view orpg/dieroller/rollers/std.py @ 196:0bc44a57ae6c alpha

Traipse Alpha 'OpenRPG' {100425-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues
author sirebral
date Sun, 25 Apr 2010 23:26:55 -0500
parents b633f4c64aae
children 24769389a7ba
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line source

from orpg.dieroller.base import die_base, die_rollers

class std(die_base):
    name = "std"

    def __init__(self, source=[]):
        die_base.__init__(self, source)

    #  Examples of adding member functions through inheritance.

    def ascending(self):
        result = self[:]
        result.sort()
        return result

    def descending(self):
        result = self[:]
        result.sort()
        result.reverse()
        return result

    def takeHighest(self, num_dice):
        return self.descending()[:num_dice]

    def takeLowest(self,num_dice):
        return self.ascending()[:num_dice]

    def extra(self, num):
        for i in range(len(self.data)):
            if self.data[i].lastroll() >= num:
                self.data[i].extraroll()
        return self

    def open(self, num):
        if num <= 1: self
        done = 1
        for i in range(len(self.data)):
            if self.data[i].lastroll() >= num:
                self.data[i].extraroll()
                done = 0
        if done: return self
        else: return self.open(num)

    def minroll(self,min):
        for i in range(len(self.data)):
            if self.data[i].lastroll() < min:
                self.data[i].roll(min)
        return self

    def each(self, mod):
        mod = int(mod)
        for i in range(len(self.data)):
            self.data[i].modify(mod)
        return self

    def vs(self, target):
        for dn in self.data:
            dn.target = target
        return self


    ## If we are testing against a saving throw, we check for
    ## greater than or equal to against the target value and
    ## we only return the number of successful saves.  A negative
    ## value will never be generated.
    def sum(self):
        retValue = 0
        for dn in self.data:
            setValue = reduce( lambda x, y : int(x)+int(y), dn.history )
            if dn.target:
                for dv in dn.history:
                    if int(dv) >= dn.target: retValue += 1
            else:
                retValue += setValue
        return retValue

die_rollers.register(std)