view orpg/tools/passtool.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents dcf4fbe09b70
children dcae32e219f1
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: passtool.py
# Author: Todd "Snowdog" Faris
# Maintainer:
# Version:
#   $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: password helper. remembers passwords so user
#              doesn't have to type passwords over and over

import orpg.orpg_windows
from orpg.orpgCore import component
import traceback
from orpg.tools.settings import settings

#####################
## Password Assistant
#####################
class PassSet:
    "set of passwords for a given room id on a server"
    def __init__(self):
        #room admin password (aka boot password)
        self.admin = None

        #room password
        self.room = None

class PassTool:
    "Password Management System"
    def __init__(self):
        self.settings = component.get("settings")
        #server admin password
        self.server = None
        self.groups = {}
        if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
        else: self.enabled = 0


    def DumpPasswords(self):
        "Debugging Routine"
        print("Password Manager Dump\nServer: \""+self.server+"\"")
        for c in self.groups:
            ad = self.groups[c].admin
            rm = self.groups[c].room
            print( " #"+str(c)+"  R:\""+str(rm)+"\"  A:\""+str(ad)+"\"")

    def ClearPassword( self, type="ALL", groupid=0):
        if type == "ALL" and groupid == 0:
            self.server = None
            self.groups={}
        elif type == "ALL":
            self.groups[ int(groupid) ].admin= None
            self.groups[ int(groupid) ].room= None
        elif type == "server": self.server = None
        elif type == "admin":  self.groups[ int(groupid) ].admin = None
        elif type == "room":
            self.groups[ int(groupid) ].room = None
        else: pass

    def QueryUser(self,info_string):
        pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
        if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
            pwd_dialog.Destroy()
            return str(pwd_dialog.GetValue())
        else:
            pwd_dialog.Destroy()
            return None

    def CheckGroupData(self, id ):
        try: #see if group exists
            group=self.groups[ int(id) ]
        except: #group doesn't exist... create it
            self.groups[ int(id) ] = PassSet()

    def RemoveGroupData(self, id ):
        try:
            #if PassSet exists for group remove it.
            del self.groups[int(id)]
        except:
            pass

    def GetSilentPassword( self, type="server", groupid = 0):
        try:
            self.CheckGroupData( groupid )
            ### Pre-Alpha ### How types will work
            # Server - top dog
            # Admin - second in command
            # Mod - some privileges
            # Room - You got it, unchanged (passwords the room entry)
            # Boot - This is the room admin password.
            if type == "admin":
                try: print self.groups[int(groupid)].admin
                except: pass
                try: print str(self.groups[int(groupid)].admin)
                except: pass
                if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
                else: return None
            elif type == "room":
                if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
                else: return None
            elif type == "server":
                if self.server != None: return str(self.server)
                else: return None
        except:
            traceback.print_exc()
            #return None

    def GetPassword(self, type="room", groupid=0):
        if self.Is_Enabled():
            self.CheckGroupData( groupid )
            if type == "admin": return self.AdminPass(int(groupid))
            elif type == "room": return self.RoomPass(int(groupid))
            elif type == "server": return self.ServerPass()
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )
        else:
            if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
            elif type == "room": return self.QueryUser("Enter Room Password" )
            elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )


    def Is_Enabled(self):
        return int(self.enabled)

    def Enable(self):
        self.enabled = 1
        self.settings.set_setting('PWMannager', 'On')

    def Disable(self):
        self.enabled = 0
        self.settings.set_setting('PWMannager', 'Off')


    def AdminPass( self, groupid ):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
        else:
            self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
            return  str(self.groups[ int(groupid) ].admin)


    def RoomPass( self, groupid):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
        else:
            self.groups[ int(groupid) ].room =  self.QueryUser("Please enter the Room Password:")
            return str(self.groups[ int(groupid) ].room)


    def ServerPass( self ):
        if self.server != None: return str(self.server)
        else:
            self.server = self.QueryUser("Please enter the Server Administrator password:")
            return str(self.server)

    def FailPassword( self, type="room", groupid=0):
        self.CheckGroupData( groupid )
        if type == "admin":
            self.ClearPassword( type, groupid )
            return self.AdminPass()
        elif type == "room":
            self.ClearPassword( type, groupid  )
            return self.RoomPass()
        elif type == "server":
            self.ClearPassword( type, groupid  )
            return self.ServerPass()

#PassTool = PassTool()
component.add('password_manager', PassTool())