view orpg/dieroller/trinity.py @ 48:0aeee1992423 traipse_dev

This updates fixes three things. Branch names are now current to your udpate and updates take place before the program starts and minor error in update code (unremarked, removed '.')
author sirebral
date Thu, 06 Aug 2009 04:26:02 -0500
parents 4385a7d0efd1
children 449a8900f9ac
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line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: trinity.py
# Author: Jacob Matthew, Talisan Creations
# Maintainer:
# Version:
#   $Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $
#
# Description: Aeon Trinity die roller
# Modified from the WoD dieroller "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $"
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
# Threshhold functionality removed, some tags remain in code.
from die import *

__version__ = "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $"


class trinity(std):
   def __init__(self,source=[],target=7,targetthr=0):
       std.__init__(self,source)
       self.target = target
       self.targetthr = targetthr

   def vs(self,target):
       self.target = target
       return self

   def thr(self,targetthr):
       self.targetthr = targetthr
       return self

   def sum(self):
       rolls = []
       s = 0
       b = 0
       for a in self.data:
           rolls.extend(a.gethistory())
       for r in rolls:
           if r >= self.target:
               s += 1
           elif r == 1:
               b -= 1
       if s == 0:
           return b
       else:
           return s

   def __str__(self):
       if len(self.data) > 0:
           myStr = "[" + str(self.data[0])
           for a in self.data[1:]:
               myStr += ","
               myStr += str(a)
           if self.sum() < 0:
               myStr += "] result of a (" + str(self.sum()) + ") botch"
           elif self.sum() == 0:
               myStr += "] result of a failure"
           else:
               myStr += "] result of (" + str(self.sum()) + ") success"


       return myStr