view orpg/mapper/miniatures_msg.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 6081bdc2b8d5
children dcae32e219f1 81d0bfd5e800
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/miniatures_msg.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: miniatures_msg.py,v 1.8 2006/11/04 21:24:21 digitalxero Exp $
#
# Description: This file contains some of the basic definitions for the chat
# utilities in the orpg project.
#
__version__ = "$Id: miniatures_msg.py,v 1.8 2006/11/04 21:24:21 digitalxero Exp $"

from base_msg import *

class mini_msg(map_element_msg_base):

    def __init__(self,reentrant_lock_object = None):
        self.tagname = "miniature"   # set this to be for minis.  Tagname gets used in some base class functions.
        map_element_msg_base.__init__(self,reentrant_lock_object)   # call base class

    # convenience method to use if only this mini is modified
    #   outputs a <map/> element containing only the changes to this mini
    def standalone_update_text(self,update_id_string):
        buffer = "<map id='" + update_id_string + "'>"
        buffer += "<miniatures>"
        buffer += self.get_changed_xml()
        buffer += "</miniatures></map>"
        return buffer

    # convenience method to use if only this mini is modified
    #   outputs a <map/> element that deletes this mini
    def standalone_delete_text(self,update_id_string):
        buffer = None
        if self._props.has_key("id"):
            buffer = "<map id='" + update_id_string + "'>"
            buffer += "<miniatures>"
            buffer += "<miniature action='del' id='" + self._props("id") + "'/>"
            buffer += "</miniatures></map>"
        return buffer

    # convenience method to use if only this mini is modified
    #   outputs a <map/> element to add this mini
    def standalone_add_text(self,update_id_string):
        buffer = "<map id='" + update_id_string + "'>"
        buffer += "<miniatures>"
        buffer += self.get_all_xml()
        buffer += "</miniatures></map>"
        return buffer

    def get_all_xml(self,action="new",output_action=1):
        return map_element_msg_base.get_all_xml(self,action,output_action)

    def get_changed_xml(self,action="update",output_action=1):
        return map_element_msg_base.get_changed_xml(self,action,output_action)

class minis_msg(map_element_msg_base):

    def __init__(self,reentrant_lock_object = None):
        self.tagname = "miniatures"
        map_element_msg_base.__init__(self,reentrant_lock_object)

    def init_from_dom(self,xml_dom):
        self.p_lock.acquire()
        if xml_dom.tagName == self.tagname:
            if xml_dom.getAttributeKeys():
                for k in xml_dom.getAttributeKeys(): self.init_prop(k,xml_dom.getAttribute(k))

            for c in xml_dom._get_childNodes():
                mini = mini_msg(self.p_lock)
                try: mini.init_from_dom(c)
                except Exception, e: print e; continue
                id = mini.get_prop("id")
                action = mini.get_prop("action")
                if action == "new": self.children[id] = mini
                elif action == "del":
                    if self.children.has_key(id):
                        self.children[id] = None
                        del self.children[id]
                elif action == "update":
                    if self.children.has_key(id): self.children[id].init_props(mini.get_all_props())
        else:
            self.p_lock.release()
            raise Exception, "Error attempting to initialize a " + self.tagname + " from a non-<" + self.tagname + "/> element"
        self.p_lock.release()

    def set_from_dom(self,xml_dom):
        self.p_lock.acquire()
        if xml_dom.tagName == self.tagname:
            if xml_dom.getAttributeKeys():
                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
            for c in xml_dom._get_childNodes():
                mini = mini_msg(self.p_lock)
                try: mini.set_from_dom(c)
                except Exception, e: print e; continue
                id = mini.get_prop("id")
                action = mini.get_prop("action")
                if action == "new": self.children[id] = mini
                elif action == "del":
                    if self.children.has_key(id):
                        self.children[id] = None
                        del self.children[id]
                elif action == "update":
                    if self.children.has_key(id):
                        self.children[id].set_props(mini.get_all_props())
        else:
            self.p_lock.release()
            raise Exception, "Error attempting to set a " + self.tagname + " from a non-<" + self.tagname + "/> element"
        self.p_lock.release()