view orpg/dieroller/wod.py @ 48:0aeee1992423 traipse_dev

This updates fixes three things. Branch names are now current to your udpate and updates take place before the program starts and minor error in update code (unremarked, removed '.')
author sirebral
date Thu, 06 Aug 2009 04:26:02 -0500
parents 4385a7d0efd1
children 449a8900f9ac
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line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wod.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $
#
# Description: WOD die roller
#
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
from die import *

__version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $"


class wod(std):
    def __init__(self,source=[],target=0,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr

    def vs(self,target):
        self.target = target
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        s1 = self.targetthr
        botch = 0
        for a in self.data:
            rolls.extend(a.gethistory())
        for r in rolls:
            if r >= self.target or r == 10:
                s += 1
                if s1 >0:
                    s1 -= 1
                    s -= 1
                else:
                    botch = 1
            elif r == 1:
                s -= 1
            if botch == 1 and s < 0:
                s = 0
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0:
                myStr += "] vs " +str(self.target)+" result of a botch"
            elif self.sum() == 0:
                myStr += "] vs " +str(self.target)+" result of a failure"
            else:
                myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"


        return myStr