Mercurial > traipse_dev
view orpg/tools/scriptkit.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | c54768cffbd4 |
children | 24769389a7ba |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: scriptkit.py # Author: Ted Berg # Maintainer: # Version: # $Id: scriptkit.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: Class that contains convenience methods for various operations. Was created with the purpose # of exposing a simple API to users of an as yet uncreated scripting interface. # import time from orpg.orpg_windows import * from orpg.orpg_xml import * from orpg.orpg_wx import * import orpg.chat.chat_msg class scriptkit: def __init__(self): """Simple constructor. It currently only assigns the openrpg reference to a local variable. <ul> <li>openrpg - a reference to the application openrpg object. </ul> """ self.chat = component.get( 'chat' ) self.map = component.get( 'map' ) self.settings = component.get( 'settings' ) self.session = component.get('session') self.xml = component.get('xml') def addMiniatureToMap( self, min_label, min_url, unique=0 ): """Adds a new miniature icon to the map. Miniature <em>will</em> be labeled unless autolabel is turned off on the map <em>and</em> the min_label field is blank. Miniature will be numbered unless the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ). <ul> <li>min_label - text string to be used as a label for the miniature <li>min_url - the URL for the image to be displayed on the map <li>unique - the mini will be numbered if this evaluates to False. </ul> """ if min_url[:7] != "http://" : min_url = "http://"+min_url if self.map.canvas.auto_label: if min_label == '': start = min_url.rfind('/') + 1 min_label = min_url[ start : len( min_url ) - 4 ] try: unique = eval( unique ) except: pass if not unique: min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() ) self.map.canvas.add_miniature( min_url, label, unique ) def become( self, name ): try: self.chat.aliasList.SetStringSelection(name) except: msg = 'Alias: %s Does not exist' % (name) print msg def sendToChat( self, text ): """Broadcasts the specified text to the chatbuffer. <ul> <li>text - the text to send. </ul> """ if text[0] != "/": self.chat.ParsePost(text, send=1, myself=1) else: self.chat.chat_cmds.docmd(text) def sendToChatAs( self, name, text ): """Broadcasts the specified text to the chatbuffer as the specified alias <ul> <li>name - The player's name will be temporarily changed to this value <li>text - The text to broadcast to the chatbuffer </ul> """ self.become(name) self.sendToChat( text ) self.become("Use Real Name") def emoteToChat( self, text): if text[0] != '/': text = '/me ' + text self.sendToChat( text ) def emoteToChatAs( self, name, text ): text = '/me ' + text self.become(name) self.sendToChat( text ) self.become("Use Real Name") def whisperToChat( self, who, text): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.sendToChat( text ) def whisperToChatAs( self, who, name, text ): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.become(name) self.sendToChat( text ) self.become("Use Real Name") def chatMessage( self, message ): self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) ) def get_input( self, message, title, default ): dlg = wx.TextEntryDialog( self, message, title, default ) if dlg.ShowModal() == rpgutils.wx.ID_OK: return dlg.GetValue() dlg.Destroy() return None def show_info( self, title, message ): dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION ) dlg.ShowModal() dlg.Destroy()