comparison orpg/networking/mplay_server_gui.py @ 224:29cf1a17ca16 alpha

Traipse Alpha 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Finalizing!!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 01:44:38 -0500
parents b8091ede042a
children 24769389a7ba
comparison
equal deleted inserted replaced
223:d5ff505a2a16 224:29cf1a17ca16
319 elif menuItem == 2: 319 elif menuItem == 2:
320 message = 'Banishment' 320 message = 'Banishment'
321 BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:", 321 BanMsg = wx.TextEntryDialog( self, "Enter A Message To Send:",
322 "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE ) 322 "Ban Message", message, wx.OK|wx.CANCEL|wx.CENTRE )
323 if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue() 323 if BanMsg.ShowModal() == wx.ID_OK: message = BanMsg.GetValue()
324 else: message = '' 324 else: return
325 Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question', 325 Silent = wx.MessageDialog(None, 'Silent Ban?', 'Question',
326 wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) 326 wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
327 if Silent.ShowModal() == wx.ID_YES: silent = 1 327 if Silent.ShowModal() == wx.ID_YES: silent = 1
328 else: silent = 0 328 else: silent = 0
329 self.main.server.server.admin_ban(playerID, message, silent) 329 self.main.server.server.admin_ban(playerID, message, silent)
330 self.remove( playerID ) 330 self.remove( playerID )
331 elif menuItem == 4: 331 elif menuItem == 4:
332 msg = self.GetMessageInput( "Send a message to player" ) 332 msg = self.GetMessageInput( "Send a message to player" )
333 if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) 333
334 broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
335 chat = Element('chat')
336 chat.set('type', '1')
337 chat.set('version', '1.0')
338 chat.text = broadcast
339 msg = self.main.server.server.buildMsg(str(playerID), '0', '1', msg)
340
341 if len(msg): self.main.server.server.players[playerID].outbox.put(msg)
334 #Leave this in for now. 342 #Leave this in for now.
335 elif menuItem == 5: 343 elif menuItem == 5:
336 msg = self.GetMessageInput( "Send message to room of this player") 344 msg = self.GetMessageInput( "Send message to room of this player")
345
346 broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>'
347 chat = Element('chat')
348 chat.set('type', '1')
349 chat.set('version', '1.0')
350 chat.text = broadcast
351 msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat))
352
337 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) 353 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )
338 elif menuItem == 6: 354 elif menuItem == 6:
339 msg = self.GetMessageInput( "Broadcast Server Message" ) 355 msg = self.GetMessageInput( "Broadcast Server Message" )
340 if len(msg): self.main.server.server.broadcast( msg ) 356 if len(msg): self.main.server.server.broadcast(msg )
341 elif menuItem == 3: 357 elif menuItem == 3:
342 version_string = self.main.server.server.obtain_by_id(playerID, 'client_string') 358 version_string = self.main.server.server.obtain_by_id(playerID, 'client_string')
343 if version_string: wx.MessageBox("Running client version " + version_string,"Version") 359 if version_string: wx.MessageBox("Running client version " + version_string,"Version")
344 else: wx.MessageBox("No client version available for this player", "Version") 360 else: wx.MessageBox("No client version available for this player", "Version")
345 361
477 self.TraipseSuiteWarnCleanup('debug') 493 self.TraipseSuiteWarnCleanup('debug')
478 if self.debugger.IsShown() == True: self.debugger.Hide() 494 if self.debugger.IsShown() == True: self.debugger.Hide()
479 else: self.debugger.Show() 495 else: self.debugger.Show()
480 496
481 def TraipseSuiteWarn(self, menuitem): 497 def TraipseSuiteWarn(self, menuitem):
482 print 'traipse warn' #logger.debug('traipse warn')
483 ### Allows for the reuse of the 'Attention' menu. 498 ### Allows for the reuse of the 'Attention' menu.
484 ### component.get('frame').TraipseSuiteWarn('item') ### Portable 499 ### component.get('frame').TraipseSuiteWarn('item') ### Portable
485 self.mainMenu.Remove(3) 500 self.mainMenu.Remove(3)
486 self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite!") 501 self.mainMenu.Insert(3, self.traipseSuite, "&Traipse Suite!")
487 if menuitem == 'debug': 502 if menuitem == 'debug':
593 608
594 def OnJoinGroup(self, data): 609 def OnJoinGroup(self, data):
595 self.conns.updateRoom(data) 610 self.conns.updateRoom(data)
596 611
597 def OnUpdateGroup(self, data): 612 def OnUpdateGroup(self, data):
598 (room, room_id, players) = data; print 'update group', data 613 (room, room_id, players) = data
599 self.groups.UpdateGroup(data) 614 self.groups.UpdateGroup(data)
600 615
601 def OnSetRole( self, data ): 616 def OnSetRole( self, data ):
602 (id, role) = data 617 (id, role) = data
603 self.conns.setPlayerRole(id, role) 618 self.conns.setPlayerRole(id, role)