view plugins/cherrypy/_cpthreadinglocal.py @ 225:2c6db2043764 alpha

Traipse Alpha 'OpenRPG' {100503-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:28:29 -0500
parents 4385a7d0efd1
children
line wrap: on
line source

# This is a backport of Python-2.4's threading.local() implementation

"""Thread-local objects

(Note that this module provides a Python version of thread
 threading.local class.  Depending on the version of Python you're
 using, there may be a faster one available.  You should always import
 the local class from threading.)

Thread-local objects support the management of thread-local data.
If you have data that you want to be local to a thread, simply create
a thread-local object and use its attributes:

  >>> mydata = local()
  >>> mydata.number = 42
  >>> mydata.number
  42

You can also access the local-object's dictionary:

  >>> mydata.__dict__
  {'number': 42}
  >>> mydata.__dict__.setdefault('widgets', [])
  []
  >>> mydata.widgets
  []

What's important about thread-local objects is that their data are
local to a thread. If we access the data in a different thread:

  >>> log = []
  >>> def f():
  ...     items = mydata.__dict__.items()
  ...     items.sort()
  ...     log.append(items)
  ...     mydata.number = 11
  ...     log.append(mydata.number)

  >>> import threading
  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()
  >>> log
  [[], 11]

we get different data.  Furthermore, changes made in the other thread
don't affect data seen in this thread:

  >>> mydata.number
  42

Of course, values you get from a local object, including a __dict__
attribute, are for whatever thread was current at the time the
attribute was read.  For that reason, you generally don't want to save
these values across threads, as they apply only to the thread they
came from.

You can create custom local objects by subclassing the local class:

  >>> class MyLocal(local):
  ...     number = 2
  ...     initialized = False
  ...     def __init__(self, **kw):
  ...         if self.initialized:
  ...             raise SystemError('__init__ called too many times')
  ...         self.initialized = True
  ...         self.__dict__.update(kw)
  ...     def squared(self):
  ...         return self.number ** 2

This can be useful to support default values, methods and
initialization.  Note that if you define an __init__ method, it will be
called each time the local object is used in a separate thread.  This
is necessary to initialize each thread's dictionary.

Now if we create a local object:

  >>> mydata = MyLocal(color='red')

Now we have a default number:

  >>> mydata.number
  2

an initial color:

  >>> mydata.color
  'red'
  >>> del mydata.color

And a method that operates on the data:

  >>> mydata.squared()
  4

As before, we can access the data in a separate thread:

  >>> log = []
  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()
  >>> log
  [[('color', 'red'), ('initialized', True)], 11]

without affecting this thread's data:

  >>> mydata.number
  2
  >>> mydata.color
  Traceback (most recent call last):
  ...
  AttributeError: 'MyLocal' object has no attribute 'color'

Note that subclasses can define slots, but they are not thread
local. They are shared across threads:

  >>> class MyLocal(local):
  ...     __slots__ = 'number'

  >>> mydata = MyLocal()
  >>> mydata.number = 42
  >>> mydata.color = 'red'

So, the separate thread:

  >>> thread = threading.Thread(target=f)
  >>> thread.start()
  >>> thread.join()

affects what we see:

  >>> mydata.number
  11

>>> del mydata
"""

# Threading import is at end

class _localbase(object):
    __slots__ = '_local__key', '_local__args', '_local__lock'

    def __new__(cls, *args, **kw):
        self = object.__new__(cls)
        key = '_local__key', 'thread.local.' + str(id(self))
        object.__setattr__(self, '_local__key', key)
        object.__setattr__(self, '_local__args', (args, kw))
        object.__setattr__(self, '_local__lock', RLock())

        if args or kw and (cls.__init__ is object.__init__):
            raise TypeError("Initialization arguments are not supported")

        # We need to create the thread dict in anticipation of
        # __init__ being called, to make sire we don't cal it
        # again ourselves.
        dict = object.__getattribute__(self, '__dict__')
        currentThread().__dict__[key] = dict

        return self

def _patch(self):
    key = object.__getattribute__(self, '_local__key')
    d = currentThread().__dict__.get(key)
    if d is None:
        d = {}
        currentThread().__dict__[key] = d
        object.__setattr__(self, '__dict__', d)

        # we have a new instance dict, so call out __init__ if we have
        # one
        cls = type(self)
        if cls.__init__ is not object.__init__:
            args, kw = object.__getattribute__(self, '_local__args')
            cls.__init__(self, *args, **kw)
    else:
        object.__setattr__(self, '__dict__', d)

class local(_localbase):

    def __getattribute__(self, name):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__getattribute__(self, name)
        finally:
            lock.release()

    def __setattr__(self, name, value):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__setattr__(self, name, value)
        finally:
            lock.release()

    def __delattr__(self, name):
        lock = object.__getattribute__(self, '_local__lock')
        lock.acquire()
        try:
            _patch(self)
            return object.__delattr__(self, name)
        finally:
            lock.release()


    def __del__():
        threading_enumerate = enumerate
        __getattribute__ = object.__getattribute__

        def __del__(self):
            key = __getattribute__(self, '_local__key')

            try:
                threads = list(threading_enumerate())
            except:
                # if enumerate fails, as it seems to do during
                # shutdown, we'll skip cleanup under the assumption
                # that there is nothing to clean up
                return

            for thread in threads:
                try:
                    __dict__ = thread.__dict__
                except AttributeError:
                    # Thread is dying, rest in peace
                    continue

                if key in __dict__:
                    try:
                        del __dict__[key]
                    except KeyError:
                        pass # didn't have anything in this thread

        return __del__
    __del__ = __del__()

from threading import currentThread, enumerate, RLock