diff orpg/dieroller/base.py @ 184:dcae32e219f1 beta

Traipse Beta 'OpenRPG' {100117-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Sun, 17 Jan 2010 21:37:34 -0600
parents 0d9b746b5751
children 13054be69834
line wrap: on
line diff
--- a/orpg/dieroller/base.py	Fri Jan 15 23:01:42 2010 -0600
+++ b/orpg/dieroller/base.py	Sun Jan 17 21:37:34 2010 -0600
@@ -22,18 +22,16 @@
 # Author: Andrew Bennett
 # Maintainer:
 # Version:
-#   $Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $
+#   $Id: die.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
 #
 # Description: This class is used to make working with dice easier
 #
 
-__version__ = "$Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $"
-
+__version__ = "$Id: die.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $"
 
 import random
 import UserList
 import copy
-#import string
 
 class die_base(UserList.UserList):
     name = None
@@ -42,11 +40,9 @@
         if isinstance(source, (int, float, basestring)):
             s = []
             s.append(di(source))
-        else:
-            s = source
+        else: s = source
         UserList.UserList.__init__(self,s)
 
-
     def sum(self):
         s = 0
         for a in self.data:
@@ -58,28 +54,19 @@
             o = other
         elif hasattr(other,"sum"):
             o = other.sum()
-        else:
-            return None
-
+        else: return None
         result = []
         for die in self:
-            if die < o:
-                result.append(die)
+            if die < o: result.append(die)
         return self.__class__(result)
 
     def __rshift__(self,other):
-
-        if type(other) == type(3) or type(other) == type(3.0):
-            o = other
-        elif hasattr(other,"sum"):
-            o = other.sum()
-        else:
-            return None
-
+        if type(other) == type(3) or type(other) == type(3.0): o = other
+        elif hasattr(other,"sum"): o = other.sum()
+        else: return None
         result = []
         for die in self:
-            if die > o:
-                result.append(die)
+            if die > o: result.append(die)
         return self.__class__(result)
 
     def __rlshift__(self,other):
@@ -88,7 +75,6 @@
     def __rrshift__(self,other):
         return self.__lshift__(other)
 
-
     def __str__(self):
         if len(self.data) > 0:
             myStr = "[" + str(self.data[0])
@@ -96,68 +82,49 @@
                 myStr += ","
                 myStr += str(a)
             myStr += "] = (" + str(self.sum()) + ")"
-        else:
-            myStr = "[] = (0)"
+        else: myStr = "[] = (0)"
         return myStr
 
     def __lt__(self,other):
         if type(other) == type(3) or type(other) == type(3.0):
             return (self.sum() < other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() < other.sum())
-        else:
-            return UserList.UserList.__lt__(self,other)
+        elif hasattr(other,"sum"): return (self.sum() < other.sum())
+        else: return UserList.UserList.__lt__(self,other)
 
     def __le__(self,other):
         if type(other) == type(3) or type(other) == type(3.0):
             return (self.sum() <= other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() <= other.sum())
-        else:
-            return UserList.UserList.__le__(self,other)
+        elif hasattr(other,"sum"): return (self.sum() <= other.sum())
+        else: return UserList.UserList.__le__(self,other)
 
     def __eq__(self,other):
         if type(other) == type(3) or type(other) == type(3.0):
             return (self.sum() == other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() == other.sum())
-        else:
-            return UserList.UserList.__eq__(self,other)
+        elif hasattr(other,"sum"): return (self.sum() == other.sum())
+        else: return UserList.UserList.__eq__(self,other)
 
     def __ne__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return (self.sum() != other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() != other.sum())
-        else:
-            return UserList.UserList.__ne__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() != other)
+        elif hasattr(other,"sum"): return (self.sum() != other.sum())
+        else: return UserList.UserList.__ne__(self,other)
 
     def __gt__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return (self.sum() > other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() > other.sum())
-        else:
-            return UserList.UserList.__gt__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() > other)
+        elif hasattr(other,"sum"): return  (self.sum() > other.sum())
+        else: return UserList.UserList.__gt__(self,other)
 
     def __ge__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return (self.sum() >= other)
-        elif hasattr(other,"sum"):
-            return  (self.sum() >= other.sum())
-        else:
-            return UserList.UserList.__ge__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return (self.sum() >= other)
+        elif hasattr(other,"sum"): return  (self.sum() >= other.sum())
+        else: return UserList.UserList.__ge__(self,other)
 
     def __cmp__(self,other):
         #  this function included for backwards compatibility
         #  As of 2.1, lists implement the "rich comparison"
         #  methods overloaded above.
-        if type(other) == type(3) or type(other) == type(3.0):
-            return cmp(self.sum(), other)
-        elif hasattr(other,"sum"):
-            return  cmp(self.sum(), other.sum())
-        else:
-            return UserList.UserList.__cmp__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return cmp(self.sum(), other)
+        elif hasattr(other,"sum"): return  cmp(self.sum(), other.sum())
+        else: return UserList.UserList.__cmp__(self,other)
 
 
     def __rcmp__(self,other):
@@ -166,16 +133,9 @@
     def __add__(self,other):
         mycopy = copy.deepcopy(self)
         if type(other) == type(3) or type(other) == type(3.0):
-            #if other < 0:
-            #    return self.__sub__(-other)
-            #other = [di(other,other)]
             other = [static_di(other)]
-            #return self.sum() + other
-
-        elif type(other) == type("test"):
-            return self
+        elif type(other) == type("test"): return self
         mycopy.extend(other)
-        #result = UserList.UserList.__add__(mycopy,other)
         return mycopy
 
     def __iadd__(self,other):
@@ -197,17 +157,13 @@
         mycopy = copy.deepcopy(self)
         if type(other) == type(3) or type(other) == type(3.0):
             neg_die = static_di(-other)
-            #neg_die.set_value(-other)
             other = [neg_die]
-            #return self.sum() - other
-        else:
-            other = -other
+        else: other = -other
         mycopy.extend(other)
         return mycopy
 
     def __rsub__(self,other):
         mycopy = -copy.deepcopy(self)
-        #print type(other)
         if type(other) == type(3) or type(other) == type(3.0):
             new_die = di(0)
             new_die.set_value(other)
@@ -219,83 +175,56 @@
         return self.__sub__(other)
 
     def __mul__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.sum() * other
-        elif hasattr(other,"sum"):
-            return other.sum() * self.sum()
-        else:
-            return UserList.UserList.__mul__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return self.sum() * other
+        elif hasattr(other,"sum"): return other.sum() * self.sum()
+        else: return UserList.UserList.__mul__(self,other)
 
     def __rmul__(self,other):
         return self.__mul__(other)
 
     def __div__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return float(self.sum()) / other
-        elif hasattr(other,"sum"):
-            return  float(self.sum()) / other.sum()
-        else:
-            return UserList.UserList.__div__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return float(self.sum()) / other
+        elif hasattr(other,"sum"): return  float(self.sum()) / other.sum()
+        else: return UserList.UserList.__div__(self,other)
 
     def __rdiv__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return other / float(self.sum())
-        elif hasattr(other,"sum"):
-            return  other.sum() / float(self.sum())
-        else:
-            return UserList.UserList.__rdiv__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return other / float(self.sum())
+        elif hasattr(other,"sum"): return  other.sum() / float(self.sum())
+        else: return UserList.UserList.__rdiv__(self,other)
 
     def __mod__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.sum()%other
-        elif hasattr(other,"sum"):
-            return  self.sum() % other.sum()
-        else:
-            return UserList.UserList.__mod__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return self.sum()%other
+        elif hasattr(other,"sum"): return self.sum() % other.sum()
+        else: return UserList.UserList.__mod__(self,other)
 
     def __rmod__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return other % self.sum()
-        elif hasattr(other,"sum"):
-            return  other.sum() % self.sum()
-        else:
-            return UserList.UserList.__rmod__(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return other % self.sum()
+        elif hasattr(other,"sum"): return  other.sum() % self.sum()
+        else: return UserList.UserList.__rmod__(self,other)
 
     def __neg__(self):
-        for i in range(len(self.data)):
-            self.data[i] = -self.data[i]
+        for i in range(len(self.data)): self.data[i] = -self.data[i]
         return self
 
     def __pos__(self):
-        for i in range(len(self.data)):
-            self.data[i] = +self.data[i]
+        for i in range(len(self.data)): self.data[i] = +self.data[i]
         return self
 
     def __abs__(self):
-        for i in range(len(self.data)):
-            self.data[i] = abs(self.data[i])
+        for i in range(len(self.data)): self.data[i] = abs(self.data[i])
         return self
-        #return abs(self.sum())
 
     def __pow__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.sum() ** other
-        elif hasattr(other,"sum"):
-            return  self.sum() ** other.sum()
-        else:
-            return UserList.UserList.__pow__(self,other)
-
+        if type(other) == type(3) or type(other) == type(3.0): return self.sum() ** other
+        elif hasattr(other,"sum"): return self.sum() ** other.sum()
+        else: return UserList.UserList.__pow__(self,other)
 
     def __rpow__(self,other):
         #  We're overloading exponentiation of ints to create "other" number of dice
-
         if other >= 1:
             result = self.__class__(self[0].sides)
-            for t in range(other-1):
-                result+=self.__class__(self[0].sides)
-        else:
-            result = None
-
+            for t in range(other-1): result+=self.__class__(self[0].sides)
+        else: result = None
         return result
 
 ### di class to handle actual dice
@@ -309,21 +238,17 @@
         self.roll(min)
 
     def __str__(self):
-        if len(self.history) > 1:
-            return str(self.history)
-        else:
-            return str(self.value)
+        if len(self.history) > 1: return str(self.history)
+        else: return str(self.value)
 
     def __neg__(self):
         self.value = -self.value
-        for i in range(len(self.history)):
-            self.history[i] = -self.history[i]
+        for i in range(len(self.history)): self.history[i] = -self.history[i]
         return self
 
     def __pos__(self):
         self.value = +self.value
-        for i in range(len(self.history)):
-            self.history[i] = +self.history[i]
+        for i in range(len(self.history)): self.history[i] = +self.history[i]
         return self
 
     def __abs__(self):
@@ -333,90 +258,60 @@
         return self
 
     def __repr__(self):
-        if len(self.history) > 1:
-            return str(self.history)
-        else:
-            return str(self.value)
+        if len(self.history) > 1: return str(self.history)
+        else: return str(self.value)
 
     def __int__(self):
         return self.value
 
 
     def __lt__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value < other
-        elif hasattr(other,"value"):
-            return self.value < other.value
-        else:
-            return self < other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value < other
+        elif hasattr(other,"value"): return self.value < other.value
+        else: return self < other
 
     def __le__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value <= other
-        elif hasattr(other,"value"):
-            return self.value <= other.value
-        else:
-            return self <= other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value <= other
+        elif hasattr(other,"value"): return self.value <= other.value
+        else: return self <= other
 
     def __eq__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value == other
-        elif hasattr(other,"value"):
-            return self.value == other.value
-        else:
-            return self == other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value == other
+        elif hasattr(other,"value"): return self.value == other.value
+        else: return self == other
 
     def __ne__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value != other
-        elif hasattr(other,"value"):
-            return self.value != other.value
-        else:
-            return self != other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value != other
+        elif hasattr(other,"value"): return self.value != other.value
+        else: return self != other
 
     def __gt__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value > other
-        elif hasattr(other,"value"):
-            return self.value > other.value
-        else:
-            return self > other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value > other
+        elif hasattr(other,"value"): return self.value > other.value
+        else: return self > other
 
     def __ge__(self,other):
-        if type(other) == type(3) or type(other) == type(3.0):
-            return self.value >= other
-        elif hasattr(other,"value"):
-            return self.value >= other.value
-        else:
-            return self >= other
+        if type(other) == type(3) or type(other) == type(3.0): return self.value >= other
+        elif hasattr(other,"value"): return self.value >= other.value
+        else: return self >= other
 
     def __cmp__(self,other):
         #  this function included for backwards compatibility
         #  As of 2.1, lists implement the "rich comparison"
         #  methods overloaded above.
-        if type(other) == type(3) or type(other) == type(3.0):
-            return cmp(self.value, other)
-        elif hasattr(other,"value"):
-            return cmp(self.value, other.value)
-        else:
-            return cmp(self,other)
+        if type(other) == type(3) or type(other) == type(3.0): return cmp(self.value, other)
+        elif hasattr(other,"value"): return cmp(self.value, other.value)
+        else: return cmp(self,other)
 
     def roll(self,min=1):
-        if isinstance(self.sides, basestring) and self.sides.lower() == 'f':
-            self.value = random.randint(-1, 1)
-        else:
-            #self.value = random.randint(min, self.sides)
-            self.value = int(random.uniform(min, self.sides+1))
+        if isinstance(self.sides, basestring) and self.sides.lower() == 'f': self.value = random.randint(-1, 1)
+        else: self.value = int(random.uniform(min, self.sides+1))
         self.history = []
         self.history.append(self.value)
 
     def extraroll(self):
-        if isinstance(self.sides, basestring) and self.sides.lower() == 'f':
-            result = random.randint(-1, 1)
-        else:
-            #result = random.randint(1, self.sides)
-            result = int(random.uniform(1,self.sides+1))
-
+        if isinstance(self.sides, basestring) and self.sides.lower() == 'f': result = random.randint(-1, 1)
+        else: result = int(random.uniform(1,self.sides+1))
         self.value += result
         self.history.append(result)
 
@@ -444,8 +339,7 @@
     _rollers = {}
     def __new__(cls):
         it = cls.__dict__.get("__it__")
-        if it is not None:
-            return it
+        if it is not None: return it
         cls.__it__ = it = object.__new__(cls)
         return it