Mercurial > traipse_dev
view orpg/mapper/fog.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
---|---|
date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | f38df4bf9715 |
children | 54446a995007 e842a5f1b775 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog.py # Author: OpenRPG Team # # Description: Maintenance of data structures required for FoW # import sys from base import * from random import Random from region import * from orpg.minidom import Element import traceback COURSE = 10 class FogArea: def __init__(self, outline, log): self.log = log self.outline = outline def set_fog_props(self, str): self.outline = str def points_to_elements(self, points=None): result = [] if points == None: return result for pairs in string.split( points, ';' ): pair = string.split( pairs, ',' ) p = Element( "point" ) p.setAttribute( "x", pair[0] ) p.setAttribute( "y", pair[1] ) result.append( p ) return result def toxml(self, action="update"): xml_str = "" localOutline = self.outline if localOutline != None and localOutline != "all" and localOutline != "none": localOutline = "points" elem = Element( "poly" ) if action == "del": elem.setAttribute( "action", action ) elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) str = elem.toxml() elem.unlink() return str elem.setAttribute( "action", action ) if localOutline != None: elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) xml_str = elem.toxml() elem.unlink() return xml_str class fog_layer(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.color = wx.Color(128, 128, 128) #if "__WXGTK__" not in wx.PlatformInfo: self.color = wx.Color(128,128,128, 128) self.fogregion = wx.Region() self.fogregion.Clear() self.fog_bmp = None self.width = 0 self.height = 0 self.use_fog = False self.last_role = "" def clear(self): self.fogregion.Clear() self.use_fog = True self.del_area("all") self.recompute_fog() def remove_fog(self): self.fogregion.Clear() self.use_fog = False self.del_area("all") self.add_area("none") self.fog_bmp = None def resize(self, size): try: if self.width == size[0] and self.height == size[1]: return self.recompute_fog() except: pass def recompute_fog(self): if not self.use_fog: return size = self.canvas.size self.width = size[0] self.height = size[1] self.fog_bmp = wx.EmptyBitmap(self.width,self.height) self.fill_fog() def fill_fog(self): if not self.use_fog: return mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) mdc.SetPen(wx.TRANSPARENT_PEN) if (self.canvas.frame.session.role == "GM"): color = self.color else: color = wx.BLACK self.last_role = self.canvas.frame.session.role mdc.SetBrush(wx.Brush(color,wx.SOLID)) mdc.DestroyClippingRegion() mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID)) if self.fogregion.GetBox().GetWidth()>0: mdc.SetClippingRegionAsRegion(self.fogregion) mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SelectObject(wx.NullBitmap) del mdc def layerDraw(self, dc, topleft, size): if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return if self.last_role != self.canvas.frame.session.role: self.fill_fog() mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND) mdc.SelectObject(wx.NullBitmap) del mdc def createregn2(self, polyline, mode, show): regn = self.scanConvert(polyline) area = "" for i in polyline: if (area != ""): area += ";" area += str(i.X) + "," + str(i.Y) if mode == 'new': if self.fogregion.IsEmpty(): self.fogregion = regn else: self.fogregion.UnionRegion(regn) self.add_area(area, show) else: if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn) else: self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1]) self.fogregion.SubtractRegion(regn) self.del_area(area, show) def createregn(self, polyline, mode, show="Yes"): if not self.use_fog and mode == 'del': self.clear() self.canvas.Refresh(False) if self.use_fog: self.createregn2(polyline, mode, show) self.fill_fog() def scanConvert(self, polypt): regn = wx.Region() regn.Clear() list = IRegion().scan_Convert(polypt) for i in list: if regn.IsEmpty(): #if "__WXGTK__" not in wx.PlatformInfo: regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) #else: regn = wx.Region(i.left, i.y, i.right+1-i.left, 1) else: #if "__WXGTK__" not in wx.PlatformInfo: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) #else: regn.Union(i.left, i.y, i.right+1-i.left, 1) return regn def add_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("new") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def del_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("del") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def layerToXML(self, action="update"): if not self.use_fog: return "" fog_string = "" ri = wx.RegionIterator(self.fogregion) if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del") while ri.HaveRects(): #if "__WXGTK__" not in wx.PlatformInfo: x1 = ri.GetX()/COURSE x2 = x1+(ri.GetW()/COURSE)-1 y1 = ri.GetY()/COURSE y2 = y1+(ri.GetH()/COURSE)-1 #else: # x1 = ri.GetX() # x2 = x1+ri.GetW()-1 # y1 = ri.GetY() # y2 = y1+ri.GetH()-1 poly = FogArea(str(x1) + "," + str(y1) + ";" + str(x2) + "," + str(y1) + ";" + str(x2) + "," + str(y2) + ";" + str(x1) + "," + str(y2), self.log) fog_string += poly.toxml(action) ri.Next() if fog_string: s = "<fog" s += ">" s += fog_string s += "</fog>" return s else: return "" def layerTakeDOM(self, xml_dom): try: if not self.use_fog: self.use_fog = True self.recompute_fog() if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial')) children = xml_dom._get_childNodes() for l in children: action = l.getAttribute("action") outline = l.getAttribute("outline") if (outline == "all"): polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0), IPoint().make(self.width-1, self.height-1), IPoint().make(0, self.height-1)] elif (outline == "none"): polyline = [] self.use_fog = 0 self.fog_bmp = None else: polyline = [] lastx = None lasty = None list = l._get_childNodes() for point in list: x = point.getAttribute( "x" ) y = point.getAttribute( "y" ) if (x != lastx or y != lasty): polyline.append(IPoint().make(int(x), int(y))) lastx = x lasty = y if (len(polyline) > 1): self.createregn2(polyline, action, "No") self.fill_fog() except: pass