view orpg/dieroller/HOWTO.txt @ 212:13054be69834 beta

Traipse Beta 'OpenRPG' {100428-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 08:08:09 -0500
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HOW TO CREATE A NEW DIE ROLLER

So you want a make a new roller or add a new option? here's a short guide.


Step 1:  Create a new die roller sub class.

You need to derive a new die roller class from an existing die roller class.  
Most likely, this will be the std die roller class. 

The basics would look like this:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    ....

Step 2: Implement new methods and/or override existing ones.

Now, you just need to implement any new die options and override any 
existing ones that you want to act differently.  The most common options 
to override are the sum and __str__ functions.  Sum is used to determine 
the result of the rolls and __str__ is used to display the results in 
a user friendly string.

For example:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    def myoption(self,param):
        ....

    def sum(self):
        ....

    def __str__(self):
        ....

REMEMBER!
Always return an instance of your die roller for each option expect str and sum.


Step 3:

Modify Utils.py

You need to make some minor modifications to utils.py to facilitate 
your new roller.  You need to a) add an import call for your roller, 
and b) add your roller to the list of available rollers. 

For example:

from die import *
# add addtional rollers here
from myroller import *
....

rollers = ['std','wod','d20','myroller']

Step 4:  You're done! 

Test it and make sure it works.  When you think its done, send it to 
the openrpg developers and they might include it in future releases.

-Chris Davis