diff orpg/main.py @ 124:8827271fbe1b alpha

Traipse Alpha 'OpenRPG' {091001-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Happy Halloween!
author sirebral
date Sun, 01 Nov 2009 11:36:14 -0600
parents 9314d63c0941
children e7f990be5075
line wrap: on
line diff
--- a/orpg/main.py	Sun Nov 01 01:12:50 2009 -0600
+++ b/orpg/main.py	Sun Nov 01 11:36:14 2009 -0600
@@ -58,11 +58,10 @@
 from orpg.tools.orpg_settings import settings
 from orpg.tools.validate import validate
 from orpg.tools.passtool import PassTool
-from orpg.tools.orpg_log import logger, crash
-from orpg.tools.decorators import debugging
+from orpg.tools.orpg_log import logger, crash, debug
 from orpg.tools.metamenus import MenuBarEx
 
-from xml.etree.ElementTree import ElementTree, Element, iselement
+from xml.etree.ElementTree import ElementTree, Element, parse
 from xml.etree.ElementTree import fromstring, tostring
 from orpg.orpg_xml import xml #to be replaced by etree
 
@@ -73,7 +72,7 @@
 
 
 class orpgFrame(wx.Frame):
-    @debugging
+    
     def __init__(self, parent, id, title):
         wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE)
         self.validate = component.get("validate")
@@ -143,24 +142,24 @@
         logger.debug("debugger window")
         self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
 
-    @debugging
+    
     def post_show_init(self):
         """Some Actions need to be done after the main fram is drawn"""
         self.players.size_cols()
 
-    @debugging
+    
     def get_activeplugins(self):
         try: tmp = self.pluginsFrame.get_activeplugins()
         except: tmp = {}
         return tmp
 
-    @debugging
+    
     def get_startplugins(self):
         try: tmp = self.pluginsFrame.get_startplugins()
         except: tmp = {}
         return tmp
 
-    @debugging
+    
     def on_password_signal(self,signal,type,id,data):
         try:
             msg = ["DEBUG: password response= ",
@@ -182,7 +181,7 @@
                 else: pass
         except: traceback.print_exc()
 
-    @debugging
+    
     def build_menu(self):
         menu = \
                 [[
@@ -300,7 +299,7 @@
     ## All Menu Events
     #################################
     #Tab Styles Menus
-    @debugging
+    
     def SetTabStyles(self, *args, **kwargs):
 
         tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
@@ -354,18 +353,18 @@
             if textColor != None: wnd.SetNonActiveTabTextColour(textColor)
             wnd.Refresh()
 
-    @debugging
+    
     def OnMB_OpenRPGNewMap(self):
         pass #Not Implemented yet!
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesSlantedColorful(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"):
             settings.change('TabTheme', 'slanted&colorful')
             self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS)
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"):
             settings.change('TabTheme', 'slanted&bw')
@@ -373,7 +372,7 @@
                 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK)
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesSlantedAqua(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"):
             settings.change('TabTheme', 'slanted&aqua')
@@ -381,7 +380,7 @@
                 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK)
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesSlantedCustom(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"):
             settings.change('TabTheme', 'customslant')
@@ -398,7 +397,7 @@
                 textColor=wx.Color(tred, tgreen, tblue))
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesFlatBlackandWhite(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"):
             settings.change('TabTheme', 'flat&bw')
@@ -406,7 +405,7 @@
                 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK)
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesFlatAqua(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"):
             settings.change('TabTheme', 'flat&aqua')
@@ -414,7 +413,7 @@
                 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK)
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True)
 
-    @debugging
+    
     def OnMB_OpenRPGTabStylesFlatCustom(self):
         if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"):
             settings.change('TabTheme', 'customflat')
@@ -432,7 +431,7 @@
         else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True)
 
     #Window Menu
-    @debugging
+    
     def OnMB_WindowsMenu(self, event):
         menuid = event.GetId()
         name = self.mainwindows[menuid]
@@ -445,7 +444,7 @@
             self._mgr.Update()
 
     #OpenRPG Menu
-    @debugging
+    
     def OnMB_OpenRPGSettings(self):
         dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self)
         dlg.Centre()
@@ -455,18 +454,18 @@
         self.OnCloseWindow(0)
 
     #Game Server Menu
-    @debugging
+    
     def OnMB_GameServerBrowseServers(self):
         if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide()
         else: self._mgr.GetPane("Browse Server Window").Show()
         self._mgr.Update()
 
-    @debugging
+    
     def OnMB_GameServerServerHeartbeat(self):
         if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.change('Heartbeat', '1')
         else: settings.change('Heartbeat', '0')
 
-    @debugging
+    
     def OnMB_GameServerStartServer(self):
         start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self )
         # Spawn the new process and close the stdout handle from it
@@ -485,23 +484,23 @@
         start_dialog.Destroy()
 
     # Tools Menu
-    @debugging
+    
     def OnMB_PluginControlPanel(self, evt):
         if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide()
         else: self.pluginsFrame.Show()
 
-    @debugging
+    
     def OnMB_UpdateManagerPanel(self, evt):
         if self.updateMana.IsShown() == True: self.updateMana.Hide()
         else: self.updateMana.Show()
 
-    @debugging
+    
     def OnMB_DebugConsole(self, evt):
         self.TraipseSuiteWarnCleanup('debug') ### Beta ###
         if self.debugger.IsShown() == True: self.debugger.Hide()
         else: self.debugger.Show()
 
-    @debugging
+    
     def OnMB_ToolsLoggingLevelDebug(self):
         lvl = logger.log_level
         if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG
@@ -509,7 +508,7 @@
         logger.log_level = lvl
         settings.set('LoggingLevel', lvl)
 
-    @debugging
+    
     def OnMB_ToolsLoggingLevelNote(self):
         lvl = logger.log_level
         if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG
@@ -517,7 +516,7 @@
         logger.log_level = lvl
         settings.set('LoggingLevel', lvl)
 
-    @debugging
+    
     def OnMB_ToolsLoggingLevelInfo(self):
         lvl = logger.log_level
         if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO
@@ -525,7 +524,7 @@
         logger.log_level = lvl
         settings.set('LoggingLevel', lvl)
 
-    @debugging
+    
     def OnMB_ToolsLoggingLevelGeneral(self):
         lvl = logger.log_level
         if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL
@@ -533,12 +532,12 @@
         logger.log_level = lvl
         settings.set('LoggingLevel', lvl)
 
-    @debugging
+    
     def OnMB_ToolsPasswordManager(self):
         if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable()
         else: self.password_manager.Disable()
 
-    @debugging
+    
     def OnMB_ToolsStatusBar(self):
         if self._mgr.GetPane("Status Window").IsShown() == True:
             self.mainmenu.SetMenuState("ToolsStatusBar", False)
@@ -548,7 +547,7 @@
             self._mgr.GetPane("Status Window").Show()
         self._mgr.Update()
 
-    @debugging
+    
     def OnMB_ToolsSoundToolbar(self):
         if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True:
             self.mainmenu.SetMenuState("ToolsSoundToolbar", False)
@@ -558,7 +557,7 @@
             self._mgr.GetPane("Sound Control Toolbar").Show()
         self._mgr.Update()
 
-    @debugging
+    
     def OnMB_ToolsDiceBar(self):
         if self._mgr.GetPane("Dice Tool Bar").IsShown() == True:
             self.mainmenu.SetMenuState("ToolsDiceBar", False)
@@ -568,7 +567,7 @@
             self._mgr.GetPane("Dice Tool Bar").Show()
         self._mgr.Update()
 
-    @debugging
+    
     def OnMB_ToolsMapBar(self):
         if self._mgr.GetPane("Map Tool Bar").IsShown() == True:
             self.mainmenu.SetMenuState("ToolsMapBar", False)
@@ -579,22 +578,22 @@
         self._mgr.Update()
 
     #Help Menu #Needs a custom Dialog because it is ugly on Windows
-    @debugging
+    
     def OnMB_HelpAbout(self):
         if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide()
         else: self.AboutORPG.Show()
 
-    @debugging
+    
     def OnMB_HelpOnlineUserGuide(self):
         wb = webbrowser.get()
         wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual")
 
-    @debugging
+    
     def OnMB_HelpChangeLog(self):
         wb = webbrowser.get()
         wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones")
 
-    @debugging
+    
     def OnMB_HelpReportaBug(self):
         wb = webbrowser.get()
         wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets")
@@ -603,24 +602,14 @@
     #################################
     ##    Build the GUI
     #################################
-    @debugging
+    
     def build_gui(self):
         self.Freeze()
         self.validate.config_file("layout.xml","default_layout.xml")
 
-        filename = dir_struct["user"] + "layout.xml"
-        temp_file = open(filename)
-        txt = temp_file.read()
-        xml_dom = xml.parseXml(txt)._get_documentElement()
-        temp_file.close()
+        layout = parse(dir_struct["user"] + "layout.xml")
+        xml_dom = layout.getroot()
 
-        """ Would a component work better? 
-        etree = ElementTree()
-        with open(dir_struct['user'] + 'layout.xml') as f:
-            etree.parse(f)
-
-        base = etree.getroot()
-        """
         self.windowsmenu = wx.Menu()
         self.mainwindows = {}
 
@@ -632,11 +621,11 @@
         component.add("plugins", self.get_activeplugins())
         component.add("startplugs", self.get_startplugins())
         logger.debug("Menu Created")
-        h = int(xml_dom.getAttribute("height"))
-        w = int(xml_dom.getAttribute("width"))
-        posx = int(xml_dom.getAttribute("posx"))
-        posy = int(xml_dom.getAttribute("posy"))
-        maximized = int(xml_dom.getAttribute("maximized"))
+        h = int(xml_dom.get("height"))
+        w = int(xml_dom.get("width"))
+        posx = int(xml_dom.get("posx"))
+        posy = int(xml_dom.get("posy"))
+        maximized = int(xml_dom.get("maximized"))
         self.SetDimensions(posx, posy, w, h)
         logger.debug("Dimensions Set")
 
@@ -645,22 +634,22 @@
         self.updateMana = upmana.updatemana.updaterFrame(self, 
             "OpenRPG Update Manager Beta 0.8", component, self.manifest, True)
         logger.debug("Menu Created")
-        h = int(xml_dom.getAttribute("height"))
-        w = int(xml_dom.getAttribute("width"))
-        posx = int(xml_dom.getAttribute("posx"))
-        posy = int(xml_dom.getAttribute("posy"))
-        maximized = int(xml_dom.getAttribute("maximized"))
+        h = int(xml_dom.get("height"))
+        w = int(xml_dom.get("width"))
+        posx = int(xml_dom.get("posx"))
+        posy = int(xml_dom.get("posy"))
+        maximized = int(xml_dom.get("maximized"))
         self.SetDimensions(posx, posy, w, h)
         logger.debug("Dimensions Set")
 
         # Debug Console
         self.debugger = orpg.tools.orpg_log.DebugConsole(self)
         logger.debug("Menu Created")
-        h = int(xml_dom.getAttribute("height"))
-        w = int(xml_dom.getAttribute("width"))
-        posx = int(xml_dom.getAttribute("posx"))
-        posy = int(xml_dom.getAttribute("posy"))
-        maximized = int(xml_dom.getAttribute("maximized"))
+        h = int(xml_dom.get("height"))
+        w = int(xml_dom.get("width"))
+        posx = int(xml_dom.get("posx"))
+        posy = int(xml_dom.get("posy"))
+        maximized = int(xml_dom.get("maximized"))
         self.SetDimensions(posx, posy, w, h)
         logger.debug("Dimensions Set")
 
@@ -677,7 +666,7 @@
         wndinfo.ToolbarPane()
         wndinfo.Hide()
         self._mgr.AddPane(self.sound_player, wndinfo)
-        children = xml_dom._get_childNodes()
+        children = xml_dom.getchildren()
         for c in children: self.build_window(c, self)
 
         # status window
@@ -753,12 +742,11 @@
         logger.debug("AUI Bindings Done")
 
         #Load the layout if one exists
-        layout = xml_dom.getElementsByTagName("DockLayout")
+        layout = xml_dom.findall("DockLayout")
         try:
             textnode = xml.safe_get_text_node(layout[0])
-            self._mgr.LoadPerspective(textnode._get_nodeValue())
+            self._mgr.LoadPerspective(textnode.text)
         except: pass
-        xml_dom.unlink()
         logger.debug("Perspective Loaded")
         self._mgr.GetPane("Browse Server Window").Hide()
         self._mgr.Update()
@@ -766,16 +754,16 @@
         logger.debug("GUI is all created")
         self.Thaw()
 
-    @debugging
+    
     def do_tab_window(self,xml_dom,parent_wnd):
     #def do_tab_window(self, etreeEl, parent_wnd):
         # if container window loop through childern and do a recursive call
         temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND)
 
-        children = xml_dom._get_childNodes()
+        children = xml_dom.getchildren()
         for c in children:
             wnd = self.build_window(c,temp_wnd)
-            name = c.getAttribute("name")
+            name = c.get("name")
             temp_wnd.AddPage(wnd, name, False)
 
         """
@@ -785,17 +773,17 @@
         """
         return temp_wnd
 
-    @debugging
+    
     def build_window(self, xml_dom, parent_wnd):
-        name = xml_dom._get_nodeName()
+        name = xml_dom.tag
         if name == "DockLayout" or name == "dock": return
-        dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function.
-        pos = xml_dom.getAttribute("pos")
-        height = xml_dom.getAttribute("height")
-        width = xml_dom.getAttribute("width")
-        cap = xml_dom.getAttribute("caption")
-        dockable = xml_dom.getAttribute("dockable")
-        layer = xml_dom.getAttribute("layer")
+        dirc = xml_dom.get("direction") #should NOT use dir, it is a built in function.
+        pos = xml_dom.get("pos")
+        height = xml_dom.get("height")
+        width = xml_dom.get("width")
+        cap = xml_dom.get("caption")
+        dockable = xml_dom.get("dockable")
+        layer = xml_dom.get("layer")
 
         try: layer = int(layer); dockable = int(dockable)
         except: layer = 0; dockable = 1
@@ -859,7 +847,7 @@
         self._mgr.AddPane(temp_wnd, wndinfo)
         return temp_wnd
 
-    @debugging
+    
     def onPaneClose(self, evt):
         pane = evt.GetPane()
         #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration.
@@ -875,42 +863,39 @@
         evt.Skip()
         self._mgr.Update()
 
-    @debugging
+    
     def saveLayout(self):
-        filename = dir_struct["user"] + "layout.xml"
-        temp_file = open(filename)
-        txt = temp_file.read()
-        xml_dom = xml.parseXml(txt)._get_documentElement()
-        temp_file.close()
+        layout = parse(dir_struct["user"] + "layout.xml")
+        xml_dom = layout.getroot()
         (x_size,y_size) = self.GetClientSize()
         (x_pos,y_pos) = self.GetPositionTuple()
         if self.IsMaximized(): max = 1
         else: max = 0
-        xml_dom.setAttribute("height", str(y_size))
-        xml_dom.setAttribute("width", str(x_size))
-        xml_dom.setAttribute("posx", str(x_pos))
-        xml_dom.setAttribute("posy", str(y_pos))
-        xml_dom.setAttribute("maximized", str(max))
-        layout = xml_dom.getElementsByTagName("DockLayout")
+        xml_dom.set("height", str(y_size))
+        xml_dom.set("width", str(x_size))
+        xml_dom.set("posx", str(x_pos))
+        xml_dom.set("posy", str(y_pos))
+        xml_dom.set("maximized", str(max))
+        layout = xml_dom.findall("DockLayout")
         try:
             textnode = xml.safe_get_text_node(layout[0])
             textnode._set_nodeValue(str(self._mgr.SavePerspective()))
         except:
             elem = minidom.Element('DockLayout')
-            elem.setAttribute("DO_NO_EDIT","True")
+            elem.set("DO_NO_EDIT","True")
             textnode = xml.safe_get_text_node(elem)
             textnode._set_nodeValue(str(self._mgr.SavePerspective()))
-            xml_dom.appendChild(elem)
+            xml_dom.append(elem)
         temp_file = open(filename, "w")
         temp_file.write(xml_dom.toxml(1))
         temp_file.close()
 
-    @debugging
+    
     def build_hotkeys(self):
         self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys())
         self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys())
 
-    @debugging
+    
     def start_timer(self):
         self.poll_timer.Start(100)
         s = component.get('settings')
@@ -918,12 +903,12 @@
             self.ping_timer.Start(1000*60)
             logger.debug("starting heartbeat...", True)
 
-    @debugging
+    
     def kill_mplay_session(self):
         self.game_name = ""
         self.session.start_disconnect()
 
-    @debugging
+    
     def quit_game(self, evt):
         dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO)
         if dlg.ShowModal() == wx.ID_YES:
@@ -931,13 +916,13 @@
             dlg.Destroy()
             self.kill_mplay_session()
 
-    @debugging
+    
     def on_status_event(self, evt):
         id = evt.get_id()
         status = evt.get_data()
         if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status)
 
-    @debugging
+    
     def on_player_event(self, evt):
         id = evt.get_id()
         player = evt.get_data()
@@ -953,20 +938,20 @@
             self.players.update_player(player)
         self.players.Refresh()
 
-    @debugging
+    
     def on_group_event(self, evt):
         id = evt.get_id()
         data = evt.get_data()
         if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data)
         elif id == orpg.networking.mplay_client.GROUP_DEL:
-            self.password_manager.RemoveGroupData(data)
+            # self.password_manager.RemoveGroupData(data) #Removed for debugging.
             self.gs.del_room(data)
         elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data)
 
-    @debugging
+    
     def on_receive(self, data, player):
         # see if we are ignoring this user
-        (ignore_id,ignore_name) = self.session.get_ignore_list()
+        (ignore_id, ignore_name) = self.session.get_ignore_list()
         for m in ignore_id:
             if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return
 
@@ -992,7 +977,7 @@
                     wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                 if dlg.ShowModal() == wx.ID_YES:
                   dlg.Destroy()
-                  self.tree.on_receive_data(data,player)
+                  self.tree.on_receive_data(data, player)
                   self.chat.InfoPost(display_name + " has sent you a tree node...")
                 ### Core ### to be milked in later.
                 #TODO: Fix game tree to accepts elements
@@ -1006,14 +991,14 @@
 
             elif child.tag == 'chat':
                 msg = orpg.chat.chat_msg.chat_msg(data)
-                self.chat.post_incoming_msg(msg,player)
+                self.chat.post_incoming_msg(msg, player)
                 ### Core ### to be milked in later
                 #msg = orpg.chat.chat_msg.chat_msg()
                 #msg.takedom(child)
                 #self.chat.post_incoming_msg(msg, player)
 
 
-    @debugging
+    
     def on_mplay_event(self, evt):
         id = evt.get_id()
         if id == orpg.networking.mplay_client.MPLAY_CONNECTED:
@@ -1040,21 +1025,20 @@
 
         elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE:
             group = evt.get_data()
-            print 'main ', group
             self.chat.InfoPost("Moving to room '"+group[1]+"'..")
             if self.gs : self.gs.set_cur_room_text(group[1])
             self.players.reset()
         elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F:
             self.chat.SystemPost("Room access denied!")
 
-    @debugging
+    
     def OnCloseWindow(self, event):
         dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO)
         if dlg.ShowModal() == wx.ID_YES:
             dlg.Destroy()
             self.closed_confirmed()
 
-    @debugging
+    
     def closed_confirmed(self):
         self.activeplugins = component.get('plugins')
         self.aliaslib.OnMB_FileSave(None)
@@ -1183,7 +1167,7 @@
 ## Application class
 ########################################
 class orpgSplashScreen(wx.SplashScreen):
-    @debugging
+    
     def __init__(self, parent, bitmapfile, duration, callback):
         wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), 
             wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1)
@@ -1192,18 +1176,14 @@
         self.Bind(wx.EVT_CLOSE, self.callback)
 
 class orpgApp(wx.App):
-    @debugging
+    
     def OnInit(self):
-
         component.add('log', logger)
         component.add('xml', xml)
         component.add('settings', settings)
         component.add('validate', validate)
         component.add("tabbedWindows", [])
 
-        logger._set_log_level = int(settings.get('LoggingLevel'))
-        logger._set_log_to_console(False)
-
 	#Update Manager
         self.manifest = manifest.ManifestChanges()
 
@@ -1215,13 +1195,13 @@
         wx.Yield()
         return True
 
-    @debugging
+    
     def OnKeyPress(self, evt):
         #Event handler
         if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell()
         else: evt.Skip()
 
-    @debugging
+    
     def ShowShell(self):
         #Show the PyCrust window.
         if not self._crust:
@@ -1231,7 +1211,7 @@
         self._crust.shell.interp.locals['win'] = win
         self._crust.Show()
 
-    @debugging
+    
     def AfterSplash(self,evt):
         if not self.called:
             self.splash.Hide()
@@ -1246,7 +1226,7 @@
             wx.CallAfter(self.splash.Close)
             return True
 
-    @debugging
+    
     def OnExit_CleanUp(self):
         logger.debug("Preforming cleanup\n")
         try: del os.environ["OPENRPG_BASE"]
@@ -1256,7 +1236,7 @@
         try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc')
         except: pass
 
-    @debugging
+    
     def OnExit(self):
         self.OnExit_CleanUp()
         #Exit