Mercurial > traipse_dev
diff orpg/templates/nodes/4e_char_sheet.xml @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | bb7b9648792c |
children |
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--- a/orpg/templates/nodes/4e_char_sheet.xml Mon May 03 03:29:14 2010 -0500 +++ b/orpg/templates/nodes/4e_char_sheet.xml Wed Jun 16 03:06:20 2010 -0500 @@ -32,27 +32,27 @@ This bears repeating: It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0"> <list raw_mode="1" send_button="1" type="2"> - <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option> - <option caption="Hide" selected="0" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option> - <option caption="Spot" selected="1" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option> + <option caption="Climb" selected="0" value="0"><b>Climb:</b> [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option> + <option caption="Hide" selected="1" value="0"><b>Hide:</b> [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option> + <option caption="Spot" selected="0" value="0"><b>Spot:</b> [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option> </list> </nodehandler> - <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0"> + <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0"> <list raw_mode="1" send_button="1" type="1"> - <option caption="Sword Attack" selected="0" value=""><b>Attack</b> !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::2,2=!+!=Abilities::1,3!]</option> - <option caption="Mace Attack" selected="1" value=""><b>Attack</b> !=Combat::Weapons::3,1=! [1d20+!Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option> + <option caption="Sword Attack" selected="0" value=""><b>Attack</b> !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option> + <option caption="Mace Attack" selected="1" value=""><b>Attack</b> !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option> <option caption="Uncreated" selected="0" value="">Option Text III</option> </list> </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0"> <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0"> <list raw_mode="1" send_button="1" type="3"> - <option caption="At Will Power" selected="1" value="0">!=At Wills::At Will=!</option></list> + <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0"> <list raw_mode="1" send_button="1" type="3"> - <option caption="Encounter" selected="1" value="0">!=Encounters::Encounter=!</option></list> + <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0"> <list raw_mode="1" send_button="1" type="3"> - <option caption="Daily" selected="1" value="0">!=Dailys::Daily=!</option></list> + <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list> </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400"> <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">text</text> @@ -104,7 +104,7 @@ <cell>Total</cell> <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell> </row> - <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> + <row version="1.0"><cell>Armor</cell><cell>!=Armor::(2,2)=!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> <macros> <macro name="" /> </macros>