view orpg/dieroller/trinity.py @ 20:072ffc1d466f traipse_dev

2nd attempt. Still untested.
author sirebral
date Sat, 25 Jul 2009 19:23:25 -0500
parents 4385a7d0efd1
children 449a8900f9ac
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## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: trinity.py
# Author: Jacob Matthew, Talisan Creations
# Maintainer:
# Version:
#   $Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $
#
# Description: Aeon Trinity die roller
# Modified from the WoD dieroller "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $"
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers
# Threshhold functionality removed, some tags remain in code.
from die import *

__version__ = "$Id: trinity.py,v 1.2 2007/05/05 05:30:10 digitalxero Exp $"


class trinity(std):
   def __init__(self,source=[],target=7,targetthr=0):
       std.__init__(self,source)
       self.target = target
       self.targetthr = targetthr

   def vs(self,target):
       self.target = target
       return self

   def thr(self,targetthr):
       self.targetthr = targetthr
       return self

   def sum(self):
       rolls = []
       s = 0
       b = 0
       for a in self.data:
           rolls.extend(a.gethistory())
       for r in rolls:
           if r >= self.target:
               s += 1
           elif r == 1:
               b -= 1
       if s == 0:
           return b
       else:
           return s

   def __str__(self):
       if len(self.data) > 0:
           myStr = "[" + str(self.data[0])
           for a in self.data[1:]:
               myStr += ","
               myStr += str(a)
           if self.sum() < 0:
               myStr += "] result of a (" + str(self.sum()) + ") botch"
           elif self.sum() == 0:
               myStr += "] result of a failure"
           else:
               myStr += "] result of (" + str(self.sum()) + ") success"


       return myStr