view orpg/tools/orpg_sound.py @ 133:37d26a98883f alpha

Traipse Alpha 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!! Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 10 Nov 2009 12:11:13 -0600
parents c54768cffbd4
children
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line source

from orpg.orpgCore import *
from orpg.orpg_wx import *


class orpgSound(wx.Panel):
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent

        self.log = component.get("log")
        self.settings = component.get('settings')

        self.log.log("Enter orpgSound", ORPG_DEBUG)

        # Create some controls
        try:
            self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1))
            self.OldPlayer = False
            self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded)
            self.log.log("wx.media Used", ORPG_DEBUG)
        except NotImplementedError:
            self.OldPlayer = True
            self.log.log("Old Player Used", ORPG_DEBUG)
        else:
            btn2 = wx.Button(self, -1, "Play")
            self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2)
            self.playBtn = btn2
            self.playBtn.Disable()

            btn3 = wx.Button(self, -1, "stop")
            self.Bind(wx.EVT_BUTTON, self.OnStop, btn3)
            self.stopBtn = btn3

            self.playList = wx.Choice(self, wx.ID_ANY)
            self.playDict = {}

            self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1))
            self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider)

            self.pos = wx.StaticText(self, wx.ID_ANY, "Position:")

            self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:")
            self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1))
            self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider)

            self.log.log("Buttons Created", ORPG_DEBUG)

            self.loopSound = False
            self.seeking = False
            self.lastlen = 0

            # setup the layout
            sizer = wx.GridBagSizer(hgap=1, vgap=1)
            sizer.Add(self.mc, (0,20))
            sizer.Add(self.playList, (0,0), span=(1,2))
            sizer.Add(btn2, (0,2))
            sizer.Add(btn3, (0,3))
            sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER)
            sizer.Add(self.pslider, (1,1), flag=wx.EXPAND)
            sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER)
            sizer.Add(self.vslider, (1,3), flag=wx.EXPAND)
            sizer.AddGrowableCol(0)
            sizer.AddGrowableCol(3)
            sizer.SetEmptyCellSize((0,0))

            self.SetSizer(sizer)
            self.SetAutoLayout(True)

            self.log.log("Sizer Set", ORPG_DEBUG)

            self.Fit()

            self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList)
            self.Bind(wx.EVT_CLOSE, self.OnClose)
            self.timer = wx.Timer(self, wx.NewId())
            self.Bind(wx.EVT_TIMER, self.OnTimer)
            self.timer.Start(100)

            self.log.log("Events Bound", ORPG_DEBUG)

        self.log.log("Exit orpgSound", ORPG_DEBUG)

    def play(self, sound_file, type="local", loop_sound=False):
        self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

        if self.OldPlayer:
            if wx.Platform == '__WXMSW__':
                import winsound
                self.play_windows(sound_file.replace('&amp;', '&'))
            elif wx.Platform == '__WXGTK__':
                self.play_unix(sound_file.replace('&amp;', '&'))
        else:
            self.loopSound = loop_sound
            self.LoadSound(sound_file.replace('&amp;', '&'), type)

        self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)

    def play_windows(self,sound_file):
        self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

        winsound.PlaySound(sound_file, winsound.SND_FILENAME)

        self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)

    def play_unix(self, sound_file):
        self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

        unix_player = self.settings.get_setting('UnixSoundPlayer')
        if unix_player != '':
            os.system(unix_player + " " + sound_file)

        self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)

    def onSeek(self, evt):
        self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG)

        offset = self.pslider.GetValue()
        self.mc.Seek(offset)

        self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG)

    def PlaySelected(self, evt):
        self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

        name = self.playList.GetStringSelection()
        info = self.playDict[name]
        sound_file = info[0]
        pos = info[1]

        self.mc.LoadURI(sound_file)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        if pos > 0:
            self.seeking = True
            wx.CallAfter(self.mc.Pause)

        self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)

    def LoadSound(self, sound_file, type="local"):
        self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)

        if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING:
            pos = self.mc.Tell()
            len = self.mc.Length()
            self.mc.Stop()
            if (len-pos) <= 2000:
                pos = 0
            pname = self.playList.GetStringSelection()
            self.playDict[pname][1] = pos

        (path, name) = os.path.split(sound_file)
        if type != "local":
            self.mc.LoadURI(sound_file)
        else:
            self.mc.Load(sound_file)

        if not self.playDict.has_key(name):
            self.playList.Append(name)

        pane = self.parent._mgr.GetPane("Sound Control Toolbar")
        pane.window.SetInitialSize()
        pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
        self.parent._mgr.Update()

        self.playDict[name] = [sound_file, 0]
        self.playList.SetStringSelection(name)

        self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)
        return

    def OnMediaLoaded(self, evt):
        self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

        self.mc.Play()
        self.playBtn.Enable()

        self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)

    def OnPlay(self, evt):
        self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

        self.mc.Play()

        self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG)

    def OnStop(self, evt):
        self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG)

        self.loopSound = False
        self.mc.Stop()

        self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG)

    def OnClose(self, evt):
        self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG)

        self.timer.Stop()
        del self.timer

        self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG)

    def __del__(self):
        self.timer.Stop()

    def onVol(self, evt):
        self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG)

        vol = float(self.vslider.GetValue())/100
        self.mc.SetVolume(vol)

        self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG)

    def OnTimer(self, args):
        if not self.OldPlayer:
            if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled():
                self.stopBtn.Enable()
            elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled():
                self.stopBtn.Disable()

            if self.mc.Length() > 0 and self.lastlen != self.mc.Length():
                self.pslider.SetRange(0, self.mc.Length())
                self.lastlen = self.mc.Length()

            if not self.seeking:
                self.pslider.SetValue(self.mc.Tell())

            if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound:
                self.mc.Play()

            if self.seeking:
                name = self.playList.GetStringSelection()
                info = self.playDict[name]

                if self.mc.Tell() >= info[1]:
                    self.seeking = False

                else:
                    self.pslider.SetValue(info[1])
                    wx.CallAfter(self.onSeek, None)

        elif self.stopBtn.IsShown():
            self.playBtn.Hide()
            self.stopBtn.Hide()
        return

class SoundFrame(wx.Frame):
    def __init__(self, openrpg):
        wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP)

        self.soundCtrl = orpgSound(self, openrpg)

        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(self.soundCtrl, 1, wx.EXPAND)
        self.SetSizer(sizer)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()



class BlankApp(wx.App):
    def OnInit(self):
        self.frame = SoundFrame()
        self.frame.Show()
        self.SetTopWindow(self.frame)
        return True

    def OnChar(self, event):
        #Not sure how to determin if only Tab or Shift Tab was used to initiate
        self.tabgroup.GoNext( self.frame1.FindFocus() )

if __name__ == "__main__":
    app = BlankApp(0)
    app.MainLoop()