view orpg/mapper/fog.py @ 94:118fbe111922 beta

Traipse Beta 'OpenRPG' {090919-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. Using majority of 'Grumpy' network folder to correct server lag. 01: Where is the update? 02: Fixes CherryPit misspelling. Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices. Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
author sirebral
date Sat, 19 Sep 2009 12:17:06 -0500
parents f38df4bf9715
children 217fb049bd00
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog.py
# Author: OpenRPG Team
#
# Description: Maintenance of data structures required for FoW
#

import sys
from base import *
from random import Random
from region import *
from orpg.minidom import Element
import traceback
COURSE = 10

class FogArea:
    def __init__(self, outline, log):
        self.log = log
        self.outline = outline

    def set_fog_props(self, str):
        self.outline = str

    def points_to_elements(self, points=None):
        result = []
        if points == None:
            return result

        for pairs in string.split( points, ';' ):
            pair = string.split( pairs, ',' )
            p = Element( "point" )
            p.setAttribute( "x", pair[0] )
            p.setAttribute( "y", pair[1] )
            result.append( p )
        return result

    def toxml(self, action="update"):
        xml_str = ""
        localOutline = self.outline
        if localOutline != None and localOutline != "all" and localOutline != "none":
            localOutline = "points"
        elem = Element( "poly" )
        if action == "del":
            elem.setAttribute( "action", action )
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
            str = elem.toxml()
            elem.unlink()
            return str
        elem.setAttribute( "action", action )
        if  localOutline != None:
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
        xml_str = elem.toxml()
        elem.unlink()
        return xml_str

class fog_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.color = wx.Color(128,128,128)
        if "__WXGTK__" not in wx.PlatformInfo: self.color = wx.Color(128,128,128, 128)
        self.fogregion = wx.Region()
        self.fogregion.Clear()
        self.fog_bmp = None
        self.width = 0
        self.height = 0
        self.use_fog = False
        self.last_role = ""

    def clear(self):
        self.fogregion.Clear()
        self.use_fog = True
        self.del_area("all")
        self.recompute_fog()

    def remove_fog(self):
        self.fogregion.Clear()
        self.use_fog = False
        self.del_area("all")
        self.add_area("none")
        self.fog_bmp = None

    def resize(self, size):
        try:
            if self.width == size[0] and self.height == size[1]:
                return
            self.recompute_fog()
        except: pass

    def recompute_fog(self):
        if not self.use_fog:
            return
        size = self.canvas.size
        self.width = size[0]/COURSE+1
        self.height = size[1]/COURSE+1
        self.fog_bmp = wx.EmptyBitmap(self.width+2,self.height+2)
        self.fill_fog()

    def fill_fog(self):
        if not self.use_fog:
            return
        if "__WXGTK__" in wx.PlatformInfo:
            mdc = wx.MemoryDC()
            mdc.SelectObject(self.fog_bmp)
            mdc.SetPen(wx.TRANSPARENT_PEN)
            if (self.canvas.frame.session.role == "GM"): color = self.color
            else: color = wx.BLACK
            self.last_role = self.canvas.frame.session.role
            mdc.SetBrush(wx.Brush(color,wx.SOLID))
            mdc.DestroyClippingRegion()
            mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
            mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
            if self.fogregion.GetBox().GetWidth()>0:
                mdc.SetClippingRegionAsRegion(self.fogregion)
                mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
            mdc.SelectObject(wx.NullBitmap)
            del mdc

    def layerDraw(self, dc, topleft, size):
        if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog:
            return
        if self.last_role != self.canvas.frame.session.role: self.fill_fog()
        if "__WXGTK__" not in wx.PlatformInfo:
            gc = wx.GraphicsContext.Create(dc)
            gc.SetBrush(wx.Brush(wx.BLACK))
            if (self.canvas.frame.session.role == "GM"):
                gc.SetBrush(wx.Brush(self.color))
            rgn = wx.Region(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2)
            if not self.fogregion.IsEmpty(): rgn.SubtractRegion(self.fogregion)
            gc.ClipRegion(rgn)
            gc.DrawRectangle(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2)
        else:
            sc = dc.GetUserScale()
            bmp = wx.EmptyBitmap(size[0],size[1])
            mdc = wx.MemoryDC()
            mdc.BeginDrawing()
            mdc.SelectObject(bmp)
            mdc.SetPen(wx.TRANSPARENT_PEN)
            mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
            mdc.DrawRectangle(0,0,size[0],size[1])
            srct = [int(topleft[0]/(sc[0]*COURSE)), int(topleft[1]/(sc[1]*COURSE))]
            srcsz = [int((int(size[0]/COURSE+1)*COURSE)/(sc[0]*COURSE))+2, 
                int((int(size[1]/COURSE+1)*COURSE)/(sc[1]*COURSE))+2]
            if (srct[0]+srcsz[0] > self.width): srcsz[0] = self.width-srct[0]
            if (srct[1]+srcsz[1] > self.height): srcsz[1] = self.height-srct[1]
            img = wx.ImageFromBitmap(self.fog_bmp).GetSubImage(wx.Rect(srct[0], srct[1], srcsz[0], srcsz[1]))
            img.Rescale(srcsz[0]*COURSE*sc[0], srcsz[1]*COURSE*sc[1])
            fog = wx.BitmapFromImage(img)
            mdc.SetDeviceOrigin(-topleft[0], -topleft[1])
            mdc.DrawBitmap(fog, srct[0]*COURSE*sc[0], srct[1]*COURSE*sc[1])
            mdc.SetDeviceOrigin(0,0)
            mdc.SetUserScale(1,1)
            mdc.EndDrawing()
            dc.SetUserScale(1,1)
            dc.Blit(topleft[0], topleft[1], size[0], size[1], mdc,0,0,wx.AND)
            dc.SetUserScale(sc[0],sc[1])
            mdc.SelectObject(wx.NullBitmap)
            del mdc

    def createregn2(self, polyline, mode, show):
        regn = self.scanConvert(polyline)
        area = ""
        for i in polyline:
            if (area != ""):
                area += ";"
            area += str(i.X) + "," + str(i.Y)
        if mode == 'new':
            if self.fogregion.IsEmpty():
                self.fogregion = regn
            else: self.fogregion.UnionRegion(regn)
            self.add_area(area, show)
        else:
            if not self.fogregion.IsEmpty():
                self.fogregion.SubtractRegion(regn)
            else:
                self.fogregion = wx.Region(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2)
                self.fogregion.SubtractRegion(regn)
            self.del_area(area, show)

    def createregn(self, polyline, mode, show="Yes"):
        if not self.use_fog and mode == 'del':
            self.clear()
            self.canvas.Refresh(False)
        if self.use_fog:
            self.createregn2(polyline, mode, show)
            self.fill_fog()

    def scanConvert(self, polypt):
        regn = wx.Region()
        regn.Clear()
        list = IRegion().scan_Convert(polypt)
        for i in list:
            if regn.IsEmpty():
                if "__WXGTK__" not in wx.PlatformInfo: regn = wx.Region(i.left*COURSE, i.y*COURSE, 
                                                                        i.right*COURSE+1-i.left*COURSE, 1*COURSE)
                else: regn = wx.Region(i.left, i.y, i.right+1-i.left, 1)
            else:
                if "__WXGTK__" not in wx.PlatformInfo: regn.Union(i.left*COURSE, i.y*COURSE, 
                                                                i.right*COURSE+1-i.left*COURSE, 1*COURSE)
                else: regn.Union(i.left, i.y, i.right+1-i.left, 1)
        return regn

    def add_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("new")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def del_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("del")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def layerToXML(self, action="update"):
        if not self.use_fog:
            return ""
        fog_string = ""
        ri = wx.RegionIterator(self.fogregion)
        if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del")
        while ri.HaveRects():
            if "__WXGTK__" not in wx.PlatformInfo:
                x1 = ri.GetX()/COURSE
                x2 = x1+(ri.GetW()/COURSE)-1
                y1 = ri.GetY()/COURSE
                y2 = y1+(ri.GetH()/COURSE)-1
            else:
                x1 = ri.GetX()
                x2 = x1+ri.GetW()-1
                y1 = ri.GetY()
                y2 = y1+ri.GetH()-1
            poly = FogArea(str(x1) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y2) + ";" +
                          str(x1) + "," + str(y2), self.log)
            fog_string += poly.toxml(action)
            ri.Next()
        if fog_string:
            s = "<fog"
            s += ">"
            s += fog_string
            s += "</fog>"
            return s
        else:
            return ""

    def layerTakeDOM(self, xml_dom):
        try:
            if not self.use_fog:
                self.use_fog = True
                self.recompute_fog()
            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
            children = xml_dom._get_childNodes()
            for l in children:
                action = l.getAttribute("action")
                outline = l.getAttribute("outline")
                if (outline == "all"):
                    polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                              IPoint().make(self.width-1, self.height-1),
                              IPoint().make(0, self.height-1)]
                elif (outline == "none"):
                    polyline = []
                    self.use_fog = 0
                    self.fog_bmp = None
                else:
                    polyline = []
                    lastx = None
                    lasty = None
                    list = l._get_childNodes()
                    for point in list:
                        x = point.getAttribute( "x" )
                        y = point.getAttribute( "y" )
                        if (x != lastx or y != lasty):
                            polyline.append(IPoint().make(int(x), int(y)))
                        lastx = x
                        lasty = y
                if (len(polyline) > 1): self.createregn2(polyline, action, "No")
            self.fill_fog()
        except: pass