Mercurial > traipse_dev
diff orpg/main.py @ 133:37d26a98883f alpha
Traipse Alpha 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 12:11:13 -0600 |
parents | e7f990be5075 |
children | 82c47d583493 |
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--- a/orpg/main.py Thu Nov 05 12:15:19 2009 -0600 +++ b/orpg/main.py Tue Nov 10 12:11:13 2009 -0600 @@ -35,7 +35,7 @@ from orpg.orpg_windows import * import wx.py -#from orpg import minidom + import orpg.player_list import orpg.tools.pluginui as pluginUI import orpg.tools.aliaslib @@ -55,7 +55,7 @@ from orpg.dirpath import dir_struct from orpg.dieroller.utils import DiceManager -from orpg.tools.orpg_settings import settings +from orpg.tools.settings import settings from orpg.tools.validate import validate from orpg.tools.passtool import PassTool from orpg.tools.orpg_log import logger, crash, debug @@ -63,6 +63,9 @@ from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring +## Element Tree usage will require users to convert to and from string data quite often until users of older versions update. +## This is a problem that users of older versions will need to cross as it is both Core and Traipse that will make the change. +## Older versions have a problem with correct XML. from orpg.orpg_xml import xml #to be replaced by etree @@ -237,6 +240,7 @@ if settings.get('Heartbeat') == '1': self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) + self.mainmenu.SetMenuState('ToolsPasswordManager', True if settings.get('PWMannager') == 'On' else False) tabtheme = settings.get('TabTheme') #This change is stable. TaS. self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') @@ -264,7 +268,7 @@ self.traipseSuite = wx.Menu() self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") - #Update Manager + #Update Manager mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) self.traipseSuite.AppendItem(mana) @@ -742,10 +746,9 @@ logger.debug("AUI Bindings Done") #Load the layout if one exists - layout = xml_dom.findall("DockLayout") + layout = xml_dom.find("DockLayout") try: - textnode = xml.safe_get_text_node(layout[0]) - self._mgr.LoadPerspective(textnode.text) + self._mgr.LoadPerspective(layout.text) except: pass logger.debug("Perspective Loaded") self._mgr.GetPane("Browse Server Window").Hide() @@ -866,7 +869,7 @@ def saveLayout(self): filename = dir_struct["user"] + "layout.xml" - layout = parse(dir_struct["user"] + "layout.xml") + layout = parse(filename) xml_dom = layout.getroot() (x_size,y_size) = self.GetClientSize() (x_pos,y_pos) = self.GetPositionTuple() @@ -877,17 +880,19 @@ xml_dom.set("posx", str(x_pos)) xml_dom.set("posy", str(y_pos)) xml_dom.set("maximized", str(max)) - layout = xml_dom.findall("DockLayout") try: - layout[0].text = str(self._mgr.SavePerspective()) + xml_dom.find("DockLayout").text = str(self._mgr.SavePerspective()) except: elem = Element('DockLayout') elem.set("DO_NO_EDIT","True") elem.text = str(self._mgr.SavePerspective()) xml_dom.append(elem) + + layout.write(filename) + """ temp_file = open(filename, "w") temp_file.write(tostring(xml_dom)) - temp_file.close() + temp_file.close()""" def build_hotkeys(self): @@ -956,47 +961,33 @@ # ok we are not ignoring this message #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below + ### Alpha ### etreeEl = Element('msg') try: etreeEl.append(fromstring(data)) except: etreeEl.text = data ### Remove after Element Tree is integrated further ### - if player: - display_name = self.chat.chat_display_name(player) - else: - display_name = "Server Administrator" + if player: display_name = self.chat.chat_display_name(player) + else: display_name = "Server Administrator" - if etreeEl.text: - self.chat.Post(etreeEl.text) + if etreeEl.text: self.chat.Post(etreeEl.text) for child in etreeEl.getchildren(): if child.tag == 'tree': ### Alpha ### Allows users to decide if they want the node or not. - dlg = wx.MessageDialog(None, display_name + 'is trying to send you a tree node. Accept?', 'Question', + dlg = wx.MessageDialog(None, display_name + ' is trying to send you a tree node. Accept?', 'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() - self.tree.on_receive_data(data, player) + debug(child) + self.tree.on_receive_data(tostring(child)) #Removed player object because it was unused. self.chat.InfoPost(display_name + " has sent you a tree node...") - ### Core ### to be milked in later. - #TODO: Fix game tree to accepts elements - #self.tree.on_receive_data(child, player) - #self.chat.InfoPost(display_name + " has sent you a tree node...") - elif child.tag == 'map': - ### Core ### Adapted from, remove tostring later #TODO: Fix map to accepts elements self.map.new_data(tostring(child)) - elif child.tag == 'chat': - msg = orpg.chat.chat_msg.chat_msg(data) + msg = orpg.chat.chat_msg.chat_msg(tostring(child)) self.chat.post_incoming_msg(msg, player) - ### Core ### to be milked in later - #msg = orpg.chat.chat_msg.chat_msg() - #msg.takedom(child) - #self.chat.post_incoming_msg(msg, player) - - def on_mplay_event(self, evt): id = evt.get_id()