Mercurial > traipse_dev
diff plugins/xxsimpleinit.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | c160f26ecf65 |
children | 4dc11df853bf |
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--- a/plugins/xxsimpleinit.py Mon Aug 17 06:56:31 2009 -0500 +++ b/plugins/xxsimpleinit.py Tue Aug 18 06:33:37 2009 -0500 @@ -10,7 +10,7 @@ # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) - self.orpgframe = open_rpg.get_component('frame') + self.orpgframe = component.get('frame') # The Following code should be edited to contain the proper information self.name = 'Simple Init' @@ -276,16 +276,16 @@ def __init__(self, plugin): self.plugin = plugin self.toggle = plugin.toggle - self.log = open_rpg.get_component('log') + self.log = component.get('log') self.log.log("Enter InitFrame", ORPG_DEBUG) wx.Frame.__init__(self, None, wx.ID_ANY, title="Simple Init", style=wx.DEFAULT_FRAME_STYLE) self.SetOwnBackgroundColour('#EFEFEF') - self.dir_struct = open_rpg.get_component('dir_struct') - self.settings = open_rpg.get_component('settings') - self.xml = open_rpg.get_component('xml') - self.validate = open_rpg.get_component('validate') + self.dir_struct = component.get('dir_struct') + self.settings = component.get('settings') + self.xml = component.get('xml') + self.validate = component.get('validate') self.Freeze() self.buildMenu() @@ -298,10 +298,10 @@ self.log.log("Exit InitFrame", ORPG_DEBUG) def InitSetup(self): - self.chat = open_rpg.get_component('chat') - self.gametree = open_rpg.get_component('tree') - self.map = open_rpg.get_component('map') - self.session = open_rpg.get_component('session') + self.chat = component.get('chat') + self.gametree = component.get('tree') + self.map = component.get('map') + self.session = component.get('session') self.initIdx = -1 self.Thaw()