Mercurial > traipse_dev
view orpg/tools/scriptkit.py @ 122:36919b8a3ef9 alpha
Traipse Alpha 'OpenRPG' {091031-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
---|---|
date | Sat, 31 Oct 2009 22:07:55 -0500 |
parents | c54768cffbd4 |
children | dcae32e219f1 81d0bfd5e800 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: scriptkit.py # Author: Ted Berg # Maintainer: # Version: # $Id: scriptkit.py,v 1.15 2006/11/04 21:24:22 digitalxero Exp $ # # Description: Class that contains convenience methods for various operations. Was created with the purpose # of exposing a simple API to users of an as yet uncreated scripting interface. # import time from orpg.orpg_windows import * from orpg.orpg_xml import * from orpg.orpg_wx import * import orpg.chat.chat_msg class scriptkit: def __init__(self): """Simple constructor. It currently only assigns the openrpg reference to a local variable. <ul> <li>openrpg - a reference to the application openrpg object. </ul> """ self.chat = component.get( 'chat' ) self.map = component.get( 'map' ) self.settings = component.get( 'settings' ) self.session = component.get('session') self.xml = component.get('xml') def addMiniatureToMap( self, min_label, min_url, unique=0 ): """Adds a new miniature icon to the map. Miniature <em>will</em> be labeled unless autolabel is turned off on the map <em>and</em> the min_label field is blank. Miniature will be numbered unless the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ). <ul> <li>min_label - text string to be used as a label for the miniature <li>min_url - the URL for the image to be displayed on the map <li>unique - the mini will be numbered if this evaluates to False. </ul> """ if min_url[:7] != "http://" : min_url = "http://"+min_url if self.map.canvas.auto_label: if min_label == '': start = min_url.rfind('/') + 1 min_label = min_url[ start : len( min_url ) - 4 ] try: unique = eval( unique ) except: pass if not unique: min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() ) self.map.canvas.add_miniature( min_url, label, unique ) def become( self, name ): try: self.chat.aliasList.SetStringSelection(name) except: msg = 'Alias: %s Does not exist' % (name) print msg def sendToChat( self, text ): """Broadcasts the specified text to the chatbuffer. <ul> <li>text - the text to send. </ul> """ if text[0] != "/": self.chat.ParsePost(text, send=1, myself=1) else: self.chat.chat_cmds.docmd(text) def sendToChatAs( self, name, text ): """Broadcasts the specified text to the chatbuffer as the specified alias <ul> <li>name - The player's name will be temporarily changed to this value <li>text - The text to broadcast to the chatbuffer </ul> """ self.become(name) self.sendToChat( text ) self.become("Use Real Name") def emoteToChat( self, text): if text[0] != '/': text = '/me ' + text self.sendToChat( text ) def emoteToChatAs( self, name, text ): text = '/me ' + text self.become(name) self.sendToChat( text ) self.become("Use Real Name") def whisperToChat( self, who, text): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.sendToChat( text ) def whisperToChatAs( self, who, name, text ): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.become(name) self.sendToChat( text ) self.become("Use Real Name") def chatMessage( self, message ): self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) ) def get_input( self, message, title, default ): dlg = wx.TextEntryDialog( self, message, title, default ) if dlg.ShowModal() == rpgutils.wx.ID_OK: return dlg.GetValue() dlg.Destroy() return None def show_info( self, title, message ): dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION ) dlg.ShowModal() dlg.Destroy()