Mercurial > traipse_dev
view orpg/networking/mplay_server_gui.py @ 224:29cf1a17ca16 alpha
Traipse Alpha 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Finalizing!!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 01:44:38 -0500 |
parents | b8091ede042a |
children | 24769389a7ba |
line wrap: on
line source
#!/usr/bin/env python # # OpenRPG Server Graphical Interface # GNU General Public License # __appname__=' OpenRPG GUI Server v0.7 ' __version__='$Revision: 1.26 $'[11:-2] __cvsinfo__="$Id: mplay_server_gui.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"[5:-2] __doc__="""OpenRPG Server Graphical Interface""" import os, sys, time, types, webbrowser from orpg.dirpath import dir_struct from orpg.tools.validate import validate from orpg.orpg_wx import * from threading import Thread from meta_server_lib import post_server_data, remove_server from mplay_server import mplay_server, server from xml.dom import minidom from orpg.orpgCore import component from orpg.tools.orpg_log import debug, DebugConsole from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring, parse # Constants ###################################### SERVER_RUNNING = 1 SERVER_STOPPED = 0 MENU_MODIFY_BANLIST = wx.NewId() MENU_PLAYER_CREATE_ROOM = wx.NewId() # Our new event type that gets posted from one # thread to another wxEVT_LOG_MESSAGE = wx.NewEventType() wxEVT_FUNCTION_MESSAGE = wx.NewEventType() # Our event connector -- wxEVT_LOG_MESSAGE EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1) # Our event connector -- wxEVT_FUNCTION_MESSAGE EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1) # Utils ########################################## def format_bytes(b): f = ['b', 'Kb', 'Mb', 'Gb'] i = 0 while i < 3: if b < 1024: return str(b) + f[i] else: b = b/1024 i += 1 return str(b) + f[3] # wxEVT_LOG_MESSAGE # MessageLogEvent ############################### class MessageLogEvent(wx.PyEvent): def __init__( self, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_LOG_MESSAGE) self.message = message # wxEVT_TUPLE_MESSAGE # MessageLogEvent ############################### class MessageFunctionEvent(wx.PyEvent): def __init__( self, func, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_FUNCTION_MESSAGE) self.func = func self.message = message # ServerConfig Object ############################ class ServerConfig: """ This class contains configuration setting used to control the server.""" def __init__(self, owner ): """ Loads default configuration settings.""" validate.config_file("server_ini.xml", "default_server_ini.xml") config_xml = parse(dir_struct['user'] + 'server_ini.xml').getroot() port = config_xml.find('service').get('port') OPENRPG_PORT = 6774 if port == '' else int(port) self.owner = owner def load_xml(self, xml): """ Load configuration from XML data. xml (xml) -- xml string to parse """ pass def save_xml(self): """ Returns XML file representing the active configuration. """ pass # Server Monitor ################################# class ServerMonitor(Thread): """ Monitor thread for GameServer. """ def __init__(self, cb, conf, name, pwd): """ Setup the server. """ Thread.__init__(self) self.cb = cb self.conf = conf self.serverName = name self.bootPwd = pwd def log(self, mesg): if type(mesg) == types.TupleType: func, msg = mesg event = MessageFunctionEvent( func, msg ) else: event = MessageLogEvent( mesg ) wx.PostEvent( self.conf.owner, event ) del event def run(self): """ Start the server. """ self.server = mplay_server(self.log, self.serverName ) self.server.initServer(bootPassword=self.bootPwd, reg="No") self.alive = 1 while self.alive: time.sleep(3) def stop(self): """ Stop the server. """ self.server.kill_server() self.alive = 0 # GUI Server ##################################### # Parent = notebook # Main = GUI class Groups(wx.ListCtrl): def __init__(self, parent, main): wx.ListCtrl.__init__(self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES) """Not completed. Creates room, delets rooms. Does not track players. Nor does gsclient, ftm.""" validate.config_file("server_ini.xml", "default_server_ini.xml" ) config_xml = parse(dir_struct["user"] + 'server_ini.xml').getroot() lobbyname = config_xml.get('lobbyname') self.main = main self.roomList = { 0 : lobbyname } self.InsertColumn(0, 'Group ID') self.InsertColumn(1, 'Game') self.InsertColumn(2, 'Players') self.InsertColumn(3, 'Passworded') self.AddGroup((self.roomList[0], '0', '0', 'No')) def AddGroup(self, data): (room, room_id, players, passworded) = data i = self.InsertStringItem(0, str(room_id)) self.SetStringItem(i, 1, room) self.SetStringItem(i, 2, str(players)) self.SetStringItem(i, 3, passworded) def DeleteGroup(self, data): i = self.FindItem(-1, str(data)) self.DeleteItem(i) def UpdateGroup(self, data): (room, room_id, players) = data i = self.FindItem( -1, str(room_id)) self.SetStringItem( i, 1, room ) self.SetStringItem(i, 2, str(players)) ### Need to add room for Password Updates ### class Connections(wx.ListCtrl): def __init__( self, parent, main ): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) validate.config_file("server_ini.xml", "default_server_ini.xml" ) config_xml = parse(dir_struct["user"] + 'server_ini.xml').getroot() lobbyname = config_xml.get('lobbyname') self.main = main self.roomList = { 0 : lobbyname } self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Set The columns self.InsertColumn(0, "ID") self.InsertColumn(1, "Player") self.InsertColumn(2, "Status") self.InsertColumn(3, "Room") self.InsertColumn(4, "Version") self.InsertColumn(5, "Role") self.InsertColumn(6, "IP") self.InsertColumn(7, "Ping") # Set the column widths self.AutoAjust() # Build our pop up menu to do cool things with the players in the list self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( 1, "Boot Player" ) self.menu.Append( 2, 'Ban Player' ) self.menu.Append( 3, "Player Version" ) self.menu.AppendSeparator() self.menu.Append( 4, "Send Player Message" ) self.menu.Append( 5, "Send Room Message" ) self.menu.Append( 6, "Broadcast Server Message" ) # Associate our events self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=1) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=2) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=4) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=5) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=6) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=3) def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, "NEW") self.SetStringItem(i, 3, self.roomList[0]) self.SetStringItem(i, 4, self.stripHtml(player["version"])) self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) self.SetStringItem(i, 6, self.stripHtml(player["ip"])) self.SetStringItem(i, 7, "PING") self.SetItemData(i, int(player["id"])) self.colorize_player_list(player) self.AutoAjust() def remove(self, id): i = self.FindItemData( -1, int(id)) self.DeleteItem(i) self.AutoAjust() def AutoAjust(self): self.SetColumnWidth(0, -1) self.SetColumnWidth(1, -1) self.SetColumnWidth(2, -1) self.SetColumnWidth(3, -1) self.SetColumnWidth(4, -1) self.SetColumnWidth(5, -1) self.SetColumnWidth(6, -1) self.SetColumnWidth(7, -1) self.Refresh() def colorize_player_list(self, player): if player == 0: return for m in player.keys(): id = player['id'] item_list_location = self.FindItemData(-1, int(id)) if item_list_location == -1: continue item = self.GetItem(item_list_location) role = player['role'] try: #Players that turn up Blue are not passing the correct arguments. try: if player['group_id'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) except KeyError: # Needed because group_id turns into group somewhere. if player['group'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) except: item.SetTextColour('BLUE') self.SetItem(item) def update(self, player): i = self.FindItemData( -1, int(player["id"]) ) if i > -1: self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, self.stripHtml(player["status"])) self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) self.colorize_player_list(player) self.AutoAjust() else: self.add(player) def updateRoom( self, data ): (room, room_id, player) = data i = self.FindItemData( -1, int(player) ) if player > 0: self.SetStringItem( i, 3, room ) self.AutoAjust() #self.update(player) # player object doesn't send role object. def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) self.SetStringItem( i, 5, role ) self.AutoAjust() def stripHtml( self, name ): ret_string = "" x = 0 in_tag = 0 for x in range( len(name) ): if name[x] == "<" or name[x] == ">" or in_tag == 1 : if name[x] == "<": in_tag = 1 elif name[x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + name[x] return ret_string # When we right click, cause our popup menu to appear def OnPopupMenu( self, event ): pos = wx.Point( event.GetX(), event.GetY() ) (item, flag) = self.HitTest( pos ) if item > -1: self.selectedItem = item self.PopupMenu( self.menu, pos ) # Process the events associated with our popup menu def OnPopupMenuItem( self, event ): # if we are not running, the player list is empty anyways if self.main.STATUS == SERVER_RUNNING: menuItem = event.GetId() playerID = str( self.GetItemData( self.selectedItem ) ) room = str(self.GetItem((int(playerID)-1), 3).GetText()) idList = self.main.server.server.groups for r in self.roomList: if room == self.roomList[r]: groupID = r else: groupID = 0 if menuItem == 1: self.main.server.server.admin_kick( playerID ) elif menuItem == 2: message = 'Banishment' BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:", "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE ) if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue() else: return Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if Silent.ShowModal() == wx.ID_YES: silent = 1 else: silent = 0 self.main.server.server.admin_ban(playerID, message, silent) self.remove( playerID ) elif menuItem == 4: msg = self.GetMessageInput( "Send a message to player" ) broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>' chat = Element('chat') chat.set('type', '1') chat.set('version', '1.0') chat.text = broadcast msg = self.main.server.server.buildMsg(str(playerID), '0', '1', msg) if len(msg): self.main.server.server.players[playerID].outbox.put(msg) #Leave this in for now. elif menuItem == 5: msg = self.GetMessageInput( "Send message to room of this player") broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>' chat = Element('chat') chat.set('type', '1') chat.set('version', '1.0') chat.text = broadcast msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat)) if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) elif menuItem == 6: msg = self.GetMessageInput( "Broadcast Server Message" ) if len(msg): self.main.server.server.broadcast(msg ) elif menuItem == 3: version_string = self.main.server.server.obtain_by_id(playerID, 'client_string') if version_string: wx.MessageBox("Running client version " + version_string,"Version") else: wx.MessageBox("No client version available for this player", "Version") def GetMessageInput( self, title ): prompt = "Please enter the message you wish to send:" msg = wx.TextEntryDialog(self, prompt, title) msg.ShowModal() msg.Destroy() return msg.GetValue() class ServerGUI(wx.Frame): STATUS = SERVER_STOPPED def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO) else: icon = wx.Icon(dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF) self.SetIcon(icon) self.serverName = "Server Name" self.bootPwd = "" self.do_log = True # Register our events to process -- notice the custom event handler self.Bind(wx.EVT_CLOSE, self.OnExit) self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage) self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage) # Creat GUI self.build_menu() self.build_body() self.build_status() self.BanListDialog = BanListDialog(self) # Server Callbacks cb = {} cb["log"] = self.Log cb["connect"] = self.OnConnect cb["disconnect"] = self.OnDisconnect cb["update"] = self.OnUpdatePlayer cb["data_recv"] = self.OnDataRecv cb["data_sent"] = self.OnDataSent cb["create_group"] = self.OnCreateGroup cb["delete_group"] = self.OnDeleteGroup cb["join_group"] = self.OnJoinGroup cb['update_group'] = self.OnUpdateGroup cb['exception'] = self.OnException cb["role"] = self.OnSetRole self.callbacks = cb # Misc. self.conf = ServerConfig(self) self.total_messages_received = 0 self.total_data_received = 0 self.total_messages_sent = 0 self.total_data_sent = 0 """ Build GUI """ def build_menu(self): """ Build the GUI menu. """ self.mainMenu = wx.MenuBar() # File Menu menu = wx.Menu() menu.Append(1, 'Start', 'Start server.') menu.Append(2, 'Stop', 'Shutdown server.') menu.AppendSeparator() menu.Append(3, 'E&xit', 'Exit application.') self.Bind(wx.EVT_MENU, self.OnStart, id=1) self.Bind(wx.EVT_MENU, self.OnStop, id=2) self.Bind(wx.EVT_MENU, self.OnExit, id=3) self.mainMenu.Append(menu, '&Server') # Registration Menu menu = wx.Menu() menu.Append(4, 'Register', 'Register with OpenRPG server directory.') menu.Append(5, 'Unregister', 'Unregister from OpenRPG server directory.') self.Bind(wx.EVT_MENU, self.OnRegister, id=4) self.Bind(wx.EVT_MENU, self.OnUnregister, id=5) self.mainMenu.Append( menu, '&Registration' ) # Server Configuration Menu menu = wx.Menu() menu.Append(6, 'Ban List', 'Modify Ban List.') menu.Append(11, 'Zombies', 'Set auto-kick time for zombie clients') menu.Append(14, 'Send Size', 'Adjust the send size limit') menu.AppendSeparator() menu.Append(7, 'Start Ping', 'Ping players to validate remote connection.' ) menu.Append(8, 'Stop Ping', 'Stop validating player connections.' ) menu.Append(9, 'Ping Interval', 'Change the ping interval.' ) menu.AppendSeparator() menu.AppendCheckItem(10, 'Server Logging', 'Turn on or off the Server GUI Log').Check(self.do_log) menu.AppendCheckItem(12, 'Room Passwords', 'Allow or Deny Room Passwords').Check(False) menu.AppendCheckItem(13, 'Remote Admin', 'Allow or Deny Remote Admin').Check(False) menu.AppendCheckItem(15, 'Remote Kill', 'Allow or Deny Remote Admin Server Kill').Check(False) self.Bind(wx.EVT_MENU, self.ModifyBanList, id=6) self.Bind(wx.EVT_MENU, self.PingPlayers, id=7) self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=8) self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=9) self.Bind(wx.EVT_MENU, self.LogToggle, id=10) self.mainMenu.Append( menu, '&Configuration') # Traipse Suite of Additions. self.traipseSuite = wx.Menu() self.debugger = DebugConsole(self) self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite") #Debugger Console self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) self.traipseSuite.AppendItem(self.debugConsole) self.SetMenuBar(self.mainMenu) self.mainMenu.Enable(2, False) self.mainMenu.Enable(4, False) self.mainMenu.Enable(5, False) # Disable the ping menu items self.mainMenu.Enable(7, False) self.mainMenu.Enable(8, False) self.mainMenu.Enable(9, False) # Disable placeholders self.mainMenu.Enable(11, False) self.mainMenu.Enable(14, False) self.mainMenu.Enable(12, False) self.mainMenu.Enable(13, False) self.mainMenu.Enable(15, False) def OnException(self, error): self.TraipseSuiteWarn('debug') self.debugger.console.AppendText(".. " + str(error) +'\n') def OnMB_DebugConsole(self, evt): self.TraipseSuiteWarnCleanup('debug') if self.debugger.IsShown() == True: self.debugger.Hide() else: self.debugger.Show() def TraipseSuiteWarn(self, menuitem): ### Allows for the reuse of the 'Attention' menu. ### component.get('frame').TraipseSuiteWarn('item') ### Portable self.mainMenu.Remove(3) self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite!") if menuitem == 'debug': if self.debugger.IsShown() == True: self.mainMenu.Remove(3) self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite") else: self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) self.traipseSuite.RemoveItem(self.debugConsole) self.traipseSuite.AppendItem(self.debugConsole) def TraipseSuiteWarnCleanup(self, menuitem): ### Allows for portable cleanup of the 'Attention' menu. ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable self.mainMenu.Remove(3) self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite") if menuitem == 'debug': self.traipseSuite.RemoveItem(self.debugConsole) self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) self.traipseSuite.AppendItem(self.debugConsole) def build_body(self): """ Create the ViewNotebook and logger. """ splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) nb = wx.Notebook(splitter, -1) self.conns = Connections(nb, self) self.groups = Groups(nb, self) self.msgWindow = HTMLMessageWindow(nb) nb.AddPage(self.conns, "Players") nb.AddPage(self.groups, 'Rooms') nb.AddPage(self.msgWindow, "Messages") log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) wx.Log.SetActiveTarget(wx.LogTextCtrl(log)) splitter.SplitHorizontally(nb, log, 400) splitter.SetMinimumPaneSize(40) self.nb = nb self.log = log def build_status(self): """ Create status bar and set defaults. """ sb = wx.StatusBar(self, -1) sb.SetFieldsCount(5) sb.SetStatusWidths([-1, 115, 115, 65, 200]) sb.SetStatusText("Sent: 0", 1) sb.SetStatusText("Recv: 0", 2) sb.SetStatusText("Stopped", 3) sb.SetStatusText("Unregistered", 4) self.SetStatusBar(sb) self.sb = sb def show_error(self, mesg, title = "Error"): """ Display an error. mesg (str) -- error message to display title (str) -- title of window """ dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() # Event handler for out logging event def LogToggle(self, event): self.do_log = event.IsChecked() def OnLogMessage( self, event ): self.Log( event.message ) # Event handler for out logging event def OnFunctionMessage(self, event): self.callbacks[event.func]( event.message ) ### Server Callbacks ##################################### def Log(self, log): if self.do_log: wx.LogMessage(str(log)) def OnConnect(self, player): self.conns.add(player) def OnDisconnect(self, id): self.conns.remove(id) def OnUpdatePlayer(self, data): self.conns.update(data) def OnDataSent(self, bytes): self.total_messages_sent += 1 self.total_data_sent += bytes self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1) def OnDataRecv(self, bytes): self.total_messages_received += 1 self.total_data_received += bytes self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) def OnCreateGroup( self, data ): (room, room_id, player, pwd) = data self.groups.AddGroup(data) self.conns.roomList[room_id] = room data = (room, room_id, player) self.conns.updateRoom(data) def OnDeleteGroup(self, data): (room_id, player) = data self.groups.DeleteGroup(room_id) del self.conns.roomList[room_id] def OnJoinGroup(self, data): self.conns.updateRoom(data) def OnUpdateGroup(self, data): (room, room_id, players) = data self.groups.UpdateGroup(data) def OnSetRole( self, data ): (id, role) = data self.conns.setPlayerRole(id, role) ### Misc. ################################################ def OnStart(self, event = None): """ Start server. """ if self.STATUS == SERVER_STOPPED: ## Set name and admin password as empty self.serverName = '' self.bootPwd = '' # see if we already have serverName and bootPwd specified try: validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDoc = parse(dir_struct["user"] + 'server_ini.xml').getroot() self.serverName = configDoc.get("name") if configDoc.get("admin"): self.bootPwd = configDoc.get("admin") elif configDoc.get("boot"): self.bootPwd = configDoc.get("boot") except: pass if self.serverName == '': self.serverName = 'Server Name' serverNameEntry = wx.TextEntryDialog(self, "Please Enter The Server Name You Wish To Use:", "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE) if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() if self.bootPwd == '': serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() if len(self.serverName): wx.BeginBusyCursor() self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd) self.server.start() self.STATUS = SERVER_RUNNING self.sb.SetStatusText("Running", 3) self.SetTitle(__appname__ + "- (running) - (unregistered)") self.mainMenu.Enable(1, False) self.mainMenu.Enable(2, True) self.mainMenu.Enable(4, True) wx.EndBusyCursor() else: self.show_error("Server is already running.", "Error Starting Server") def OnStop(self, event = None): """ Stop server. """ if self.STATUS == SERVER_RUNNING: self.OnUnregister() self.server.stop() self.STATUS = SERVER_STOPPED self.sb.SetStatusText("Stopped", 3) self.SetTitle(__appname__ + "- (stopped) - (unregistered)") self.mainMenu.Enable(1, True) self.mainMenu.Enable(2, False) self.mainMenu.Enable(4, False) self.mainMenu.Enable(5, False) self.conns.DeleteAllItems() def OnRegister(self, event = None): """ Call into mplay_server's register() function. This will begin registerThread(s) to keep server registered with configured metas """ if len( self.serverName ): wx.BeginBusyCursor() self.server.server.register(self.serverName) self.sb.SetStatusText( ("%s" % (self.serverName)), 4 ) self.mainMenu.Enable(4, False) self.mainMenu.Enable(5, True) #self.mainMenu.Enable( 2, False ) self.SetTitle(__appname__ + "- (running) - (registered)") wx.EndBusyCursor() def OnUnregister(self, event = None): """ Call into mplay_server's unregister() function. This will kill any registerThreads currently running and result in the server being de-listed from all metas """ wx.BeginBusyCursor() self.server.server.unregister() self.sb.SetStatusText("Unregistered", 4) self.mainMenu.Enable(5, False) self.mainMenu.Enable(4, True) #self.mainMenu.Enable( 2, True ) self.SetTitle(__appname__ + "- (running) - (unregistered)") wx.EndBusyCursor() def ModifyBanList(self, event): if self.BanListDialog.IsShown() == True: self.BanListDialog.Hide() else: self.BanListDialog.Show() def PingPlayers( self, event = None ): "Ping all players that are connected at a periodic interval, detecting dropped connections." wx.BeginBusyCursor() wx.Yield() wx.EndBusyCursor() def StopPingPlayers( self, event = None ): "Stop pinging connected players." def ConfigPingInterval( self, event = None ): "Configure the player ping interval. Note that all players are pinged on a single timer." def OnExit(self, event): dlg = wx.MessageDialog(self, "Exit the Server?", "OpenRPG- Server", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.ExitConfirmed() def ExitConfirmed(self, event=None): """ Quit the program. """ self.OnStop() self.BanListDialog.Destroy() wx.CallAfter(self.Destroy) class BanListDialog(wx.Frame): def __init__(self, parent): super(BanListDialog, self).__init__(parent, -1, "Ban List") icon = wx.Icon(dir_struct["icon"]+'noplayer.gif', wx.BITMAP_TYPE_GIF) self.SetIcon( icon ) self.BanList = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_SINGLE_SEL|wx.LC_REPORT|wx.LC_HRULES) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.BanList, 1, wx.EXPAND) self.BuildList() self.SetSizer(sizer) self.SetAutoLayout(True) self.SetSize((300, 175)) self.Bind(wx.EVT_CLOSE, self.Min) self.Min(None) # Ban List Dialog Pop Up Menu, more can be added self.menu = wx.Menu() self.menu.SetTitle( "Modify Ban List" ) self.menu.Append( 1, "Un-Ban Player" ) # Even Association self.BanList.Bind(wx.EVT_RIGHT_DOWN, self.BanPopupMenu) self.Bind(wx.EVT_MENU, self.BanPopupMenuItem, id=1) # When we right click, cause our popup menu to appear def BanPopupMenu( self, event ): pos = wx.Point( event.GetX(), event.GetY() ) (item, flag) = self.BanList.HitTest( pos ) if item > -1: self.selectedItem = item self.PopupMenu( self.menu, pos ) def BanPopupMenuItem( self, event): menuItem = event.GetId() player = str(self.BanList.GetItemData(self.selectedItem)) playerIP = str(self.BanList.GetItem((int(player)), 1).GetText()) if menuItem == 1: server.admin_unban(playerIP) self.BanList.DeleteItem(self.BanList.GetItemData(self.selectedItem)) self.BanList.Refresh() def BuildList(self): # Build Dialog Columns self.BanList.ClearAll() self.BanList.InsertColumn(0, "User Name") self.BanList.InsertColumn(1, "IP") validate.config_file("ban_list.xml", "default_ban_list.xml" ) configDom = parse(dir_struct["user"] + 'ban_list.xml').getroot() ban_dict = {} for element in configDom.findall('banned'): player = element.get('name').replace("&", "&").replace("<", "<").replace('"', """).replace(">", ">") playerIP = element.get('ip') ban_dict[player] = playerIP for key in ban_dict: i = self.BanList.InsertImageStringItem( 0, key, 0 ) self.BanList.SetStringItem(i, 1, ban_dict[key]) self.BanList.RefreshItem(i) self.AutoAdjust() def AutoAdjust(self): self.BanList.SetColumnWidth(0, -1) self.BanList.SetColumnWidth(1, -1) self.BanList.Refresh() def Min(self, evt): self.BuildList() self.Hide() ############### class ServerGUIApp(wx.App): def OnInit(self): # Make sure our image handlers are loaded before we try to display anything wx.InitAllImageHandlers() self.splash = wx.SplashScreen(wx.Bitmap(dir_struct["icon"]+'splash.gif'), wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, 2000, None) self.splash.Show(True) wx.Yield() wx.CallAfter(self.AfterSplash) return True def AfterSplash(self): self.splash.Close(True) frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)") frame.Show(True) frame.Raise() self.SetTopWindow(frame) class HTMLMessageWindow(wx.html.HtmlWindow): "Widget used to present user to admin messages, in HTML format, to the server administrator" # Init using the derived from class def __init__( self, parent ): wx.html.HtmlWindow.__init__( self, parent ) def OnLinkClicked( self, ref ): "Open an external browser to resolve our About box links!!!" href = ref.GetHref() webbrowser.open( href ) if __name__ == '__main__': app = ServerGUIApp(0) app.MainLoop()