annotate orpg/dieroller/rollers/wfrpg.py @ 237:42f4809ad8a8 beta

Traipse Beta 'OpenRPG' {100616-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:11:55 -0500
parents dcae32e219f1
children 56c1f2729413
rev   line source
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1 ## a die roller as used by Warhammer Fantasy Roleplay Dice Roller
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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8 # it under the terms of the GNU General Public License as published by
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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9 # the Free Software Foundation; either version 2 of the License, or
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: wfrpg.py
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23 # Author: Prof. Ebral, TaS (Traipse)
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24 # Maintainer:
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25 # Version:
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26 # $Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
183
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27 #
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28 # Description: Warhammer Fantasy Roleplay Dice Roller die roller
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29 # Comissioned by Puu-san
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30 #
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31
184
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32 __version__ = "$Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
183
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33
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34 from std import std
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35 import random
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36 from orpg.dieroller.base import *
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37
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38 class wfrpg(std):
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39 name = "wfrpg"
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40
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41 def __init__(self, source=[]):
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42 std.__init__(self, source)
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43
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44 def non_stdDie(self, s):
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45 self.war_die = {'rec': self.reckless,
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46 'con': self.conservative,
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47 'chr': self.characteristic,
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48 'cha': self.challenge,
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49 'for': self.fortune,
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50 'mis': self.misfortune,
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51 'exp': self.expertise}
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52 for key in self.war_die.keys():
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53 dice = s.lower().split(key)
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54 if len(dice) > 1:
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55 return self.war_die[key](int(dice[0]))
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56
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57 def roll(self, dice, facets):
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58 for x in range(0,dice):
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59 self.rolls.append(int(random.uniform(1, facets+1)))
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60
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61 def reckless(self, dice):
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62 self.rolls = []
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63 reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success',
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64 4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank',
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65 7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion',
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66 10: 'Blank'}
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67 self.roll(dice, 10)
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68 for roll in self.rolls:
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69 self.data.append(reck[roll])
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70 myStr = '[' + str(dice) + ' Reckless] = ('
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71 for data in self.data:
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72 myStr += data + ', '
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73 myStr = myStr[:len(myStr)-2] + ')'
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74 return myStr
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75
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76 def conservative(self, dice):
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77 self.rolls = []
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78 reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon',
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79 4: 'Success & Delay', 5: 'Blank', 6: 'Boon',
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80 7: 'Success', 8: 'Success', 9: 'Success & Delay',
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81 10: 'Success'}
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82 self.roll(dice, 10)
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83 for roll in self.rolls:
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84 self.data.append(reck[roll])
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85 myStr = '[' + str(dice) + ' Conservative] = ('
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86 for data in self.data:
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87 myStr += data + ', '
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88 myStr = myStr[:len(myStr)-2] + ')'
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89 return myStr
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90
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91 def challenge(self, dice):
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92 self.rolls = []
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93 reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane',
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94 4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank',
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95 7: 'Challenge', 8: 'Double Challenge'}
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96 self.roll(dice, 8)
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97 for roll in self.rolls:
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98 self.data.append(reck[roll])
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99 myStr = '[' + str(dice) + ' Challenge] = ('
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100 for data in self.data:
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101 myStr += data + ', '
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102 myStr = myStr[:len(myStr)-2] + ')'
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103 return myStr
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104
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105 def characteristic(self, dice):
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106 self.rolls = []
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107 reck = {1: 'Boon', 2: 'Success', 3: 'Blank',
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108 4: 'Boon', 5: 'Success', 6: 'Success',
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109 7: 'Blank', 8: 'Success'}
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110 self.roll(dice, 8)
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111 for roll in self.rolls:
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112 self.data.append(reck[roll])
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113 myStr = '[' + str(dice) + ' Characterisitics] = ('
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114 for data in self.data:
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115 myStr += data + ', '
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116 myStr = myStr[:len(myStr)-2] + ')'
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117 return myStr
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118
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119 def fortune(self, dice):
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120 self.rolls = []
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121 reck = {1: 'Success', 2: 'Blank', 3: 'Boon',
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122 4: 'Blank', 5: 'Success', 6: 'Blank'}
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123 self.roll(dice, 6)
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124 for roll in self.rolls:
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125 self.data.append(reck[roll])
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126 myStr = '[' + str(dice) + ' Fortune] = ('
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127 for data in self.data:
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128 myStr += data + ', '
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129 myStr = myStr[:len(myStr)-2] + ')'
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130 return myStr
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131
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132 def misfortune(self, dice):
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133 self.rolls = []
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134 reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane',
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135 4: 'Blank', 5: 'Challenge', 6: 'Blank'}
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136 self.roll(dice, 6)
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137 for roll in self.rolls:
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138 self.data.append(reck[roll])
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139 myStr = '[' + str(dice) + ' Misfortune] = ('
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140 for data in self.data:
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141 myStr += data + ', '
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142 myStr = myStr[:len(myStr)-2] + ')'
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143 return myStr
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144
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145 def expertise(self, dice):
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146 self.rolls = []
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147 reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success',
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parents:
diff changeset
148 4: 'Comet', 5: 'Blank', 6: 'Boon'}
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
149 self.roll(dice, 6)
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
150 for roll in self.rolls:
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
151 self.data.append(reck[roll])
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
152 myStr = '[' + str(dice) + ' Expertise] = ('
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
153 for data in self.data:
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
154 myStr += data + ', '
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
155 myStr = myStr[:len(myStr)-2] + ')'
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
156 return myStr
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
157
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
158
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
159 die_rollers.register(wfrpg)
0d9b746b5751 Traipse Beta 'OpenRPG' {100115-00}
sirebral
parents:
diff changeset
160