Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/dnd35.py @ 152:6081bdc2b8d5 beta
Traipse Beta 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:16:35 -0600 |
parents | dcf4fbe09b70 |
children | bf799efe7a8a |
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/dnd35.py Tue Nov 24 17:18:40 2009 -0600 +++ b/orpg/gametree/nodehandlers/dnd35.py Wed Nov 25 06:16:35 2009 -0600 @@ -1,5 +1,3 @@ -#from orpg.tools.orpg_settings import settings #Settings used? -#import orpg.minidom from core import * from containers import * from string import * #a 1.6003 @@ -25,11 +23,7 @@ def safeGetAttr(node, label, defRetV=None): cna=node.attrib for key in cna: - if key == label: - return cna[key] - #retV=node.get(lable) # get does not distingish between - # the attribute not being present vs it having a value of "" - # This is bad for this routine, thus not used. + if key == label: return cna[key] return defRetV #a 1.6... safeGetAttr end. @@ -42,11 +36,8 @@ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.Version = "v1.000" #a 1.6000 general documentation, usage. - print "dnd35char_handler - version:",self.Version #m 1.6000 - self.hparent = None #a 1.5002 allow ability to run up tree, this is the - self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('general','GeneralInformation',dnd35general,'gear') @@ -54,10 +45,8 @@ self.new_child_handler('character','ClassesAndStats',dnd35classnstats,'knight') self.new_child_handler('snf','SkillsAndFeats',dnd35skillsnfeats,'book') self.new_child_handler('combat','Combat',dnd35combat,'spears') - self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree @@ -70,7 +59,6 @@ def get_design_panel(self,parent): return tabbed_panel(parent,self,1) - def get_use_panel(self,parent): return tabbed_panel(parent,self,2) @@ -86,17 +74,18 @@ html_str += "<td width='50%' valign=top >"+self.classes.tohtml() html_str += "<P>" + self.hp.tohtml() html_str += "<P>" + self.skills.tohtml() +"</td>" - #a block for 1.6009 end - html_str += "</tr></table>" return html_str def about(self): - html_str = "<img src='" + dir_struct["icon"] + """html_str = "<img src='" + dir_struct["icon"] html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool " html_str += self.Version+"</b>" #m 1.6000 was hard coded. html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com" - return html_str + return html_str""" + text = 'dnd35 Character Tool' + self.Version +'\n' + text += 'by Dj Gilcrease digitalxero@gmail.com' + return text ########Core Handlers are done now############ ########Onto the Sub Nodes######## @@ -125,7 +114,6 @@ self.frame = component.get('frame') self.myeditor = None - def on_drop(self,evt): pass @@ -181,7 +169,6 @@ #o 1.5002 self.char_hander = parent in this case. self.charName = name #a 1.5002 make getting name easier. - def get_char_name( self ): node = self.xml.findall( 'name' )[0] return node.text @@ -192,10 +179,7 @@ pname = handler.xml.set("name", 'General') self.hparent = handler #a 1.5002 allow ability to run up tree, needed # a 1.5002 parent is functional parent, not invoking parent. - - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.xml.getchildren() @@ -204,8 +188,7 @@ self.SetColLabelSize(0) self.n_list = n_list i = 0 - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() @@ -213,10 +196,8 @@ value = self.GetCellValue(row,col) t_node = self.n_list[row] t_node.text = value - if row==0: - self.handler.on_name_change(value) - #self.AutoSizeColumn(1) - + if row==0: self.handler.on_name_change(value) + def refresh_row(self, rowi): self.SetCellValue(rowi, 0, self.n_list[rowi].tag) self.SetReadOnly(rowi, 0) @@ -250,57 +231,40 @@ class inventory_pane(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) - self.n_list = handler.xml.getchildren() self.autosize = False - - self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) - + self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventory"), wx.VERTICAL) self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.grid.CreateGrid(len(self.n_list)-3,2) self.grid.SetRowLabelSize(0) self.grid.SetColLabelSize(0) - - for i in xrange(len(self.n_list)): - self.refresh_row(i) - + for i in xrange(len(self.n_list)): self.refresh_row(i) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.grid, 1, wx.EXPAND) sizer1.Add(self.lang, 1, wx.EXPAND) - self.sizer.Add(sizer1, 0, wx.EXPAND) - sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(self.gear, 1, wx.EXPAND) sizer2.Add(self.magic, 1, wx.EXPAND) - self.sizer.Add(sizer2, 1, wx.EXPAND) - self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() - self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) - def fillTextNode(self, name, value): - if name == 'Languages': - self.lang.SetValue(value) - elif name == 'Gear': - self.gear.SetValue(value) - elif name == 'Magic': - self.magic.SetValue(value) + if name == 'Languages': self.lang.SetValue(value) + elif name == 'Gear': self.gear.SetValue(value) + elif name == 'Magic': self.magic.SetValue(value) def onTextNodeChange(self, event): id = event.GetId() - if id == self.gear.GetId(): nodeName = 'Gear' value = self.gear.GetValue() @@ -310,10 +274,8 @@ elif id == self.lang.GetId(): nodeName = 'Languages' value = self.lang.GetValue() - for node in self.n_list: - if node._get_tagName() == nodeName: - node.text = value + if node._get_tagName() == nodeName: node.text = value def saveMoney(self, row, col): value = self.grid.GetCellValue(row, col) @@ -325,17 +287,12 @@ self.grid.AutoSizeColumn(col) wx.CallAfter(self.saveMoney, row, col) - - def refresh_row(self, row): tagname = self.n_list[row].tag value = self.n_list[row].text - if tagname == 'Gear': - self.fillTextNode(tagname, value) - elif tagname == 'Magic': - self.fillTextNode(tagname, value) - elif tagname == 'Languages': - self.fillTextNode(tagname, value) + if tagname == 'Gear': self.fillTextNode(tagname, value) + elif tagname == 'Magic': self.fillTextNode(tagname, value) + elif tagname == 'Languages': self.fillTextNode(tagname, value) else: self.grid.SetCellValue(row, 0, tagname) self.grid.SetReadOnly(row, 0) @@ -358,7 +315,6 @@ self.new_child_handler('saves','Saves',dnd35saves,'skull') self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree @@ -371,7 +327,6 @@ def get_design_panel(self,parent): return tabbed_panel(parent,self,1) - def get_use_panel(self,parent): return tabbed_panel(parent,self,2) @@ -431,20 +386,14 @@ self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) - #print "dnd35ability - init self.abilities",self.abilities #a (debug) 1.5002 def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) - #if item == self.mytree_node: #d 1.6016 - # dnd35_char_child.on_ldclick( self, evt ) #d 1.6016 if not item == self.mytree_node: #a 1.6016 - #else: #d 1.6016 mod = self.get_mod( name ) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) @@ -456,8 +405,7 @@ return mod def set_score(self,abbr,score): - if score >= 0: - self.abilities[abbr].set("base",str(score)) + if score >= 0: self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -473,10 +421,8 @@ abbr = n.get('abbr') base = n.get('base') mod = str(self.get_mod(abbr)) - if int(mod) >= 0: #m 1.6013 added "int(" and ")" - mod1 = "+" - else: - mod1 = "" + if int(mod) >= 0: mod1 = "+" + else: mod1 = "" html_str = (html_str + "<tr ALIGN='center'><td>"+ name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)) html_str = html_str + "</table>" @@ -488,8 +434,6 @@ pname = handler.xml.set("name", 'Stats') self.hparent = handler #a 1.5002 allow ability to run up tree. self.root = getRoot(self) - #a 1.5002 in this case, we need the functional parent, not the invoking parent. - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) @@ -498,33 +442,26 @@ self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 - for i in range(len(stats)): - self.refresh_row(i) + for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - #print value try: int(value) self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") - if self.char_wnd: - self.char_wnd.refresh_data() - - #mark5 + if self.char_wnd: self.char_wnd.refresh_data() def refresh_row(self,rowi): s = self.stats[rowi] - name = s.get('name') abbr = s.get('abbr') self.SetCellValue(rowi,0,name) @@ -532,10 +469,6 @@ self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) - #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause - #print getmembers(self.root.saves.saveGrid) - #self.root.saves.saveGrid.refresh_data() #a 1.6018 - #print "skipping saving throw update, put back in later" self.root.saves.refresh_data() #a 1.9002 self.root.attacks.refreshMRdata() #a 1.9001 ` @@ -544,14 +477,12 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - for r in range(self.GetNumberRows()-1): - self.refresh_row(r) + for r in range(self.GetNumberRows()-1): self.refresh_row(r) class dnd35classes(class_char_child): """ Node Handler for classes. This handler will be @@ -562,7 +493,6 @@ self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) self.root.classes = self - #a 1.5002 in this case, we need the functional parent, not the invoking parent. def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") @@ -572,41 +502,31 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" n_list = self.xml.getchildren() - for n in n_list: - html_str += n.get('name') + " ("+n.get('level')+"), " + for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): node_list = self.xml.findall('class') - # print "eclasses - get_char_lvl node_list",node_list tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) for n in node_list: - lvl = n.get('level') #o 1.5009 not sure of the value of this - tot += int(lvl) #a 1.5009 - type = n.get('name') #o 1.5009 not sure of the value of this - #print type,lvl #a (debug) 1.5009 - if attr == "level": - return lvl #o 1.5009 this returns the level of someone's first class. ??? - elif attr == "class": - return type #o 1.5009 this returns one of the char's classes. ??? - if attr == "lvl": #a 1.5009 this has value, adding this. - return tot #a 1.5009 return character's "overall" level. + lvl = n.get('level') + tot += int(lvl) + type = n.get('name') + if attr == "level": return lvl + elif attr == "class": return type + if attr == "lvl": return tot - def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl - #a 1.5009 this function is new. + def get_class_lvl( self, classN ): node_list = self.xml.findall('class') - #print "eclasses - get_class_lvl node_list",node_list for n in node_list: lvl = n.get('level') type = n.get('name') - if classN == type: - return lvl + if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Class') - wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) @@ -635,8 +555,7 @@ self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") self.grid.SetColLabelValue(2,"Refrence") - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): @@ -646,13 +565,11 @@ try: int(value) self.n_list[row].set('level',value) - except: - self.grid.SetCellValue(row,col,"1") + except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] - name = n.get('name') level = n.get('level') book = n.get('book') @@ -679,8 +596,7 @@ self.temp_dom = xml_dom f_list = self.temp_dom.findall('class') opts = [] - for f in f_list: - opts.append(f.get('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() @@ -689,7 +605,6 @@ self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() - def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) @@ -697,8 +612,7 @@ (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) + for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd35saves(class_char_child): @@ -708,7 +622,6 @@ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. - #self.saveGrid = None #a 1.6018 d 1.9002 self.saveGridFrame = [] #a 1.9002 handle list, check frame for close. tree = self.tree @@ -730,17 +643,13 @@ # count backwards, maintains context despite "removes" for i in range(len(self.saveGridFrame)-1,-1,-1): x = self.saveGridFrame[i] - if x == None: - x.refresh_data() - else: - self.saveGridFrame.remove(x) + if x == None: x.refresh_data() + else: self.saveGridFrame.remove(x) def get_mod(self,name): save = self.saves[name] stat = save.get('stat') - #print "dnd35saves, get_mod: self,root",self,self.root #a (debug) 1.5002 - #print "and abilities",self.root.abilities #a (debug) 1.5002 - stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 + stat_mod = self.root.abilities.get_mod(stat) base = int(save.get('base')) miscmod = int(save.get('miscmod')) magmod = int(save.get('magmod')) @@ -754,17 +663,10 @@ if item == self.mytree_node: pass #a 1.5003 syntatic place holder return #a 1.5003 - #print "failure mode!" - #dnd35_char_child.on_ldclick(self,evt) #d 1.5003 this busted - #wnd = save_grid(self.frame.note,self) - #wnd.title = "Saves" - #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) @@ -785,17 +687,12 @@ stat = n.get('stat') base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" - #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - mag = n.get('magmod') misc = n.get('miscmod') mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - #m 1.5009 next line. added str() around stat_mod + if mod >= 0: mod1 = "+" + else: mod1 = "" html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" @@ -809,10 +706,6 @@ self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) - - #self.hparent.saveGrid = self #a 1.6018 d 1.9001 - - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) @@ -821,15 +714,10 @@ self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 - for i in range(len(saves)): - self.refresh_row(i) - - - #a 1.9002 remainder of code in this method. + for i in range(len(saves)): self.refresh_row(i) climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': @@ -837,8 +725,6 @@ nameNode = climber.GetClassName() masterFrame=climber masterFrame.refresh_data=self.refresh_data - #print getmembers(masterFrame) - handler.saveGridFrame.append(masterFrame) def on_cell_change(self,evt): @@ -847,19 +733,14 @@ value = self.GetCellValue(row,col) try: int(value) - if col == 2: - self.saves[row].set('base',value) - elif col ==4: - self.saves[row].set('magmod',value) - elif col ==5: # 1.5001 - self.saves[row].set('miscmod',value) + if col == 2: self.saves[row].set('base',value) + elif col == 4: self.saves[row].set('magmod',value) + elif col == 5: self.saves[row].set('miscmod',value) self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") + except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) @@ -880,14 +761,12 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - for r in range(self.GetNumberRows()): - self.refresh_row(r) + for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd35skillsnfeats(dnd35_char_child): """ Node handler for a dnd35 charactor @@ -896,7 +775,6 @@ def __init__(self,xml_dom,tree_node,parent): self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.6009 - node_handler.__init__(self,xml_dom,tree_node) dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') @@ -905,7 +783,6 @@ self.new_child_handler('feats','Feats',dnd35feats,'book') self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree @@ -918,7 +795,6 @@ def get_design_panel(self,parent): return tabbed_panel(parent,self,1) - def get_use_panel(self,parent): return tabbed_panel(parent,self,2) @@ -933,8 +809,6 @@ self.frame = component.get('frame') self.myeditor = None - - def on_drop(self,evt): pass @@ -983,17 +857,12 @@ skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) - if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) - - def refresh_skills(self): #Adding this so when you update the grid the tree will reflect #The change. -mgt @@ -1009,19 +878,15 @@ skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) - if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) - else: - continue - + else: continue tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] stat = skill.get('stat') - #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 rank = int(skill.get('rank')) misc = int(skill.get('misc')) @@ -1031,18 +896,9 @@ def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) - #print "skill rc self",self #a 1.6004 - #print "skill rc tree",self.mytree_node #a 1.6004 - #print "skill rc item",item #a 1.6004 - if item == self.mytree_node: - return - # following line fails, - #dnd35_char_child.on_ldclick(self,evt) #d 1.6014 - # it's what it used to try to do. + if item == self.mytree_node: return ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. - skill = self.skills[name] - untr = skill.get('untrained') #a 1.6004 rank = skill.get('rank') #a 1.6004 if eval('%s == 0' % (untr)): #a 1.6004 @@ -1052,26 +908,19 @@ chat = self.chat #a 1.6004 chat.Post(txt,True,True) #a 1.6004 return #a 1.6004 - armor = '' acCp = '' if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. armorCheck = int(skill.get('armorcheck')) - #print "ac,armorCheck",ac,armorCheck if armorCheck == 1: acCp=ac armor = '(includes Armor Penalty of %s)' % (acCp) if item == self.mytree_node: dnd35_char_child.on_ldclick(self,evt) - #wnd = skill_grid(self.frame.note,self) - #wnd.title = "Skills" - #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s Skill Check: [1d20%s%s%s] %s' % ( name, mod1, mod, acCp, armor) @@ -1097,7 +946,6 @@ if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>" #a 1.6004 - #html_str += "<tr ALIGN='center' bgcolor='green'><td>" #d 1.6004 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" elif eval('%s == 1' % (untr)): #a 1.6004 html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" #a 1.6004 @@ -1105,16 +953,12 @@ else: html_str += "<tr ALIGN='center'><td>"+name+"</td><td>" html_str += stat+"</td><td>"+rank+"</td>" - else: - continue + else: continue stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 misc = n.get('misc') mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str() html_str += '</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" @@ -1133,34 +977,24 @@ self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler skills = handler.xml.findall('skill') - #xelf.stats = dnd_globals["stats"] #d 1.5002 - self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills - for i in range(len(skills)): - self.refresh_row(i) + for i in range(len(skills)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - #print value try: int(value) - if col == 2: - self.skills[row].set('rank',value) - elif col ==4: - self.skills[row].set('misc',value) + if col == 2: self.skills[row].set('rank',value) + elif col == 4: self.skills[row].set('misc',value) self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") - - #call refresh_skills + except: self.SetCellValue(row,col,"0") self.handler.refresh_skills() def refresh_row(self,rowi): @@ -1173,11 +1007,9 @@ self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('rank')) #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 - if self.root.abilities: #a 1.5002 sanity check. - stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 - else: #a 1.5002 + if self.root.abilities: stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 + else: stat_mod = -6 #a 1.5002 this can happen if code is changed so - #a 1.5002 that abilities are not defined prior invokation of init. print "Please advise dnd35 maintainer alert 1.5002 raised" self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 @@ -1192,17 +1024,12 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - - for r in range(self.GetNumberRows()): - self.refresh_row(r) - - + for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd35feats(skills_char_child): @@ -1219,16 +1046,13 @@ def get_design_panel(self,parent): setTitle="Feats - " + self.root.general.charName #a 1.5010 wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010 - #wnd = outline_panel(parent,self,feat_panel,"Feats") #d 1.5010 wnd.title = "Feats" #d 1.5010 - #wnd.title = "Feats - " + self.charName return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" n_list = self.xml.getchildren() - for n in n_list: - html_str += n.get('name')+ ", " + for n in n_list: html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -1236,12 +1060,9 @@ def __init__(self, parent, handler): self.hparent = handler #a 1.5002 allow ability to run up tree. - #a 1.5002 in this case, we need the functional parent, not the invoking parent. + self.root = getRoot(self) #a 1.5002 - #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 - #pname = handler.xml.set("name", tempTitle) #a 1.5010 pname = handler.xml.set("name", 'Feats') #d 1.5010 - wx.Panel.__init__(self, parent, -1) self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) @@ -1259,7 +1080,6 @@ self.SetAutoLayout(True) self.Fit() - #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) @@ -1275,13 +1095,11 @@ attr = wx.grid.GridCellAttr() attr.SetRenderer(wrap) self.grid.SetColAttr(2, attr) - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def refresh_row(self,i): feat = self.n_list[i] - name = feat.get('name') type = feat.get('type') desc = feat.get('desc') #m 1.6 correct typo @@ -1331,8 +1149,7 @@ (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) + for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd35combat(dnd35_char_child): """ Node handler for a dnd35 charactor @@ -1341,12 +1158,8 @@ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) - self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5012 - - - #mark3 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') @@ -1354,11 +1167,8 @@ self.new_child_handler('hp','Hit Points',dnd35hp,'gear') self.new_child_handler('attacks','Attacks',dnd35attacks,'spears') self.new_child_handler('ac','Armor',dnd35armor,'spears') - #print "combat",self.child_handlers #a (debug) 1.5002 - #wxMenuItem(self.tree.std_menu, dnd35_EXPORT, "Export...", "Export") self.myeditor = None - def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree @@ -1386,7 +1196,6 @@ self.frame = component.get('frame') self.myeditor = None - def on_drop(self,evt): pass @@ -1446,9 +1255,7 @@ class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - self.hparent = handler #a 1.5002 allow ability to run up tree. In this - #a 1.5002 case, we need the functional parent, not the invoking parent. - + self.hparent = handler pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml @@ -1465,16 +1272,13 @@ self.SetAutoLayout(True) self.Fit() - #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) def on_text(self,evt): id = evt.GetId() - if id == HP_CUR: - self.xml.set('current',evt.GetString()) - elif id == HP_MAX: - self.xml.set('max',evt.GetString()) + if id == HP_CUR: self.xml.set('current',evt.GetString()) + elif id == HP_MAX: self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1490,9 +1294,6 @@ self.root = getRoot(self) #a 1.5002 self.root.attacks = self #a 1.6009 so others can find me. self.mrFrame = [] #a 1.9001 - - #a 1.5012 start a1b - self.updateFootNotes = False self.updateFootNotes = False self.html_str = "<html><body>" @@ -1512,41 +1313,31 @@ """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""") self.temp_dom={} - #a 1.5012 end a1b - node_list = self.xml.findall('melee') self.melee = node_list[0] node_list = self.xml.findall('ranged') self.ranged = node_list[0] - self.refresh_weapons() # this causes self.weapons to be loaded. - - #a 1.5012 this whole if clause. + self.refresh_weapons() if self.updateFootNotes == True: self.updateFootNotes = False name = self.root.general.charName self.html_str += "</table>" self.html_str += "</body> </html> " masterFrame = self.root.frame - title = name+"'s weapons' update to have footnotes" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) fnFrame.panel.SetPage(self.html_str) fnFrame.Show() - #weaponsH = self.xml.findall('attacks') - #mark7 - #a 1.9001 this whole method def refreshMRdata(self): # refresh the data in the melee/ranged section # of the attack chart. # count backwards, maintains context despite "removes" for i in range(len(self.mrFrame)-1,-1,-1): #a 1.9001 x = self.mrFrame[i] - if x == None: - x.refreshMRdata() #a 1.9001 - else: - self.mrFrame.remove(x) + if x == None: x.refreshMRdata() #a 1.9001 + else: self.mrFrame.remove(x) def refresh_weapons(self): self.weapons = {} @@ -1558,8 +1349,6 @@ for n in node_list: name = n.get('name') fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when - #a 1.5012 confident all characters in the world have footnotes. - #if self.updateFootNotes: if fn == None:#a 1.5012 self.updateFootNotes=True self.updateFootN(n) #a 1.5012 @@ -1581,7 +1370,6 @@ fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': fnW = w.get('fn') - #print "weapon",nameF,"footnotes are updated to",fnW self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") n.set('fn',fnW) @@ -1608,7 +1396,6 @@ temp = self.ranged stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 - #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 base = int(temp.get('base')) base2 = int(temp.get('second')) base3 = int(temp.get('third')) @@ -1620,15 +1407,9 @@ def on_rclick(self,evt): item = self.tree.GetSelection() - name = self.tree.GetItemText(item) - if item == self.mytree_node: - #print "bail due to FUD" - return #a 1.6015 - #dnd35_char_child.on_ldclick(self,evt)#d 1.6015 - #self.frame.add_panel(self.get_design_panel(self.frame.note)) + if item == self.mytree_node: return else: - #print "entering attack phase" mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') @@ -1642,13 +1423,9 @@ tres="Melee" else: tres=result[1] - #print "print FootNotes,tres",footNotes,tres - if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... - #if self.weapons[name].get('range') == '0':#d 1.6001 - rangeOrMelee = 'm' #a 1.5008 code demote for next comment block - elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here - rangeOrMelee = 'r' #a 1.5008 - else:#a 1.6001 add this whole else clause. + if tres == 'Melee': rangeOrMelee = 'm' + elif tres == 'Ranged': rangeOrMelee = 'r' + else: print "warning: 1.6001 unable to interpret weapon category" print "treating weapon as Melee, please correct xml" print "weapon name:",name @@ -1660,15 +1437,7 @@ #a 1.6003 start code fix instance a result = split(dmg,"/",2) dmg = result[0] - #print "1.6003 check:dmg",dmg,";result",result - #o currently, only picking out dmg; rest are simply ignored. - #o May be usefull - #o later for two weapon attack correction. - #a 1.6003 end code fix instance a - monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002 - #print "monkLvl",monkLvl #a (debug) 1.5002 - # monkLvl = dnd_globals["class"]["lvl"] #d 1.5002 if find(dmg, "Monk Med") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' @@ -1677,18 +1446,12 @@ return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) - if lvl <= 3: #m 1.6022 reversed the order of checks. - dmg = dmg.replace("Monk Med", "1d6") - elif lvl <= 7: - dmg = dmg.replace("Monk Med", "1d8") - elif lvl <= 11: - dmg = dmg.replace("Monk Med", "1d10") - elif lvl <= 15: - dmg = dmg.replace("Monk Med", "2d6") - elif lvl <= 19: - dmg = dmg.replace("Monk Med", "2d8") - elif lvl <= 20: - dmg = dmg.replace("Monk Med", "2d10") + if lvl <= 3: dmg = dmg.replace("Monk Med", "1d6") + elif lvl <= 7: dmg = dmg.replace("Monk Med", "1d8") + elif lvl <= 11: dmg = dmg.replace("Monk Med", "1d10") + elif lvl <= 15: dmg = dmg.replace("Monk Med", "2d6") + elif lvl <= 19: dmg = dmg.replace("Monk Med", "2d8") + elif lvl <= 20: dmg = dmg.replace("Monk Med", "2d10") if find(dmg, "Monk Small") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' @@ -1697,18 +1460,12 @@ return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) - if lvl <= 3: #m 1.6022 reversed the order of the checks - dmg = dmg.replace("Monk Small", "1d4") - elif lvl <= 7: - dmg = dmg.replace("Monk Small", "1d6") - elif lvl <= 11: - dmg = dmg.replace("Monk Small", "1d8") - elif lvl <= 15: - dmg = dmg.replace("Monk Small", "1d10") - elif lvl <= 19: - dmg = dmg.replace("Monk Small", "2d6") - elif lvl <= 20: - dmg = dmg.replace("Monk Small", "2d8") + if lvl <= 3: dmg = dmg.replace("Monk Small", "1d4") + elif lvl <= 7: dmg = dmg.replace("Monk Small", "1d6") + elif lvl <= 11: dmg = dmg.replace("Monk Small", "1d8") + elif lvl <= 15: dmg = dmg.replace("Monk Small", "1d10") + elif lvl <= 19: dmg = dmg.replace("Monk Small", "2d6") + elif lvl <= 20: dmg = dmg.replace("Monk Small", "2d8") if find(dmg, "Monk Large") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' @@ -1717,45 +1474,24 @@ return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) - if lvl <= 3: #m 1.6022 reversed the order of the checks - dmg = dmg.replace("Monk Large", "1d8") - elif lvl <= 7: - dmg = dmg.replace("Monk Large", "2d6") - elif lvl <= 11: - dmg = dmg.replace("Monk Large", "2d8") - elif lvl <= 15: - dmg = dmg.replace("Monk Large", "3d6") - elif lvl <= 19: - dmg = dmg.replace("Monk Large", "3d8") - elif lvl <= 20: - dmg = dmg.replace("Monk Large", "4d8") + if lvl <= 3: dmg = dmg.replace("Monk Large", "1d8") + elif lvl <= 7: dmg = dmg.replace("Monk Large", "2d6") + elif lvl <= 11: dmg = dmg.replace("Monk Large", "2d8") + elif lvl <= 15: dmg = dmg.replace("Monk Large", "3d6") + elif lvl <= 19: dmg = dmg.replace("Monk Large", "3d8") + elif lvl <= 20: dmg = dmg.replace("Monk Large", "4d8") flurry = False - #print "adjusted weapon damage is:",dmg - #o 1.5007 str bow - #o 1.5011 start looking about here str dam bonus missed for thrown? - #o 1.5012 start looking about here str penalty missed for bow/sling? - #o 1.5013 off-hand attacks.? dam and all affects? str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13 if rangeOrMelee == 'r': #a 1.5008 #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013 #c 1.5007 ranged weapons normally get no str mod if find(footNotes,'b') > -1:#a 1.5012 if it's a bow - if str_mod >= 0: #a 1.5012 never a str bonus - str_mod = 0 #a 1.5012 penalty, - else: #a 1.5012 if appropriate - str_mod = 0 - # c 1.5007 (must adjust for str bows later and thown weapons) - #o 1.5007 include + for str bows - #o 1.5012 include any str penalty for bows/slings. - mod2 = "" #a 1.5007,11-13 - if str_mod >= 0: #1.6 tidy up code. - mod2 = "+" #1.6 tidy up code. + if str_mod >= 0: str_mod = 0 + else: str_mod = 0 + mod2 = "" + if str_mod >= 0: mod2 = "+" #1.6 tidy up code. aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod - - #if name == "Flurry of Blows(Monk Med)": #d 1.6012 - if find(name ,"Flurry of Blows") > -1: #a 1.6012 - flurry = True - + if find(name ,"Flurry of Blows") > -1: flurry = True (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(rangeOrMelee) #a 1.5008 name = name.replace('(Monk Med)', '') name = name.replace('(Monk Small)', '') @@ -1798,23 +1534,18 @@ self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) - if atks: - self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) + if atks: self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base2, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base3, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base4, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base5, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base6, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) - - def sendRoll(self, base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=False): if base != 0 or rollAnyWay: base = base + int(stat_mod) + misc + wepMod #m 1.5008 - if base >= 0: - mod1 = "+" - else: - mod1 = "" + if base >= 0: mod1 = "+" + else: mod1 = "" txt = ' %s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu) txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod) self.chat.ParsePost( txt, True, True ) @@ -1845,10 +1576,8 @@ n_list = self.xml.findall('weapon') for n in n_list: mod = n.get('mod') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > @@ -1865,7 +1594,6 @@ html_str += "<td>"+n.get('type')+"</td><td>" html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) - #a 1.5012 add next two lines to pretty print footnotes. html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>" html_str += '</table>' @@ -1875,11 +1603,8 @@ """grid for attacks""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') - self.hparent = handler #a 1.5002 allow ability to run up tree. - #a 1.5002 we need the functional parent, not the invoking parent. - + self.hparent = handler wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.root = getRoot(self) #a 1.9001 self.parent = parent self.handler = handler @@ -1888,16 +1613,12 @@ self.SetRowLabelSize(0) col_names = ['Type','base','base 2','base 3','base 4','base 5', 'base 6','abil','misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.SetCellValue(0,0,"Melee") self.SetCellValue(1,0,"Ranged") self.refresh_data() self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - #print "looking for containing frame" - - #a 1.9001 remainder of code in this method. climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': @@ -1915,23 +1636,15 @@ value = self.GetCellValue(row,col) try: int(value) - if col==1: - self.rows[row].set('base',value) - elif col==2: - self.rows[row].set('second',value) - elif col==3: - self.rows[row].set('third',value) - elif col==4: - self.rows[row].set('forth',value) - elif col==5: - self.rows[row].set('fifth',value) - elif col==6: - self.rows[row].set('sixth',value) - elif col==8: - self.rows[row].set('misc',value) + if col==1: self.rows[row].set('base',value) + elif col== 2: self.rows[row].set('second',value) + elif col== 3: self.rows[row].set('third',value) + elif col== 4: self.rows[row].set('forth',value) + elif col== 5: self.rows[row].set('fifth',value) + elif col== 6: self.rows[row].set('sixth',value) + elif col== 8: self.rows[row].set('misc',value) self.parent.refresh_data() - except: - self.SetCellValue(row,col,"0") + except: self.SetCellValue(row,col,"0") def refresh_data(self): @@ -1951,14 +1664,12 @@ self.SetReadOnly(0,9) self.SetReadOnly(1,9) - def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+1) self.SetColSize(0,col_w*2) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() @@ -1996,18 +1707,15 @@ self.n_list = n_list self.xml = handler.xml self.handler = handler - #trash=input("weapon panel init colnames") self.colAttr = ['name','damage','mod','critical','type','weight', 'range','size','Total','fn', 'comment'] #a 1.5012 col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight', 'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012 gridColCount=len(col_names)#a 1.5012 self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012 - #self.grid.CreateGrid(len(n_list),9,1) #d 1.5012 self.grid.SetRowLabelSize(0) - for i in range(gridColCount): #a 1.5012 - self.grid.SetColLabelValue(i,col_names[i]) + for i in range(gridColCount): self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None @@ -2015,21 +1723,15 @@ #mark4 #a 1.5012 add entire method. def on_gridRclick(self,evt): - #print "weapon_panel, on_rclick: self,evt",self,evt row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) - #print "wp, on rclick,grid row,col,value",row,col,value + if col == 9 and value != 'None': n = self.n_list[row] name = n.get('name') - #print "we want a panel!" handler = self.hparent - #print "handler:",handler - # A handler is a node, and nodes have a reference to - # the master frame masterFrame = handler.frame - #print "masterFrame:",masterFrame title = name+"'s Special Weapon Characteristics" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) @@ -2037,14 +1739,12 @@ tree = parse(dir_struct["dnd35"]+ "dnd35weapons.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('f') # the footnotes - #print "weapon_panel - on_rclick f_list",f_list#a 1.6 n = self.n_list[row] name = n.get('name') footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" - #print "rclick,name,fn",name,footnotes if footnotes == "": html_str += "<tr ALIGN='center'><td></td>" html_str += " <td>This weapon has no footnotes</td></tr>" @@ -2063,15 +1763,12 @@ html_str += "</table>" html_str += "</body> </html> " - - #print html_str fnFrame.panel.SetPage(html_str) fnFrame.Show() return pass - def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() @@ -2088,7 +1785,6 @@ def refresh_row(self,i): n = self.n_list[i] fn = n.get('fn') - #print "fn=",fn name = n.get('name') mod = n.get('mod') ran = n.get('range') @@ -2104,15 +1800,10 @@ self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 - #fn=safeGetAttr(n,'fn','None') #a (debug) 1.5012 - #print "fn ",fn,"<" #a (debug) 1.5012 - #o 1.5012 original damage vs what someone has changed it to. - self.grid.SetReadOnly(i,8) def on_remove(self,evt): #o 1.6011 correcting wrongful deletion rows = self.grid.GetNumberRows() - #for i in range(rows): #d 1.6011 do it backwards, for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) @@ -2126,18 +1817,13 @@ self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('weapon') opts = [] - #print "weapon_panel - on_add f_list",f_list#a 1.6 - for f in f_list: - opts.append(f.get('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - #print f_list[i] # DOM Element: weapon. new_node = self.xml.append(f_list[i]) - #print self.grid.AppendRows # a bound method of wxGrid self.grid.AppendRows(1) self.n_list = self.xml.findall('weapon') - #print "self.n_list",self.n_list # list of DOM weapons self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() @@ -2151,22 +1837,17 @@ cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) + for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): - - for i in range(len(self.n_list)): - self.refresh_row(i) + for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 - wx.Panel.__init__(self, parent, -1) - self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) @@ -2174,13 +1855,11 @@ self.sizer.Add(self.w_panel, 2, wx.EXPAND) self.Bind(wx.EVT_SIZE, self.on_size) - def on_size(self,event): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) def refresh_data(self): - self.w_panel.refresh_data() self.a_grid.refresh_data() @@ -2211,10 +1890,8 @@ #m 1.5009 change to hardcode dex, was incorrect gv "stat" dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex max_dex = self.get_max_dex() - if dex_mod < max_dex: - ac_total += dex_mod - else: - ac_total += max_dex + if dex_mod < max_dex: ac_total += dex_mod + else: ac_total += max_dex return ac_total def get_max_dex(self): @@ -2222,15 +1899,13 @@ dex = 10 for a in armor_list: temp = int(a.get("maxdex")) - if temp < dex: - dex = temp + if temp < dex: dex = temp return dex def get_total(self,attr): armor_list = self.xml.findall('armor') total = 0 - for a in armor_list: - total += int(a.get(attr)) + for a in armor_list: total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -2278,9 +1953,7 @@ class ac_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Armor') - self.hparent = handler #a 1.5002 allow ability to run up tree. - #a 1.5002 we need the functional parent, not the invoking parent. - + self.hparent = handler wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) @@ -2298,7 +1971,6 @@ self.SetAutoLayout(True) self.Fit() - #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) @@ -2308,12 +1980,10 @@ col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) - for i in range(len(col_names)): - self.grid.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty', 'spellfailure','weight','speed','type'] - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None @@ -2325,16 +1995,12 @@ try: int(value) self.n_list[row].set(self.atts[col],value) - except: - self.grid.SetCellValue(row,col,"0") - else: - self.n_list[row].set(self.atts[col],value) + except: self.grid.SetCellValue(row,col,"0") + else: self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] - - for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.get(self.atts[y])) + for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() @@ -2349,8 +2015,7 @@ self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('armor') opts = [] - for f in f_list: - opts.append(f.get('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() @@ -2367,5 +2032,4 @@ cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) + for i in range(1,cols): self.grid.SetColSize(i,col_w)