Mercurial > traipse_dev
view orpg/gametree/nodehandlers/chatmacro.py @ 212:13054be69834 beta
Traipse Beta 'OpenRPG' {100428-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
---|---|
date | Wed, 28 Apr 2010 08:08:09 -0500 |
parents | dcae32e219f1 |
children | 24769389a7ba |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: chatmacro.py # Author: Chris Davis # Maintainer: # Version: # $Id: chatmacro.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the form based nodehanlers # __version__ = "$Id: chatmacro.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * ########################## ## text node handler ########################## class macro_handler(node_handler): """ A nodehandler for text blocks. Will open text in a text frame <nodehandler name='?' module='chatmacro' class='macro_handler'> <text>some text here</text> </nodehandler > """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.xml = xml self.text_elem = self.xml.find('text') self.text = self.text_elem.text def set_text(self,txt): self.text = txt def on_use(self,evt): txt = self.text actionlist = txt.split("\n") for line in actionlist: if(line != ""): if line[0] != "/": ## it's not a slash command action = self.chat.ParsePost(line, True, True) else: action = line self.chat.chat_cmds.docmd(action) return 1 def get_design_panel(self,parent): return macro_edit_panel(parent,self) def tohtml(self): title = self.xml.get("name") txt = self.text txt = string.replace(txt,'\n',"<br />") return "<P><b>"+title+":</b><br />"+txt P_TITLE = wx.NewId() P_BODY = wx.NewId() B_CHAT = wx.NewId() class macro_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL) self.text = {} self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.xml.get('name')) self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text, style=wx.TE_MULTILINE) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY) self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() def on_text(self,evt): id = evt.GetId() txt = self.text[id].GetValue() if txt == "": return if id == P_TITLE: self.handler.xml.set('name',txt) self.handler.rename(txt) elif id == P_BODY: self.handler.set_text(txt)