Mercurial > traipse_dev
view orpg/dieroller/HOWTO.txt @ 243:3bbfd84619c0 beta
Traipse Beta 'OpenRPG' {101018-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
author | sirebral |
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date | Mon, 18 Oct 2010 23:48:49 -0500 |
parents | 13054be69834 |
children |
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HOW TO CREATE A NEW DIE ROLLER So you want a make a new roller or add a new option? here's a short guide. Step 1: Create a new die roller sub class. You need to derive a new die roller class from an existing die roller class. Most likely, this will be the std die roller class. The basics would look like this: class new_roller(std): def __init__(self,source=[]): std.__init__(self,source) ..... .... Step 2: Implement new methods and/or override existing ones. Now, you just need to implement any new die options and override any existing ones that you want to act differently. The most common options to override are the sum and __str__ functions. Sum is used to determine the result of the rolls and __str__ is used to display the results in a user friendly string. For example: class new_roller(std): def __init__(self,source=[]): std.__init__(self,source) ..... def myoption(self,param): .... def sum(self): .... def __str__(self): .... REMEMBER! Always return an instance of your die roller for each option expect str and sum. Step 3: Modify Utils.py You need to make some minor modifications to utils.py to facilitate your new roller. You need to a) add an import call for your roller, and b) add your roller to the list of available rollers. For example: from die import * # add addtional rollers here from myroller import * .... rollers = ['std','wod','d20','myroller'] Step 4: You're done! Test it and make sure it works. When you think its done, send it to the openrpg developers and they might include it in future releases. -Chris Davis