Mercurial > traipse_dev
view orpg/dieroller/utils.py @ 215:50af54dbd6a6 alpha
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:36:11 -0500 |
parents | b633f4c64aae |
children |
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#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: dieroller/utils.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: Classes to help manage the die roller # __version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $" import re import orpg.dieroller.rollers from orpg.dieroller.base import die_rollers class roller_manager(object): def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) it._init() return it def _init(self): self.setRoller('std') def setRoller(self, roller_class): try: self.roller_class = die_rollers[roller_class] except KeyError: raise Exception("Invalid die roller!") def getRoller(self): return self.roller_class.name def listRollers(self): return die_rollers.keys() def stdDieToDClass(self, match): s = match.group(0); self.eval = str(match.string) num_sides = s.split('d') if len(num_sides) > 1: num_sides; num = num_sides[0]; sides = num_sides[1] if sides.strip().upper() == 'F': sides = "'f'" try: if int(num) > 100 or int(sides) > 10000: return None except: pass ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](", sides.strip(), '))'] s = ''.join(ret) self.eval = s return s ## Portable Non Standard Die Characters #Prof-Ebral else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s # Use this to convert ndm-style (3d6) dice to d_base format def convertTheDieString(self,s): self.result = '' reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") (result, num_matches) = reg.subn(self.stdDieToDClass, s) if num_matches == 0 or result is None: reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral """try: ## Kinda pointless when you can create new Regular Expressions s2 = self.roller_class + "(0)." + s ## Broken method test = eval(s2) return s2 except Exception, e: print e; pass""" self.result = result try: return self.do_math(s) except: pass return result def do_math(self, s): return str(eval(s)) def proccessRoll(self, s): v = self.convertTheDieString(s) try: b = str(eval(v)) except: if v == self.eval: b = s else: b = str(v) ##Fail safe for non standard dice. return b