Mercurial > traipse_dev
diff orpg/networking/gsclient.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
---|---|
date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
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--- a/orpg/networking/gsclient.py Wed Aug 12 20:54:46 2009 -0500 +++ b/orpg/networking/gsclient.py Thu Aug 13 04:25:10 2009 -0500 @@ -159,9 +159,9 @@ #Build Rooms Sizer self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) - self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,0) - self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,0) - self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,0) + self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) + self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) + self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) @@ -243,7 +243,6 @@ # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- - #----------------------------------------------------- # on_server_dbclick() # support for double click selection of server. @@ -464,8 +463,11 @@ def autosizeRooms(self): self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) - self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) - self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) + #self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) + #self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) + if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) + if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) + if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) def refresh_server_list(self): @@ -527,6 +529,7 @@ # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) + if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: