__lock', RLock()) if args or kw and (cls.__init__ is object.__init__): raise TypeError("Initialization arguments are not supported") # We need to create the thread dict in anticipation of # __init__ being called, to make sire we don't cal it # again ourselves. dict = object.__getattribute__(self, '__dict__') currentThread().__dict__[key] = dict return self def _patch(self): key = object.__getattribute__(self, '_local__key') d = currentThread().__dict__.get(key) if d is None: d = {} currentThread().__dict__[key] = d object.__setattr__(self, '__dict__', d) # we have a new instance dict, so call out __init__ if we have # one cls = type(self) if cls.__init__ is not object.__init__: args, kw = object.__getattribute__(self, '_local__args') cls.__init__(self, *args, **kw) else: object.__setattr__(self, '__dict__', d) class local(_localbase): def __getattribute__(self, name): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__getattribute__(self, name) finally: lock.release() def __setattr__(self, name, value): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__setattr__(self, name, value) finally: lock.release() def __delattr__(self, name): lock = object.__getattribute__(self, '_local__lock') lock.acquire() try: _patch(self) return object.__delattr__(self, name) finally: lock.release() def __del__(): threading_enumerate = enumerate __getattribute__ = object.__getattribute__ def __del__(self): key = __getattribute__(self, '_local__key') try: threads = list(threading_enumerate()) except: # if enumerate fails, as it seems to do during # shutdown, we'll skip cleanup under the assumption # that there is nothing to clean up return for thread in threads: try: __dict__ = thread.__dict__ except AttributeError: # Thread is dying, rest in peace continue if key in __dict__: try: del __dict__[key] except KeyError: pass # didn't have anything in this thread return __del__ __del__ = __del__() from threading import currentThread, enumerate, RLock