view orpg/dieroller/rollers/wfrpg.py @ 237:42f4809ad8a8 beta

Traipse Beta 'OpenRPG' {100616-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:11:55 -0500
parents dcae32e219f1
children 56c1f2729413
line wrap: on
line source

## a die roller as used by Warhammer Fantasy Roleplay Dice Roller
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wfrpg.py
# Author: Prof. Ebral, TaS (Traipse)
# Maintainer:
# Version:
#   $Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: Warhammer Fantasy Roleplay Dice Roller die roller
# Comissioned by Puu-san
#

__version__ = "$Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from std import std
import random
from orpg.dieroller.base import *

class wfrpg(std):
    name = "wfrpg"

    def __init__(self, source=[]):
        std.__init__(self, source)

    def non_stdDie(self, s):
        self.war_die = {'rec': self.reckless, 
                        'con': self.conservative, 
                        'chr': self.characteristic, 
                        'cha': self.challenge, 
                        'for': self.fortune, 
                        'mis': self.misfortune, 
                        'exp': self.expertise}
        for key in self.war_die.keys():
            dice = s.lower().split(key)
            if len(dice) > 1: 
                return self.war_die[key](int(dice[0]))

    def roll(self, dice, facets):
        for x in range(0,dice):
            self.rolls.append(int(random.uniform(1, facets+1)))

    def reckless(self, dice):
        self.rolls = []
        reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success', 
                4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank', 
                7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion', 
                10: 'Blank'}
        self.roll(dice, 10)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Reckless] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def conservative(self, dice):
        self.rolls = []
        reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon', 
                4: 'Success & Delay', 5: 'Blank', 6: 'Boon', 
                7: 'Success', 8: 'Success', 9: 'Success & Delay', 
                10: 'Success'}
        self.roll(dice, 10)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Conservative] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def challenge(self, dice):
        self.rolls = []
        reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane', 
                4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank', 
                7: 'Challenge', 8: 'Double Challenge'}
        self.roll(dice, 8)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Challenge] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def characteristic(self, dice):
        self.rolls = []
        reck = {1: 'Boon', 2: 'Success', 3: 'Blank', 
                4: 'Boon', 5: 'Success', 6: 'Success', 
                7: 'Blank', 8: 'Success'}
        self.roll(dice, 8)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Characterisitics] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def fortune(self, dice):
        self.rolls = []
        reck = {1: 'Success', 2: 'Blank', 3: 'Boon', 
                4: 'Blank', 5: 'Success', 6: 'Blank'}
        self.roll(dice, 6)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Fortune] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def misfortune(self, dice):
        self.rolls = []
        reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane', 
                4: 'Blank', 5: 'Challenge', 6: 'Blank'}
        self.roll(dice, 6)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Misfortune] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr

    def expertise(self, dice):
        self.rolls = []
        reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success', 
                4: 'Comet', 5: 'Blank', 6: 'Boon'}
        self.roll(dice, 6)
        for roll in self.rolls:
            self.data.append(reck[roll])
        myStr = '[' + str(dice) + ' Expertise] = ('
        for data in self.data:
            myStr += data + ', '
        myStr = myStr[:len(myStr)-2] + ')'
        return myStr


die_rollers.register(wfrpg)