Mercurial > traipse_dev
view orpg/tools/orpg_sound.py @ 115:17b64e9133e9 alpha
Traipse Alpha 'OpenRPG' {091012-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
author | sirebral |
---|---|
date | Mon, 12 Oct 2009 01:11:10 -0500 |
parents | c54768cffbd4 |
children |
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from orpg.orpgCore import * from orpg.orpg_wx import * class orpgSound(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.log = component.get("log") self.settings = component.get('settings') self.log.log("Enter orpgSound", ORPG_DEBUG) # Create some controls try: self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1)) self.OldPlayer = False self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded) self.log.log("wx.media Used", ORPG_DEBUG) except NotImplementedError: self.OldPlayer = True self.log.log("Old Player Used", ORPG_DEBUG) else: btn2 = wx.Button(self, -1, "Play") self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2) self.playBtn = btn2 self.playBtn.Disable() btn3 = wx.Button(self, -1, "stop") self.Bind(wx.EVT_BUTTON, self.OnStop, btn3) self.stopBtn = btn3 self.playList = wx.Choice(self, wx.ID_ANY) self.playDict = {} self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1)) self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider) self.pos = wx.StaticText(self, wx.ID_ANY, "Position:") self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:") self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1)) self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider) self.log.log("Buttons Created", ORPG_DEBUG) self.loopSound = False self.seeking = False self.lastlen = 0 # setup the layout sizer = wx.GridBagSizer(hgap=1, vgap=1) sizer.Add(self.mc, (0,20)) sizer.Add(self.playList, (0,0), span=(1,2)) sizer.Add(btn2, (0,2)) sizer.Add(btn3, (0,3)) sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER) sizer.Add(self.pslider, (1,1), flag=wx.EXPAND) sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER) sizer.Add(self.vslider, (1,3), flag=wx.EXPAND) sizer.AddGrowableCol(0) sizer.AddGrowableCol(3) sizer.SetEmptyCellSize((0,0)) self.SetSizer(sizer) self.SetAutoLayout(True) self.log.log("Sizer Set", ORPG_DEBUG) self.Fit() self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList) self.Bind(wx.EVT_CLOSE, self.OnClose) self.timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.OnTimer) self.timer.Start(100) self.log.log("Events Bound", ORPG_DEBUG) self.log.log("Exit orpgSound", ORPG_DEBUG) def play(self, sound_file, type="local", loop_sound=False): self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) if self.OldPlayer: if wx.Platform == '__WXMSW__': import winsound self.play_windows(sound_file.replace('&', '&')) elif wx.Platform == '__WXGTK__': self.play_unix(sound_file.replace('&', '&')) else: self.loopSound = loop_sound self.LoadSound(sound_file.replace('&', '&'), type) self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) def play_windows(self,sound_file): self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) winsound.PlaySound(sound_file, winsound.SND_FILENAME) self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) def play_unix(self, sound_file): self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) unix_player = self.settings.get_setting('UnixSoundPlayer') if unix_player != '': os.system(unix_player + " " + sound_file) self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) def onSeek(self, evt): self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG) offset = self.pslider.GetValue() self.mc.Seek(offset) self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG) def PlaySelected(self, evt): self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) name = self.playList.GetStringSelection() info = self.playDict[name] sound_file = info[0] pos = info[1] self.mc.LoadURI(sound_file) pane = self.parent._mgr.GetPane("Sound Control Toolbar") pane.window.SetInitialSize() pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) self.parent._mgr.Update() if pos > 0: self.seeking = True wx.CallAfter(self.mc.Pause) self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) def LoadSound(self, sound_file, type="local"): self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING: pos = self.mc.Tell() len = self.mc.Length() self.mc.Stop() if (len-pos) <= 2000: pos = 0 pname = self.playList.GetStringSelection() self.playDict[pname][1] = pos (path, name) = os.path.split(sound_file) if type != "local": self.mc.LoadURI(sound_file) else: self.mc.Load(sound_file) if not self.playDict.has_key(name): self.playList.Append(name) pane = self.parent._mgr.GetPane("Sound Control Toolbar") pane.window.SetInitialSize() pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) self.parent._mgr.Update() self.playDict[name] = [sound_file, 0] self.playList.SetStringSelection(name) self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) return def OnMediaLoaded(self, evt): self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) self.mc.Play() self.playBtn.Enable() self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) def OnPlay(self, evt): self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG) self.mc.Play() self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG) def OnStop(self, evt): self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG) self.loopSound = False self.mc.Stop() self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG) def OnClose(self, evt): self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG) self.timer.Stop() del self.timer self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG) def __del__(self): self.timer.Stop() def onVol(self, evt): self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG) vol = float(self.vslider.GetValue())/100 self.mc.SetVolume(vol) self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG) def OnTimer(self, args): if not self.OldPlayer: if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled(): self.stopBtn.Enable() elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled(): self.stopBtn.Disable() if self.mc.Length() > 0 and self.lastlen != self.mc.Length(): self.pslider.SetRange(0, self.mc.Length()) self.lastlen = self.mc.Length() if not self.seeking: self.pslider.SetValue(self.mc.Tell()) if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound: self.mc.Play() if self.seeking: name = self.playList.GetStringSelection() info = self.playDict[name] if self.mc.Tell() >= info[1]: self.seeking = False else: self.pslider.SetValue(info[1]) wx.CallAfter(self.onSeek, None) elif self.stopBtn.IsShown(): self.playBtn.Hide() self.stopBtn.Hide() return class SoundFrame(wx.Frame): def __init__(self, openrpg): wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP) self.soundCtrl = orpgSound(self, openrpg) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(self.soundCtrl, 1, wx.EXPAND) self.SetSizer(sizer) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() class BlankApp(wx.App): def OnInit(self): self.frame = SoundFrame() self.frame.Show() self.SetTopWindow(self.frame) return True def OnChar(self, event): #Not sure how to determin if only Tab or Shift Tab was used to initiate self.tabgroup.GoNext( self.frame1.FindFocus() ) if __name__ == "__main__": app = BlankApp(0) app.MainLoop()