Mercurial > traipse_dev
view orpg/gametree/nodehandlers/dnd35.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 2fa8bd6785a5 |
children | 06f10429eedc |
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#from orpg.tools.orpg_settings import settings #Settings used? #import orpg.minidom from core import * from containers import * from string import * #a 1.6003 from inspect import * #a 1.9001 from orpg.dirpath import dir_struct from xml.etree.ElementTree import parse dnd35_EXPORT = wx.NewId() ############Global Stuff############## HP_CUR = wx.NewId() HP_MAX = wx.NewId() def getRoot (node): # a 1.5002 this whole function is new. root = None target = node while target != None: root = target target = target.hparent return root #a 1.6 convinience function added safeGetAttr def safeGetAttr(node, label, defRetV=None): cna=node.attrib for key in cna: if key == label: return cna[key] #retV=node.get(lable) # get does not distingish between # the attribute not being present vs it having a value of "" # This is bad for this routine, thus not used. return defRetV #a 1.6... safeGetAttr end. ########End of My global Stuff######## ########Start of Main Node Handlers####### class dnd35char_handler(container_handler): """ Node handler for a dnd35 charactor <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.Version = "v1.000" #a 1.6000 general documentation, usage. print "dnd35char_handler - version:",self.Version #m 1.6000 self.hparent = None #a 1.5002 allow ability to run up tree, this is the self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('general','GeneralInformation',dnd35general,'gear') self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money') self.new_child_handler('character','ClassesAndStats',dnd35classnstats,'knight') self.new_child_handler('snf','SkillsAndFeats',dnd35skillsnfeats,'book') self.new_child_handler('combat','Combat',dnd35combat,'spears') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) def tohtml(self): html_str = "<table><tr><td colspan=2 >" html_str += self.general.tohtml()+"</td></tr>" html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml() html_str += "<P>" + self.saves.tohtml() html_str += "<P>" + self.attacks.tohtml() html_str += "<P>" + self.ac.tohtml() html_str += "<P>" + self.feats.tohtml() html_str += "<P>" + self.inventory.tohtml() +"</td>" html_str += "<td width='50%' valign=top >"+self.classes.tohtml() html_str += "<P>" + self.hp.tohtml() html_str += "<P>" + self.skills.tohtml() +"</td>" #a block for 1.6009 end html_str += "</tr></table>" return html_str def about(self): html_str = "<img src='" + dir_struct["icon"] html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool " html_str += self.Version+"</b>" #m 1.6000 was hard coded. html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com" return html_str ########Core Handlers are done now############ ########Onto the Sub Nodes######## ##Primary Sub Node## class outline_panel(wx.Panel): def __init__(self, parent, handler, wnd, txt,): self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) self.panel = wnd(self,handler) self.sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,txt), wx.VERTICAL) self.sizer.Add(self.panel, 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() class dnd35_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd35general(dnd35_char_child): """ Node Handler for general information. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.general = self #a 1.5002 self.charName = self.get_char_name() # a 1.5002 make getting name easier. def get_design_panel(self,parent): wnd = outline_panel(parent,self,gen_grid,"General Information") wnd.title = "General Info" return wnd def tohtml(self): n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: html_str += "<B>"+n.tag.capitalize() +":</B> " html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) #o 1.5002 self.char_hander = parent in this case. self.charName = name #a 1.5002 make getting name easier. def get_char_name( self ): node = self.xml.findall( 'name' )[0] return node.text class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'General') self.hparent = handler #a 1.5002 allow ability to run up tree, needed # a 1.5002 parent is functional parent, not invoking parent. wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) t_node = self.n_list[row] t_node.text = value if row==0: self.handler.on_name_change(value) #self.AutoSizeColumn(1) def refresh_row(self, rowi): self.SetCellValue(rowi, 0, self.n_list[rowi].tag) self.SetReadOnly(rowi, 0) self.SetCellValue(rowi, 1, self.n_list[rowi].text) self.AutoSizeColumn(1) class dnd35inventory(dnd35_char_child): """ Node Handler for general information. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.6009 self.root.inventory = self #a 1.6009 def get_design_panel(self,parent): wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory") wnd.title = "Inventory" return wnd def tohtml(self): n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" for n in n_list: html_str += "<B>"+n.tag.capitalize() +":</B> " html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class inventory_pane(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) self.n_list = handler.xml.getchildren() self.autosize = False self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL) self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.grid.CreateGrid(len(self.n_list)-3,2) self.grid.SetRowLabelSize(0) self.grid.SetColLabelSize(0) for i in xrange(len(self.n_list)): self.refresh_row(i) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.grid, 1, wx.EXPAND) sizer1.Add(self.lang, 1, wx.EXPAND) self.sizer.Add(sizer1, 0, wx.EXPAND) sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(self.gear, 1, wx.EXPAND) sizer2.Add(self.magic, 1, wx.EXPAND) self.sizer.Add(sizer2, 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) def fillTextNode(self, name, value): if name == 'Languages': self.lang.SetValue(value) elif name == 'Gear': self.gear.SetValue(value) elif name == 'Magic': self.magic.SetValue(value) def onTextNodeChange(self, event): id = event.GetId() if id == self.gear.GetId(): nodeName = 'Gear' value = self.gear.GetValue() elif id == self.magic.GetId(): nodeName = 'Magic' value = self.magic.GetValue() elif id == self.lang.GetId(): nodeName = 'Languages' value = self.lang.GetValue() for node in self.n_list: if node._get_tagName() == nodeName: node.text = value def saveMoney(self, row, col): value = self.grid.GetCellValue(row, col) self.n_list[row].text = value def on_cell_change(self, evt): row = evt.GetRow() col = evt.GetCol() self.grid.AutoSizeColumn(col) wx.CallAfter(self.saveMoney, row, col) def refresh_row(self, row): tagname = self.n_list[row].tag value = self.n_list[row].text if tagname == 'Gear': self.fillTextNode(tagname, value) elif tagname == 'Magic': self.fillTextNode(tagname, value) elif tagname == 'Languages': self.fillTextNode(tagname, value) else: self.grid.SetCellValue(row, 0, tagname) self.grid.SetReadOnly(row, 0) self.grid.SetCellValue(row, 1, value) self.grid.AutoSize() class dnd35classnstats(dnd35_char_child): """ Node handler for a dnd35 charactor <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent #a 1.5002 allow ability to run up tree. dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear') self.new_child_handler('classes','Classes',dnd35classes,'knight') self.new_child_handler('saves','Saves',dnd35saves,'skull') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class class_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd35ability(class_char_child): """ Node Handler for ability. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 get top of our local function tree. self.root.abilities = self #a 1.5002 let other classes find me. self.abilities = {} node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons for n in node_list: name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) #print "dnd35ability - init self.abilities",self.abilities #a (debug) 1.5002 def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) #if item == self.mytree_node: #d 1.6016 # dnd35_char_child.on_ldclick( self, evt ) #d 1.6016 if not item == self.mytree_node: #a 1.6016 #else: #d 1.6016 mod = self.get_mod( name ) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) def get_mod(self,abbr): score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 mod = int(mod) return mod def set_score(self,abbr,score): if score >= 0: self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") wnd.title = "Abilities (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" node_list = self.xml.findall('stat') for n in node_list: name = n.get('name') abbr = n.get('abbr') base = n.get('base') mod = str(self.get_mod(abbr)) if int(mod) >= 0: #m 1.6013 added "int(" and ")" mod1 = "+" else: mod1 = "" html_str = (html_str + "<tr ALIGN='center'><td>"+ name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)) html_str = html_str + "</table>" return html_str class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Stats') self.hparent = handler #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 in this case, we need the functional parent, not the invoking parent. wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) #print value try: int(value) self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() #mark5 def refresh_row(self,rowi): s = self.stats[rowi] name = s.get('name') abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause #print getmembers(self.root.saves.saveGrid) #self.root.saves.saveGrid.refresh_data() #a 1.6018 #print "skipping saving throw update, put back in later" self.root.saves.refresh_data() #a 1.9002 self.root.attacks.refreshMRdata() #a 1.9001 ` def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()-1): self.refresh_row(r) class dnd35classes(class_char_child): """ Node Handler for classes. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) self.root.classes = self #a 1.5002 in this case, we need the functional parent, not the invoking parent. def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") wnd.title = "Classes" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" n_list = self.xml.getchildren() for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): node_list = self.xml.findall('class') # print "eclasses - get_char_lvl node_list",node_list tot = 0 #a 1.5009 actually, slipping in a quick enhancement ;-) for n in node_list: lvl = n.get('level') #o 1.5009 not sure of the value of this tot += int(lvl) #a 1.5009 type = n.get('name') #o 1.5009 not sure of the value of this #print type,lvl #a (debug) 1.5009 if attr == "level": return lvl #o 1.5009 this returns the level of someone's first class. ??? elif attr == "class": return type #o 1.5009 this returns one of the char's classes. ??? if attr == "lvl": #a 1.5009 this has value, adding this. return tot #a 1.5009 return character's "overall" level. def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl #a 1.5009 this function is new. node_list = self.xml.findall('class') #print "eclasses - get_class_lvl node_list",node_list for n in node_list: lvl = n.get('level') type = n.get('name') if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Class"), 0, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Class"), 0, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") self.grid.SetColLabelValue(2,"Refrence") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) try: int(value) self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] name = n.get('name') level = n.get('level') book = n.get('book') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) self.grid.SetCellValue(i,2,book) self.grid.SetReadOnly(i,0) self.grid.AutoSizeColumn(0) self.grid.AutoSizeColumn(1) self.grid.AutoSizeColumn(2) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd35"]+"dnd35classes.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('class') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd35saves(class_char_child): """ Node Handler for saves. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. #self.saveGrid = None #a 1.6018 d 1.9002 self.saveGridFrame = [] #a 1.9002 handle list, check frame for close. tree = self.tree icons = self.tree.icons self.root = getRoot(self) #a 1.5002 self.root.saves = self #a 1.6009 node_list = self.xml.findall('save') self.saves={} for n in node_list: name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) #a 1.9002 this whole method def refresh_data(self): # refresh the data in the melee/ranged section # of the attack chart. # count backwards, maintains context despite "removes" for i in range(len(self.saveGridFrame)-1,-1,-1): x = self.saveGridFrame[i] if x == None: x.refresh_data() else: self.saveGridFrame.remove(x) def get_mod(self,name): save = self.saves[name] stat = save.get('stat') #print "dnd35saves, get_mod: self,root",self,self.root #a (debug) 1.5002 #print "and abilities",self.root.abilities #a (debug) 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 base = int(save.get('base')) miscmod = int(save.get('miscmod')) magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: pass #a 1.5003 syntatic place holder return #a 1.5003 #print "failure mode!" #dnd35_char_child.on_ldclick(self,evt) #d 1.5003 this busted #wnd = save_grid(self.frame.note,self) #wnd.title = "Saves" #self.frame.add_panel(wnd) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,save_grid,"Saves") wnd.title = "Saves" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" node_list = self.xml.findall('save') for n in node_list: name = n.get('name') stat = n.get('stat') base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 mag = n.get('magmod') misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" #m 1.5009 next line. added str() around stat_mod html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str #mark6 class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Saves') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #self.hparent.saveGrid = self #a 1.6018 d 1.9001 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler saves = handler.xml.findall('save') self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 for i in range(len(saves)): self.refresh_row(i) #a 1.9002 remainder of code in this method. climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': climber = climber.parent nameNode = climber.GetClassName() masterFrame=climber masterFrame.refresh_data=self.refresh_data #print getmembers(masterFrame) handler.saveGridFrame.append(masterFrame) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.saves[row].set('base',value) elif col ==4: self.saves[row].set('magmod',value) elif col ==5: # 1.5001 self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('magmod')) self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd35skillsnfeats(dnd35_char_child): """ Node handler for a dnd35 charactor <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.6009 node_handler.__init__(self,xml_dom,tree_node) dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('skills','Skills',dnd35skill,'book') self.new_child_handler('feats','Feats',dnd35feats,'book') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class skills_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd35skill(skills_char_child): """ Node Handler for skill. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): self.hparent = parent #a 1.5002 allow ability to run up tree. #a 1.5002 Need the functional parent, not the invoking parent. self.root = getRoot(self) #a 1.5002 self.root.skills = self #a 1.6009 skills_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons node_list = self.xml.findall('skill') self.skills={} #Adding code to not display skills you can not use -mgt for n in node_list: name = n.get('name') self.skills[name] = n skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) else: continue tree.SetPyData(new_tree_node,self) def refresh_skills(self): #Adding this so when you update the grid the tree will reflect #The change. -mgt tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('skill') self.skills={} for n in node_list: name = n.get('name') self.skills[name] = n skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) else: continue tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] stat = skill.get('stat') #stat_mod = int(dnd_globals["stats"][stat]) #d 1.5002 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 rank = int(skill.get('rank')) misc = int(skill.get('misc')) total = stat_mod + rank + misc return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) #print "skill rc self",self #a 1.6004 #print "skill rc tree",self.mytree_node #a 1.6004 #print "skill rc item",item #a 1.6004 if item == self.mytree_node: return # following line fails, #dnd35_char_child.on_ldclick(self,evt) #d 1.6014 # it's what it used to try to do. ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix. skill = self.skills[name] untr = skill.get('untrained') #a 1.6004 rank = skill.get('rank') #a 1.6004 if eval('%s == 0' % (untr)): #a 1.6004 if eval('%s == 0' % (rank)): #a 1.6004 res = 'You fumble around, accomplishing nothing' #a 1.6004 txt = '%s Skill Check: %s' % (name, res) #a 1.6004 chat = self.chat #a 1.6004 chat.Post(txt,True,True) #a 1.6004 return #a 1.6004 armor = '' acCp = '' if ac < 0: #acCp >= 1 #m 1.5004 this is stored as negatives. armorCheck = int(skill.get('armorcheck')) #print "ac,armorCheck",ac,armorCheck if armorCheck == 1: acCp=ac armor = '(includes Armor Penalty of %s)' % (acCp) if item == self.mytree_node: dnd35_char_child.on_ldclick(self,evt) #wnd = skill_grid(self.frame.note,self) #wnd.title = "Skills" #self.frame.add_panel(wnd) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s Skill Check: [1d20%s%s%s] %s' % ( name, mod1, mod, acCp, armor) chat.ParsePost(txt,True,True) def get_design_panel(self,parent): wnd = outline_panel(parent,self,skill_grid,"Skills") wnd.title = "Skills (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" node_list = self.xml.findall('skill') for n in node_list: name = n.get('name') stat = n.get('stat') rank = n.get('rank') untr = n.get('untrained') #a 1.6004 #Filter unsuable skills out of pretty print -mgt if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>" #a 1.6004 #html_str += "<tr ALIGN='center' bgcolor='green'><td>" #d 1.6004 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" elif eval('%s == 1' % (untr)): #a 1.6004 html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" #a 1.6004 html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" #a 1.6004 else: html_str += "<tr ALIGN='center'><td>"+name+"</td><td>" html_str += stat+"</td><td>"+rank+"</td>" else: continue stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #stat_mod = str(dnd_globals["stats"][stat]) #d 1.5002 misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str() html_str += '</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): self.hparent = handler #a 1.5002 need function parent, not invoker self.root = getRoot(self) #a 1.5002 pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler skills = handler.xml.findall('skill') #xelf.stats = dnd_globals["stats"] #d 1.5002 self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills for i in range(len(skills)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) #print value try: int(value) if col == 2: self.skills[row].set('rank',value) elif col ==4: self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") #call refresh_skills self.handler.refresh_skills() def refresh_row(self,rowi): s = self.skills[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('rank')) #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat])) #d 1.5002 if self.root.abilities: #a 1.5002 sanity check. stat_mod=self.root.abilities.get_mod(stat) #a 1.5002 else: #a 1.5002 stat_mod = -6 #a 1.5002 this can happen if code is changed so #a 1.5002 that abilities are not defined prior invokation of init. print "Please advise dnd35 maintainer alert 1.5002 raised" self.SetCellValue(rowi,3,str(stat_mod)) #a 1.5002 self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd35feats(skills_char_child): """ Node Handler for classes. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): skills_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.feats = self #a 1.6009 def get_design_panel(self,parent): setTitle="Feats - " + self.root.general.charName #a 1.5010 wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010 #wnd = outline_panel(parent,self,feat_panel,"Feats") #d 1.5010 wnd.title = "Feats" #d 1.5010 #wnd.title = "Feats - " + self.charName return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" n_list = self.xml.getchildren() for n in n_list: html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class feat_panel(wx.Panel): def __init__(self, parent, handler): self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 in this case, we need the functional parent, not the invoking parent. self.root = getRoot(self) #a 1.5002 #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010 #pname = handler.xml.set("name", tempTitle) #a 1.5010 pname = handler.xml.set("name", 'Feats') #d 1.5010 wx.Panel.__init__(self, parent, -1) self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") self.grid.SetColLabelValue(1,"Reference") self.grid.SetColLabelValue(2,"Description") #m 1.6 typo correction. wrap = wx.grid.GridCellAutoWrapStringRenderer() attr = wx.grid.GridCellAttr() attr.SetRenderer(wrap) self.grid.SetColAttr(2, attr) for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def refresh_row(self,i): feat = self.n_list[i] name = feat.get('name') type = feat.get('type') desc = feat.get('desc') #m 1.6 correct typo self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) self.grid.SetReadOnly(i,1) self.grid.SetCellValue(i,2,desc) #m 1.6 correct typo self.grid.SetReadOnly(i,2) self.grid.AutoSizeColumn(0) self.grid.AutoSizeColumn(1) self.grid.AutoSizeColumn(2, False) self.grid.AutoSizeRow(i) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd35"]+"dnd35feats.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('feat') opts = [] for f in f_list: opts.append(f.get('name') + " - [" + f.get('type') + "] - " + f.get('desc')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) f_list=0; opts=0 dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd35combat(dnd35_char_child): """ Node handler for a dnd35 charactor <nodehandler name='?' module='dnd35' class='dnd35char_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5012 #mark3 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('hp','Hit Points',dnd35hp,'gear') self.new_child_handler('attacks','Attacks',dnd35attacks,'spears') self.new_child_handler('ac','Armor',dnd35armor,'spears') #print "combat",self.child_handlers #a (debug) 1.5002 #wxMenuItem(self.tree.std_menu, dnd35_EXPORT, "Export...", "Export") self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class combat_char_child(node_handler): """ Node Handler for combat. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd35hp(combat_char_child): """ Node Handler for hit points. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.6009 self.root.hp = self #a 1.6009 def get_design_panel(self,parent): wnd = outline_panel(parent,self,hp_panel,"Hit Points") wnd.title = "Hit Points" return wnd def on_rclick( self, evt ): chp = self.xml.get('current') mhp = self.xml.get('max') txt = '((HP: %s / %s))' % ( chp, mhp ) self.chat.ParsePost( txt, True, True ) def tohtml(self): html_str = "<table width=100% border=1 >" html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th>" html_str += "<td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th>" html_str += "<td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.hparent = handler #a 1.5002 allow ability to run up tree. In this #a 1.5002 case, we need the functional parent, not the invoking parent. pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) def on_text(self,evt): id = evt.GetId() if id == HP_CUR: self.xml.set('current',evt.GetString()) elif id == HP_MAX: self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) class dnd35attacks(combat_char_child): """ Node Handler for attacks. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.attacks = self #a 1.6009 so others can find me. self.mrFrame = [] #a 1.9001 #a 1.5012 start a1b self.updateFootNotes = False self.updateFootNotes = False self.html_str = "<html><body>" self.html_str += ("<br /> This character has weapons with no "+ "footnotes. This program will "+ "add footnotes to the weapons which have names that still match "+ "the orginal names. If you have changed the weapon name, you "+ "will see some weapons with a footnote of 'X', you will have "+ "to either delete and re-add the weapon, or research "+ "and add the correct footnotes for the weapon.\n"+ "<br /> Please be aware, that only the bow/sling footnote is "+ "being used to affect changes to rolls; implemenation of other "+ "footnotes to automaticly adjust rolls will be completed as "+ "soon as time allows." + "<br /><br />Update to character:"+self.root.general.charName+ "<br /><br />"+ """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""") self.temp_dom={} #a 1.5012 end a1b node_list = self.xml.findall('melee') self.melee = node_list[0] node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() # this causes self.weapons to be loaded. #a 1.5012 this whole if clause. if self.updateFootNotes == True: self.updateFootNotes = False name = self.root.general.charName self.html_str += "</table>" self.html_str += "</body> </html> " masterFrame = self.root.frame title = name+"'s weapons' update to have footnotes" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) fnFrame.panel.SetPage(self.html_str) fnFrame.Show() #weaponsH = self.xml.findall('attacks') #mark7 #a 1.9001 this whole method def refreshMRdata(self): # refresh the data in the melee/ranged section # of the attack chart. # count backwards, maintains context despite "removes" for i in range(len(self.mrFrame)-1,-1,-1): #a 1.9001 x = self.mrFrame[i] if x == None: x.refreshMRdata() #a 1.9001 else: self.mrFrame.remove(x) def refresh_weapons(self): self.weapons = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('weapon') for n in node_list: name = n.get('name') fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when #a 1.5012 confident all characters in the world have footnotes. #if self.updateFootNotes: if fn == None:#a 1.5012 self.updateFootNotes=True self.updateFootN(n) #a 1.5012 new_tree_node = tree.AppendItem( self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n def updateFootN(self,n):#a 1.5012 this whole function if not self.temp_dom: tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml") self.temp_dom = tree.getroot() nameF = n.get('name') w_list = self.temp_dom.findall('weapon') found = False for w in w_list: if nameF == w.get('name'): found = True fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': fnW = w.get('fn') #print "weapon",nameF,"footnotes are updated to",fnW self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") n.set('fn',fnW) break if not found: self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ "Weapon, research "+ "and update manually; setting footnote to indicate custom</td>"+ "<td>"+'X'+"</td></tr>\n") n.set('fn','X') def get_mod(self,type='m'): (base, base2, base3, base4, base5, base6, stat_mod, misc) \ = self.get_attack_data(type) return int(base + misc + int(stat_mod)) def get_attack_data(self,type='m'): if type=='m' or type=='0': stat = 'Str' #m was dnd_globals["stats"]['Str'] 1.5002 temp = self.melee else: stat = 'Dex' #m was dnd_globals["stats"]['Dex'] 1.5002 temp = self.ranged stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) #a 1.5002 #print "Big test - stat_mod",stat_mod #a (debug) 1.6000 base = int(temp.get('base')) base2 = int(temp.get('second')) base3 = int(temp.get('third')) base4 = int(temp.get('forth')) base5 = int(temp.get('fifth')) base6 = int(temp.get('sixth')) misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: #print "bail due to FUD" return #a 1.6015 #dnd35_char_child.on_ldclick(self,evt)#d 1.6015 #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: #print "entering attack phase" mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') cat = self.weapons[name].get('category') #a1.6001 result = split(cat,"-",2) #a 1.6001 if len(result) < 2: #a 1.6021 this if & else print "warning: 1.6002 unable to interpret weapon category" print "format 'type weapon-[Range|Melee]', probably missing" print "the hyphen. Assuming Melee" print "weapon name: ",name tres="Melee" else: tres=result[1] #print "print FootNotes,tres",footNotes,tres if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... #if self.weapons[name].get('range') == '0':#d 1.6001 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here rangeOrMelee = 'r' #a 1.5008 else:#a 1.6001 add this whole else clause. print "warning: 1.6001 unable to interpret weapon category" print "treating weapon as Melee, please correct xml" print "weapon name:",name rangeOrMelee ='m' mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 chat = self.chat dmg = self.weapons[name].get('damage') #a 1.6003 start code fix instance a result = split(dmg,"/",2) dmg = result[0] #print "1.6003 check:dmg",dmg,";result",result #o currently, only picking out dmg; rest are simply ignored. #o May be usefull #o later for two weapon attack correction. #a 1.6003 end code fix instance a monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002 #print "monkLvl",monkLvl #a (debug) 1.5002 # monkLvl = dnd_globals["class"]["lvl"] #d 1.5002 if find(dmg, "Monk Med") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) #a 1.5009 return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) if lvl <= 3: #m 1.6022 reversed the order of checks. dmg = dmg.replace("Monk Med", "1d6") elif lvl <= 7: dmg = dmg.replace("Monk Med", "1d8") elif lvl <= 11: dmg = dmg.replace("Monk Med", "1d10") elif lvl <= 15: dmg = dmg.replace("Monk Med", "2d6") elif lvl <= 19: dmg = dmg.replace("Monk Med", "2d8") elif lvl <= 20: dmg = dmg.replace("Monk Med", "2d10") if find(dmg, "Monk Small") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) #a 1.5009 return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) if lvl <= 3: #m 1.6022 reversed the order of the checks dmg = dmg.replace("Monk Small", "1d4") elif lvl <= 7: dmg = dmg.replace("Monk Small", "1d6") elif lvl <= 11: dmg = dmg.replace("Monk Small", "1d8") elif lvl <= 15: dmg = dmg.replace("Monk Small", "1d10") elif lvl <= 19: dmg = dmg.replace("Monk Small", "2d6") elif lvl <= 20: dmg = dmg.replace("Monk Small", "2d8") if find(dmg, "Monk Large") > -1: if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) #a 1.5009 return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) if lvl <= 3: #m 1.6022 reversed the order of the checks dmg = dmg.replace("Monk Large", "1d8") elif lvl <= 7: dmg = dmg.replace("Monk Large", "2d6") elif lvl <= 11: dmg = dmg.replace("Monk Large", "2d8") elif lvl <= 15: dmg = dmg.replace("Monk Large", "3d6") elif lvl <= 19: dmg = dmg.replace("Monk Large", "3d8") elif lvl <= 20: dmg = dmg.replace("Monk Large", "4d8") flurry = False #print "adjusted weapon damage is:",dmg #o 1.5007 str bow #o 1.5011 start looking about here str dam bonus missed for thrown? #o 1.5012 start looking about here str penalty missed for bow/sling? #o 1.5013 off-hand attacks.? dam and all affects? str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13 if rangeOrMelee == 'r': #a 1.5008 #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013 #c 1.5007 ranged weapons normally get no str mod if find(footNotes,'b') > -1:#a 1.5012 if it's a bow if str_mod >= 0: #a 1.5012 never a str bonus str_mod = 0 #a 1.5012 penalty, else: #a 1.5012 if appropriate str_mod = 0 # c 1.5007 (must adjust for str bows later and thown weapons) #o 1.5007 include + for str bows #o 1.5012 include any str penalty for bows/slings. mod2 = "" #a 1.5007,11-13 if str_mod >= 0: #1.6 tidy up code. mod2 = "+" #1.6 tidy up code. aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod #if name == "Flurry of Blows(Monk Med)": #d 1.6012 if find(name ,"Flurry of Blows") > -1: #a 1.6012 flurry = True (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(rangeOrMelee) #a 1.5008 name = name.replace('(Monk Med)', '') name = name.replace('(Monk Small)', '') if not flurry: if name == 'Shuriken': for n in xrange(3): self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) else: self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod) else: if monkLvl == None: txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) #a 1.5009 return else: lvl = int(monkLvl) if lvl <= 4: flu = '-2' atks = False elif lvl <= 8: flu = '-1' atks = False elif lvl <= 10: flu = '' atks = False elif lvl <= 20: flu = '' atks = True self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) if atks: self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True) self.sendRoll(base2, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base3, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base4, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base5, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) self.sendRoll(base6, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod) def sendRoll(self, base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=False): if base != 0 or rollAnyWay: base = base + int(stat_mod) + misc + wepMod #m 1.5008 if base >= 0: mod1 = "+" else: mod1 = "" txt = ' %s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu) txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod) self.chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,attack_panel,"Attacks") wnd.title = "Attacks" return wnd def tohtml(self): melee = self.get_attack_data('m') ranged = self.get_attack_data('r') html_str = ("""<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"""+ "<th>Attack</th><th>Total</th><th >Base</th>"+ "<th>Abil</th><th>Misc</th></tr>") html_str += "<tr ALIGN='center' ><th >Melee:</th>" html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>" html_str += "<td>"+str(melee[0])+"</td>" html_str += "<td>"+str(melee[1])+"</td>" html_str += "<td>"+str(melee[2])+"</td></tr>" html_str += "<tr ALIGN='center' ><th >Ranged:</th>" html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>" html_str += "<td>"+str(ranged[0])+"</td>" html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" n_list = self.xml.findall('weapon') for n in n_list: mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=2>" html_str += n.get('name')+"</td><td>"+total+"</td>" html_str += "<td>"+n.get('damage')+"</td><td>" html_str += n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" html_str += n.get('weight')+"</td>" html_str += "<td>"+n.get('type')+"</td><td>" html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) #a 1.5012 add next two lines to pretty print footnotes. html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>" html_str += '</table>' return html_str class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.root = getRoot(self) #a 1.9001 self.parent = parent self.handler = handler self.rows = (self.handler.melee,self.handler.ranged) self.CreateGrid(2,10) self.SetRowLabelSize(0) col_names = ['Type','base','base 2','base 3','base 4','base 5', 'base 6','abil','misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.SetCellValue(0,0,"Melee") self.SetCellValue(1,0,"Ranged") self.refresh_data() self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) #print "looking for containing frame" #a 1.9001 remainder of code in this method. climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': climber = climber.parent nameNode = climber.GetClassName() masterFrame=climber masterFrame.refreshMRdata=self.refresh_data handler.mrFrame.append(masterFrame) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col==1: self.rows[row].set('base',value) elif col==2: self.rows[row].set('second',value) elif col==3: self.rows[row].set('third',value) elif col==4: self.rows[row].set('forth',value) elif col==5: self.rows[row].set('fifth',value) elif col==6: self.rows[row].set('sixth',value) elif col==8: self.rows[row].set('misc',value) self.parent.refresh_data() except: self.SetCellValue(row,col,"0") def refresh_data(self): melee = self.handler.get_attack_data('m') ranged = self.handler.get_attack_data('r') tmelee = int(melee[0]) + int(melee[6]) + int(melee[7]) tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7]) for i in range(0,8): #a 1.5005 self.SetCellValue(0,i+1,str(melee[i])) self.SetCellValue(1,i+1,str(ranged[i])) self.SetCellValue(0,9,str(tmelee)) self.SetCellValue(1,9,str(tranged)) self.SetReadOnly(0,0) self.SetReadOnly(1,0) self.SetReadOnly(0,7) self.SetReadOnly(1,7) self.SetReadOnly(0,9) self.SetReadOnly(1,9) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+1) self.SetColSize(0,col_w*2) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class weapon_panel(wx.Panel): def __init__(self, parent, handler): self.hparent = handler #a 1.5012 self.root = getRoot(self) pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND) sizer2.Add(wx.Size(10,10)) sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND) sizer.Add(sizer2, 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012 self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.sizer2 = sizer2 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 n_list = handler.xml.findall('weapon') self.n_list = n_list self.xml = handler.xml self.handler = handler #trash=input("weapon panel init colnames") self.colAttr = ['name','damage','mod','critical','type','weight', 'range','size','Total','fn', 'comment'] #a 1.5012 col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight', 'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012 gridColCount=len(col_names)#a 1.5012 self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012 #self.grid.CreateGrid(len(n_list),9,1) #d 1.5012 self.grid.SetRowLabelSize(0) for i in range(gridColCount): #a 1.5012 self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None #mark4 #a 1.5012 add entire method. def on_gridRclick(self,evt): #print "weapon_panel, on_rclick: self,evt",self,evt row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) #print "wp, on rclick,grid row,col,value",row,col,value if col == 9 and value != 'None': n = self.n_list[row] name = n.get('name') #print "we want a panel!" handler = self.hparent #print "handler:",handler # A handler is a node, and nodes have a reference to # the master frame masterFrame = handler.frame #print "masterFrame:",masterFrame title = name+"'s Special Weapon Characteristics" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: tree = parse(dir_struct["dnd35"]+ "dnd35weapons.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('f') # the footnotes #print "weapon_panel - on_rclick f_list",f_list#a 1.6 n = self.n_list[row] name = n.get('name') footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" #print "rclick,name,fn",name,footnotes if footnotes == "": html_str += "<tr ALIGN='center'><td></td>" html_str += " <td>This weapon has no footnotes</td></tr>" for i in range(len(footnotes)): aNote=footnotes[i] found=False for f in f_list: if f.get('mark') == aNote: found=True text=f.get('txt') html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>"+text+"</td></tr>\n") if not found: html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>is not a recognized footnote</td></tr>\n") html_str += "</table>" html_str += "</body> </html> " #print html_str fnFrame.panel.SetPage(html_str) fnFrame.Show() return pass def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 2 and not int(value): # special case for mod, demoted value = "0" #a 5.012 demoted self.n_list[row].set('mod',value) # a 5.012 demoted if not (col == 9 and value == "None" and self.n_list[row].get('fn') == "None" ): #a 5.012 special case for footnotes self.n_list[row].set(self.colAttr[col],value)#a 5.012 def refresh_row(self,i): n = self.n_list[i] fn = n.get('fn') #print "fn=",fn name = n.get('name') mod = n.get('mod') ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) self.grid.SetCellValue(i,3,n.get('critical')) self.grid.SetCellValue(i,4,n.get('type')) self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 #fn=safeGetAttr(n,'fn','None') #a (debug) 1.5012 #print "fn ",fn,"<" #a (debug) 1.5012 #o 1.5012 original damage vs what someone has changed it to. self.grid.SetReadOnly(i,8) def on_remove(self,evt): #o 1.6011 correcting wrongful deletion rows = self.grid.GetNumberRows() #for i in range(rows): #d 1.6011 do it backwards, for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('weapon') opts = [] #print "weapon_panel - on_add f_list",f_list#a 1.6 for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() #print f_list[i] # DOM Element: weapon. new_node = self.xml.append(f_list[i]) #print self.grid.AppendRows # a bound method of wxGrid self.grid.AppendRows(1) self.n_list = self.xml.findall('weapon') #print "self.n_list",self.n_list # list of DOM weapons self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-40) self.sizer.SetDimension(0,s[1]-40,s[0],25) self.sizer2.SetDimension(0,s[1]-15,s[0],15) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.a_grid, 1, wx.EXPAND) self.sizer.Add(self.w_panel, 2, wx.EXPAND) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) def refresh_data(self): self.w_panel.refresh_data() self.a_grid.refresh_data() class dnd35armor(combat_char_child): """ Node Handler for ac. This handler will be created by dnd35char_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.ac = self #a 1.6009 def get_spell_failure(self): return self.get_total('spellfailure') def get_total_weight(self): return self.get_total('weight') def get_check_pen(self): return self.get_total('checkpenalty') def get_armor_class(self): ac_total = 10 ac_total += self.get_total('bonus') #m 1.5009 change to hardcode dex, was incorrect gv "stat" dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex max_dex = self.get_max_dex() if dex_mod < max_dex: ac_total += dex_mod else: ac_total += max_dex return ac_total def get_max_dex(self): armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): armor_list = self.xml.findall('armor') total = 0 for a in armor_list: total += int(a.get(attr)) return total def get_design_panel(self,parent): wnd = outline_panel(parent,self,ac_panel,"Armor") wnd.title = "Armor" return wnd def on_rclick( self, evt ): ac = self.get_armor_class() fac = (int(ac)-(self.root.abilities.get_mod('Dex'))) txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002 self.chat.ParsePost( txt, True, True ) def tohtml(self): html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th>AC</th><th>Check Penalty</th><th >Spell Failure</th> <th>Max Dex</th><th>Total Weight</th></tr>""" html_str += "<tr ALIGN='center' >" html_str += "<td>"+str(self.get_armor_class())+"</td>" html_str += "<td>"+str(self.get_check_pen())+"</td>" html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' >" html_str += "<td colspan=3>"+n.get('name')+"</td>" html_str += "<td>"+n.get('type')+"</td>" html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 >""" html_str += "<th>Check Penalty</th><th>Spell Failure</th>" html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" html_str += "<tr ALIGN='center'>" html_str += "<td>"+n.get('checkpenalty')+"</td>" html_str += "<td>"+n.get('spellfailure')+"</td>" html_str += "<td>"+n.get('maxdex')+"</td>" html_str += "<td>"+n.get('speed')+"</td>" html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str class ac_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Armor') self.hparent = handler #a 1.5002 allow ability to run up tree. #a 1.5002 we need the functional parent, not the invoking parent. wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.xml = handler.xml n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty', 'spellfailure','weight','speed','type'] for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col >= 1 and col <= 5: try: int(value) self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd35"]+"dnd35armor.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) for i in range(1,cols): self.grid.SetColSize(i,col_w)