diff orpg/dieroller/hackmaster.py @ 0:4385a7d0efd1 grumpy-goblin

Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author sirebral
date Tue, 14 Jul 2009 16:41:58 -0500
parents
children 449a8900f9ac
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/dieroller/hackmaster.py	Tue Jul 14 16:41:58 2009 -0500
@@ -0,0 +1,206 @@
+#!/usr/bin/env python
+# Copyright Not Yet, see how much I trust you
+#
+#       openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: hackmaster.py
+# Author: Ric Soard
+# Maintainer:
+# Version:
+#   $Id: hackmaster.py,v 0.4 2003/08/12
+#
+# Description: special die roller for HackMaster(C)(TM) RPG
+#               has penetration damage - .damage(bonus,honor)
+#               has attack - .attack(bonus, honor)
+#               has severity .severity(honor)
+#               has help - .help()
+#
+#
+import random
+from die import *
+
+__version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
+
+#hackmaster Class basically passes into functional classes
+class hackmaster(std):
+    def __init__(self,source=[]):
+        std.__init__(self,source)
+
+    def damage(self, mod, hon):
+        return HMdamage(self, mod, hon)
+
+    def attack(self, mod, hon):
+        return HMattack(self, mod, hon)
+
+    def help(self):
+        return HMhelp(self)
+
+    def severity(self, honor):
+        return HMSeverity(self, honor)
+
+
+# HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
+# and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
+# die. if High honor then a 4 will appear followed by a another die.
+class HMdamage(std):
+    def __init__(self,source=[], mod = 0, hon = 0):
+        std.__init__(self,source)
+        self.mod = mod
+        self.hon = hon
+        self.check_pen()
+        #here we roll the mod die
+        self.append(static_di(self.mod))
+        #here we roll the honor die
+        self.append(static_di(self.hon))
+
+    def damage(mod = 0, hon = 0):
+        self.mod = mod
+        self.hon = hon
+
+# This function is called by default to display the die string to the chat window.
+# Our die string attempts to explain the results
+    def __str__(self):
+        myStr = "Damage "
+        myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (" + str(self.sum()) + ")"
+
+        return myStr
+
+# This function checks to see if we need to reroll for penetration
+    def check_pen(self):
+        for i in range(len(self.data)):
+            if self.data[i].lastroll() >= self.data[i].sides:
+                self.pen_roll(i)
+
+#this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
+    def pen_roll(self,num):
+        result = int(random.uniform(1,self.data[num].sides+1))
+        self.data[num].value += (result - 1 + self.hon)
+        self.data[num].history.append(result - 1 + self.hon)
+        if result >= self.data[num].sides:
+            self.pen_roll(num)
+
+# this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
+# and displays fumble
+class HMattack(std):
+    def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
+        std.__init__(self,source)
+        self.size = size
+        self.mod = mod
+        self.base_severity = base_severity
+        self.hon = hon
+        self.fumble = 0
+        self.crit = 0
+        self.check_crit()
+        #this is a static die that adds the modifier
+        self.append(static_di(self.mod))
+        #this is a static die that adds honor, we want high rolls so it's +1
+        self.append(static_di(self.hon))
+
+
+    def check_crit(self):
+        if self.data[0] == self.data[0].sides:
+            self.crit = 1
+        if self.data[0] == 1:
+            self.fumble = 1
+
+
+    #this function is the out put to the chat window, it basicaly just displays the roll unless
+    #it's a natural 20, or a natural 1
+    def __str__(self):
+        if self.crit > 0:
+            myStr = "Critical Hit!!: "
+        elif self.fumble > 0:
+            myStr = "FUMBLE!!"
+        else:
+            myStr = "To Hit:"
+        myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (" + str(self.sum()) + ")"
+        return myStr
+
+class HMhelp(std):
+    def __init__(self,source=[]):
+        std.__init__(self,source)
+        self.source = source
+
+    def __str__(self):
+        myStr = " <br /> .attack(Bonus, Honor): <br />"
+        myStr += " The attack roll rolles the dice and adds your bonus <br />"
+        myStr += " and honor modifier and returns you final roll. <br />"
+        myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
+        myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
+        myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
+        myStr += " would roll [1d20.attack(3,1)] <br />"
+        myStr += " .damage(Bonus, Honor): <br />"
+        myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
+        myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
+        myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
+        myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
+        myStr += " [1d6.damage(1,1)] <br />"
+        myStr += " .severity(honor): <br />"
+        myStr += " the severity is for critical hit resolution - the character rolls <br />"
+        myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
+        myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
+        myStr += " Example [1d8.severity(1)] <br />"
+        myStr += " .help() : <br />"
+        myStr += " displays this message <br />"
+
+        return myStr
+
+# the severity roll is for critical resolution. The die is rerolled and added
+#on a natural 8 and rerolled and subtracted on a 1
+class HMSeverity(std):
+    def __init__(self, source =[], honor=0):
+        std.__init__(self,source)
+        self.source = source
+        self.hon = honor
+        self.data = []
+        self.append(di(8))
+        self.CheckReroll()
+        self.append(static_di(self.hon))
+
+
+    def __str__(self):
+        myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (" + str(self.sum()) + ")"
+        return myStr
+
+    def CheckReroll(self):
+        if self.data[0] == self.data[0].sides:
+            self.crit_chain(0,1)
+        if self.data[0] == 1:
+            self.crit_chain(0,-1)
+
+    #this function needes moved for severity
+    def crit_chain(self,num,neg):
+        result = int(random.uniform(1,self.data[num].sides+1))
+        self.data[num].value += (((result - 1) * neg) + self.hon)
+        self.data[num].history.append(((result - 1) * neg) + self.hon)
+        if result >= self.data[num].sides:
+            self.crit_chain(num,1)
+        if result == 1:
+            self.crit_chain(num,-1)