Mercurial > traipse_dev
diff orpg/networking/mplay_server.py @ 224:29cf1a17ca16 alpha
Traipse Alpha 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Finalizing!!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 01:44:38 -0500 |
parents | d5ff505a2a16 |
children | 24769389a7ba |
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--- a/orpg/networking/mplay_server.py Sun May 02 19:17:35 2010 -0500 +++ b/orpg/networking/mplay_server.py Mon May 03 01:44:38 2010 -0500 @@ -890,8 +890,14 @@ print "'help' or '?' or 'h' - for this help message" print - def broadcast(self,msg): - self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>") + def broadcast(self, msg): + broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>' + chat = Element('chat') + chat.set('type', '1') + chat.set('version', '1.0') + chat.text = broadcast + msg = self.buildMsg('all', '0', '1', tostring(chat)) + self.send_to_all('0', msg) def console_log(self): if self.log_to_console == 1: @@ -1118,8 +1124,8 @@ bad_xml_string += "Please report this bug to the development team at:<br /> " bad_xml_string += "<a href='http://www.assembla.com/spaces/traipse_dev/tickets/'>Traipse-Dev " bad_xml_string += "(http://www.assembla.com/spaces/traipse_dev/tickets/)</a><br />" - self.sendMsg( newsock, "<msg to='" +props['id']+ "' from='" +props['id']+ "' group_id='0' />" +bad_xml_string, - new_stub.useCompression, new_stub.compressionType) + msg = self.buildMsg(props['id'], props['id'], '0', bad_xml_string) + self.sendMsg( newsock, msg, new_stub.useCompression, new_stub.compressionType) time.sleep(2) newsock.close() @@ -1224,7 +1230,6 @@ newsock.close() # Display the lobby message - print 'lobby message' self.SendLobbyMessage(newsock, props['id']) def checkClientVersion(self, clientversion): @@ -1869,14 +1874,11 @@ to_id = xml_dom.get("to") from_id = xml_dom.get("from") group_id = xml_dom.get("group_id") - ## Backwards compatibility with older clients end = data.find(">") - head = data[:end+1] msg = data[end+1:] if msg[-6:] == '</msg>': msg = msg[:-6] - if head[end-1:] == '/>': head = head[:end-2]+'>' - data = head+msg+'</msg>' + data = msg if from_id == "0" or len(from_id) == 0: print "WARNING!! Message received with an invalid from_id. Message dropped." @@ -1900,21 +1902,27 @@ self.players[from_id].self_message('The lobby map may not be altered.') elif to_id.lower() == 'all': #valid map for all players that is not the lobby. - self.send_to_group(from_id,group_id,data) - self.groups[group_id].game_map.init_from_xml(data) + msg = self.buildMsg('all', from_id, group_id, data) + self.send_to_group(from_id,group_id,msg) + self.groups[group_id].game_map.init_from_xml(msg) else: #attempting to send map to specific individuals which is not supported. self.players[from_id].self_message('Invalid map message. Message not sent to others.') elif msg[:6] == '<boot ': + msg = self.buildMsg('all', from_id, group_id, data) self.handle_boot(from_id,to_id,group_id,msg) else: if to_id == 'all': if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): self.players[from_id].self_message('This room is moderated - message not sent to others') - else: self.send_to_group(from_id,group_id,data) - else: self.players[to_id].outbox.put(data) + else: + msg = self.buildMsg('all', from_id, group_id, data) + self.send_to_group(from_id,group_id,msg) + else: + msg = self.buildMsg('all', from_id, group_id, data) + self.players[to_id].outbox.put(msg) self.check_group_members(group_id) return @@ -2119,7 +2127,8 @@ self.saveBanList() # Send a message to everyone in the victim's room, letting them know someone has been booted - ban_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Banning '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message)) + msg = 'Banning ('+id+') '+self.players[id].name+' from server... </font>' + msg = self.buildMsg('all', '0', group_id, msg) self.log_msg("ban_msg:" + ban_msg) if (silent == 0): self.send_to_group("0", group_id, ban_msg) time.sleep( .1 ) @@ -2282,6 +2291,10 @@ self.log_msg("Exception: check_group_members(): " + str(e)) self.log_msg( ('exception', str(e)) ) + def buildMsg(self, toId, fromId, roomId, data): + msg = '<msg to="' +toId+ '" from="' +fromId+ '" group_id="' +roomId+ '">' + msg += data+ '</msg>' + return msg def remote_admin_handler(self,xml_dom,data): """ @@ -2330,102 +2343,107 @@ #determine action to take based on command (cmd) if cmd == "list": #return player list to this user. - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.player_list_remote() + msg = self.buildMsg(pid, '0', gid, self.player_list_remote()) self.players[pid].outbox.put(msg) elif cmd == "banip": ip = xml_dom.get("bip") name = xml_dom.get("bname") - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Banned: " + str(ip) + msg = self.buildMsg(pid, '0', gid, str(ip)) self.admin_banip(ip, name) elif cmd == "ban": id = xml_dom.get("bid") - msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Banned!" + msg = self.buildMsg(id, '0', gid, 'Banned!') self.players[pid].outbox.put(msg) self.admin_ban(id, "") ### Alpha ### and untested elif cmd == "boot": id = xml_dom.get("bid") - msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Booted!" + msg = self.buildMsg(id, '0', gid, 'Booted!!') self.players[pid].outbox.put(msg) self.admin_kick(id, "") ############# elif cmd == "unban": ip = xml_dom.get("ip") self.admin_unban(ip) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Unbaned: " + str(ip) + msg = self.buildMsg(pid, '0', gid, str(ip)) self.players[pid].outbox.put(msg) elif cmd == "banlist": - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.admin_banlist() + msg = self.buildMsg(pid, '0', gid, self.admin_banlist()) self.players[pid].outbox.put(msg) elif cmd == "killgroup": ugid = xml_dom.get("gid") if ugid == "0": - m = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - m += "Cannot Remove Lobby! Remote administrator request denied!" - self.players[pid].outbox.put(m) + m + "Cannot Remove Lobby! Remote administrator request denied!" + msg = self.buildMsg(pid, '0', gid, m) + self.players[pid].outbox.put(msg) else: result = self.prune_room(ugid) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + str(result) + msg = self.buildMsg(pid, '0', gid, str(result)) self.players[pid].outbox.put(msg) elif cmd == "message": tuid = xml_dom.get("to_id") msg = xml_dom.get("msg") - pmsg = "<msg to='" + tuid + "' from='0' group_id='" + self.players[tuid].group_id + "' >" + msg + pmsg = self.buildMsg(tuid, '0', self.players[tuid].group_id, msg) try: self.players[tuid].outbox.put(pmsg) except: - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + ">Unknown Player ID: No message sent." + msg = "Unknown Player ID: No message sent." + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) elif cmd == "broadcast": bmsg = xml_dom.get("msg") - self.broadcast(bmsg) + self.send_to_all('0', bmsg) elif cmd == "killserver" and self.allowRemoteKill: #dangerous command..once server stopped it must be restarted manually self.kill_server() elif cmd == "uptime": - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.uptime(1) + msg = self.uptime(1) + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) elif cmd == "help": - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += self.AdminHelpMessage() + msg = self.AdminHelpMessage() + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put( msg) elif cmd == "roompasswords": # Toggle if room passwords are allowed on this server - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += self.RoomPasswords() + msg = self.RoomPasswords() + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put( msg) elif cmd == "createroom": rm_name = xml_dom.get("name") rm_pass = xml_dom.get("pass") rm_boot = xml_dom.get("boot") result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + result + msg = self.buildMsg(pid, '0', gid, result) self.players[pid].outbox.put(msg) elif cmd == "nameroom": rm_id = xml_dom.get("rmid") rm_name = xml_dom.get("name") result = self.change_group_name(rm_id,rm_name,pid) - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'/>" + result + msg = self.buildMsg(pid, '0', gid, result) self.players[pid].outbox.put(msg) elif cmd == "passwd": tgid = xml_dom.get("gid") npwd = xml_dom.get("pass") if tgid == "0": - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += "Server password may not be changed remotely!" + msg = "Server password may not be changed remotely!" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) else: try: self.groups[tgid].boot_pwd = npwd - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Password changed for room " + tgid + msg = "Password changed for room " + tgid + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) except: pass elif cmd == "savemaps": for g in self.groups.itervalues(): g.save_map() - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Persistent room maps saved" + msg = "Persistent room maps saved" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) else: - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'><i>[Unknown Remote Administration Command]</i>" + msg = "<i>[Unknown Remote Administration Command]</i>" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) except Exception, e: self.log_msg("Exception: Remote Admin Handler Error: " + str(e)) @@ -2602,4 +2620,4 @@ self.p_lock.release() return pl -server = mplay_server() +server = mplay_server()