view orpg/gametree/nodehandlers/chatmacro.py @ 228:24769389a7ba alpha

Traipse Alpha 'OpenRPG' {100612-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:38:29 -0500
parents 0bc44a57ae6c
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: chatmacro.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: chatmacro.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: The file contains code for the form based nodehanlers
#

__version__ = "$Id: chatmacro.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from core import *

##########################
## text node handler
##########################
class macro_handler(node_handler):
    """ A nodehandler for text blocks. Will open text in a text frame
        <nodehandler name='?' module='chatmacro' class='macro_handler'>
            <text>some text here</text>
        </nodehandler >
    """
    def __init__(self,xml,tree_node):
        node_handler.__init__(self,xml,tree_node)
        self.xml = xml

    def set_text(self, txt):
        self.xml.find('text').text = txt

    def on_use(self,evt):
        actionlist = self.xml.find('text').text.split("\n")
        for line in actionlist:
            if(line != ""):
                if line[0] != "/": ## it's not a slash command
                    action = self.chat.ParsePost(line, True, True)
                else:
                    action = line
                    self.chat.chat_cmds.docmd(action)
        return 1

    def get_design_panel(self,parent):
        return macro_edit_panel(parent,self)

    def tohtml(self):
        title = self.xml.get("name")
        txt = string.replace(self.xml.find('text').text,'\n',"<br />")
        return "<P><b>"+title+":</b><br />"+txt

P_TITLE = wx.NewId()
P_BODY = wx.NewId()
B_CHAT = wx.NewId()

class macro_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL)
        self.text = {}
        self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.xml.get('name'))
        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.xml.find('text').text, style=wx.TE_MULTILINE)
        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
        sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_BODY], 1, wx.EXPAND)
        sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND)
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY)
        self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()

    def on_text(self,evt):
        id = evt.GetId()
        txt = self.text[id].GetValue()
        if txt == "": return
        if id == P_TITLE:
            self.handler.xml.set('name',txt)
            self.handler.rename(txt)
        elif id == P_BODY: self.handler.set_text(txt)