Mercurial > traipse_dev
diff orpg/mapper/images.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 7ed4979cc1cf |
children | e842a5f1b775 |
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--- a/orpg/mapper/images.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/mapper/images.py Tue Nov 10 14:11:28 2009 -0600 @@ -25,131 +25,137 @@ # # Description: # -__version__ = "$Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $" +from __future__ import with_statement -import urllib -import Queue -import thread +import urllib, Queue, thread, time from threading import Lock -import time +from orpg.orpg_wx import * +from orpg.orpgCore import * -from orpg.orpg_wx import * -from orpg.orpgCore import component from orpg.dirpath import dir_struct from orpg.tools.orpg_log import logger - -def singleton(cls): - instances = {} - def getinstance(): - if cls not in instances: - instances[cls] = cls() - return instances[cls] - return getinstance() +from orpg.tools.settings import settings class ImageHandlerClass(object): __cache = {} __fetching = {} __queue = Queue.Queue(0) __lock = Lock() - chat = component.get("chat") + + def __new__(cls): + it = cls.__dict__.get("__it__") + if it is not None: + return it + cls.__it__ = it = object.__new__(cls) + return it def load(self, path, image_type, imageId): - """Load an image, with a intermideary fetching image shown while it loads in a background thread""" - if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], - self.__cache[path][2]).ConvertToBitmap() - if not self.__fetching.has_key(path): + # Load an image, with a intermideary fetching image shown while it loads in a background thread + if self.__cache.has_key(path): + return wx.ImageFromMime(self.__cache[path][1], + self.__cache[path][2]) + if path not in self.__fetching: self.__fetching[path] = True - """Start Image Loading Thread""" - thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) + #Start Image Loading Thread + thread.start_new_thread(self.__loadThread, + (path, image_type, imageId)) else: - if self.__fetching[path] is True: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) + if self.__fetching[path]: + thread.start_new_thread(self.__loadCacheThread, + (path, image_type, imageId)) return wx.Bitmap(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) def directLoad(self, path): - """Directly load an image, no threads""" - if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], - self.__cache[path][2]).ConvertToBitmap() + # Directly load an image, no threads + if path in self.__cache: + return wx.ImageFromMime(self.__cache[path][1], + self.__cache[path][2]) uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) - """We have to make sure that not only did we fetch something, but that - it was an image that we got back.""" + # We have to make sure that not only did we fetch something, but that + # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": - self.__cache[path] = (path, d[0], d[1].gettype(), None) - return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap() + with self.__lock: + self.__cache[path] = (path, d[0], d[1].gettype(), None) + return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) else: - logger.exception(str("Image refused to load or URI did not reference a valid image: " + path), True) + logger.general("Image refused to load or URI did not " + "reference a valid image: " + path, True) return None except IOError: - logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True) + logger.general("Unable to resolve/open the specified URI; " + "image was NOT loaded: " + path, True) return None def cleanCache(self): - """Shrinks the Cache down to the proper size""" - try: cacheSize = int(component.get('settings').get_setting("ImageCacheSize")) - except: cacheSize = 32 + # Shrinks the Cache down to the proper size + try: + cacheSize = int(settings.get("ImageCacheSize")) + except: + cacheSize = 32 cache = self.__cache.keys() cache.sort() - for key in cache[cacheSize:]: del self.__cache[key] + for key in cache[cacheSize:]: + del self.__cache[key] def flushCache(self): - """This function will flush all images contained within the image cache.""" - self.__lock.acquire() - try: + # This function will flush all images contained within the image cache. + with self.__lock: self.__cache = {} self.__fetching = {} - finally: - self.__lock.release() urllib.urlcleanup() - """Private Methods""" +#Private Methods def __loadThread(self, path, image_type, imageId): uriPath = urllib.unquote(path) - self.__lock.acquire() try: d = urllib.urlretrieve(uriPath) - """We have to make sure that not only did we fetch something, but that - it was an image that we got back.""" + # We have to make sure that not only did we fetch something, but that + # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": - self.__cache[path] = (path, d[0], d[1].gettype(), imageId) - self.__queue.put((self.__cache[path], image_type, imageId)) - if self.__fetching.has_key(path): del self.__fetching[path] + with self.__lock: + self.__cache[path] = (path, d[0], d[1].gettype(), imageId) + self.__queue.put((self.__cache[path], image_type, imageId)) + if path in self.__fetching: del self.__fetching[path] else: - logger.exception(str("Image refused to load or URI did not reference a valid image: " + path), True) + logger.general("Image refused to load or URI did not " + "reference a valid image: " + path, True) del self.__fetching[path] except IOError: del self.__fetching[path] - logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True) - finally: self.__lock.release() + logger.general("Unable to resolve/open the specified URI; " + "image was NOT laoded: " + path, True) def __loadCacheThread(self, path, image_type, imageId): try: st = time.time() - while self.__fetching.has_key(path) and self.__fetching[path] is not False: + while path in self.__fetching and self.__fetching[path] is not False: time.sleep(0.025) if (time.time()-st) > 120: - logger.general("Timeout: " + path) + logger.general("Timeout: " + path, True) + del self.__fetching[path] break except: del self.__fetching[path] - logger.exception(str("Unable to resolve/open the specified URI; image was NOT loaded: " + path), True) - return - self.__lock.acquire() - try: - logger.info("Adding Image to Queue from Cache: " + str(self.__cache[path]), True) - self.__queue.put((self.__cache[path], image_type, imageId)) - finally: self.__lock.release() + logger.general("Unable to resolve/open the specified URI; " + "image was NOT loaded: " + path, True) + return + with self.__lock: + if path in self.__cache: + logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) + self.__queue.put((self.__cache[path], image_type, imageId)) + else: self.__loadThread(path, image_type, imageId) - """Property Methods""" + #Property Methods def _getCache(self): return self.__cache def _getQueue(self): return self.__queue - """Properties""" + #Properties Cache = property(_getCache) Queue = property(_getQueue) -ImageHandler = singleton(ImageHandlerClass) -component.add('ImageHandler', ImageHandler) +ImageHandler = ImageHandlerClass()