diff orpg/gametree/gametree.py @ 118:217fb049bd00 alpha

Traipse Alpha 'OpenRPG' {091028-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree
author sirebral
date Wed, 28 Oct 2009 14:24:54 -0500
parents 37a11fea3304
children 9314d63c0941
line wrap: on
line diff
--- a/orpg/gametree/gametree.py	Mon Oct 12 23:24:10 2009 -0500
+++ b/orpg/gametree/gametree.py	Wed Oct 28 14:24:54 2009 -0500
@@ -26,28 +26,35 @@
 # Description: The file contains code fore the game tree shell
 #
 
+from __future__ import with_statement
+
 __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $"
 
 from orpg.orpg_wx import *
 from orpg.orpg_windows import *
 from orpg.orpgCore import component
 from orpg.dirpath import dir_struct
-from nodehandlers import core
+from nodehandlers import core
 import string
 import urllib
 import time
-import os
-
-from orpg.orpg_xml import xml
-from orpg.tools.validate import validate
-from orpg.tools.orpg_log import logger
+import os
+
+from orpg.orpg_xml import xml
+from orpg.tools.validate import validate
+from orpg.tools.orpg_log import logger
 from orpg.tools.decorators import debugging
+from orpg.tools.orpg_settings import settings
 from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro
 from orpg.gametree.nodehandlers import map_miniature_nodehandler
-from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat
-
+from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat
+
 from gametree_version import GAMETREE_VERSION
 
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring, XML, iselement
+from xml.parsers.expat import ExpatError
+
 STD_MENU_DELETE = wx.NewId()
 STD_MENU_DESIGN = wx.NewId()
 STD_MENU_USE = wx.NewId()
@@ -76,10 +83,10 @@
 TOP_TREE_PROP = wx.NewId()
 TOP_FEATURES = wx.NewId()
 
-class game_tree(wx.TreeCtrl):
+class game_tree(wx.TreeCtrl):
     @debugging
     def __init__(self, parent, id):
-        wx.TreeCtrl.__init__(self,parent,id,  wx.DefaultPosition, 
+        wx.TreeCtrl.__init__(self,parent,id,  wx.DefaultPosition, 
                 wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS)
         #self.xml = component.get('xml') #
         self.settings = component.get('settings')
@@ -113,18 +120,18 @@
         self.rename_flag = 0
         self.image_cache = {}
         logger.debug("Exit game_tree")
-
+
     @debugging
     def add_nodehandler(self, nodehandler, nodeclass):
         if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass
         else: logger.debug("Nodehandler for " + nodehandler + " already exists!")
-
+
     @debugging
     def remove_nodehandler(self, nodehandler):
         if self.nodehandlers.has_key(nodehandler):
             del self.nodehandlers[nodehandler]
         else: logger.debug("No nodehandler for " + nodehandler + " exists!")
-
+
     @debugging
     def init_nodehandlers(self):
         self.add_nodehandler('group_handler', containers.group_handler)
@@ -151,7 +158,7 @@
         self.add_nodehandler('min_map', core.min_map)
 
     #   event = wxKeyEvent
-    #   set to be called by wxWindows by EVT_CHAR macro in __init__
+    #   set to be called by wxWindows by EVT_CHAR macro in __init__
     @debugging
     def on_key_up(self, evt):
         key_code = evt.GetKeyCode()
@@ -166,7 +173,7 @@
                 obj.on_drop(evt)
                 self.drag_obj = None
         evt.Skip()
-
+
     @debugging
     def on_char(self, evt):
         key_code = evt.GetKeyCode()
@@ -192,15 +199,17 @@
             self.rename_flag = 1
             self.EditLabel(curSelection)
         evt.Skip()
-   
+   
     @debugging
-    def locate_valid_tree(self, error, msg, dir, filename): ## --Snowdog 3/05
+    def locate_valid_tree(self, error, msg): ## --Snowdog 3/05
         """prompts the user to locate a new tree file or create a new one"""
         response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
         if response == wx.YES:
             file = None
-            filetypes = "Gametree (*.xml)|*.xml|All files (*.*)|*.*"
-            dlg = wx.FileDialog(self, "Locate Gametree file", dir, filename, filetypes,wx.OPEN | wx.CHANGE_DIR)
+            dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"],
+                                filename[ ((filename.rfind(os.sep))+len(os.sep)):],
+                                "Gametree (*.xml)|*.xml|All files (*.*)|*.*",
+                                wx.OPEN | wx.CHANGE_DIR)
             if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath()
             dlg.Destroy()
             if not file: self.load_tree(error=1)
@@ -210,100 +219,93 @@
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)
             return
-
+
     @debugging
     def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0):
         self.settings.set_setting("gametree", filename)
-        tmp = None
-        xml_dom = None
-        xml_doc = None
+        #check file exists
+        if not os.path.exists(filename):
+            emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\
+                 "Would you like to locate it?\n"\
+                 "(Selecting 'No' will cause a new default gametree to be generated)"
+            self.locate_valid_tree("Gametree Error", emsg)
+            return
+        try:
+            f = open(filename, "rb")
+            tree = parse(f)
+            self.xml_root = tree.getroot()
+        except:
+            f.close()
+            self.xml_root = None
+        ### Alpha  ### Doing some work on Gametree to add Element Tree, slowly at first. 
+        
         try:
             logger.info("Reading Gametree file: " + filename + "...", True)
-            tmp = open(filename,"r")
-            xml_doc = xml.parseXml(tmp.read())
-            tmp.close()
+            xml_doc = xml.parseXml(tostring(self.xml_root))
             if xml_doc == None: pass
             else: xml_dom = xml_doc._get_documentElement()
             logger.info("done.", True)
+        except: pass
 
-        except IOError:
-            emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\
-                   "Would you like to locate it?\n"\
-                   "(Selecting 'No' will cause a new default gametree to be generated)"
-            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
-            self.locate_valid_tree("Gametree Error", emsg, dir_struct["user"], fn)
-            logger.general(emsg)
+        if not self.xml_root:
+            os.rename(filename,filename+".corrupt")
+            emsg = "Your gametree is being regenerated.\n\n"\
+                 "To salvage a recent version of your gametree\n"\
+                 "exit OpenRPG and copy the lastgood.xml file in\n"\
+                 "your myfiles directory to "+filename+ "\n"\
+                 "in your myfiles directory.\n\n"\
+                 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
+                 "Would you like to select a different gametree file to use?\n"\
+                 "(Selecting 'No' will cause a new default gametree to be generated)"
+            self.locate_valid_tree("Corrupt Gametree!", emsg)
             return
 
-        if not xml_dom:
-            os.rename(filename,filename+".corrupt")
-            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
-            emsg = "Your gametree is being regenerated.\n\n"\
-                   "To salvage a recent version of your gametree\n"\
-                   "exit OpenRPG and copy the lastgood.xml file in\n"\
-                   "your myfiles directory to "+fn+ "\n"\
-                   "in your myfiles directory.\n\n"\
-                   "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
-                   "Would you like to select a different gametree file to use?\n"\
-                   "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Corrupt Gametree!", emsg, dir_struct["user"], fn)
-            logger.general(emsg)
+        if self.xml_root.tag != "gametree":
+            emsg = filename+" does not appear to be a valid gametree file.\n\n"\
+                 "Would you like to select a different gametree file to use?\n"\
+                 "(Selecting 'No' will cause a new default gametree to be generated)"
+            self.locate_valid_tree("Invalid Gametree!", emsg)
             return
-
-        if xml_dom._get_tagName() != "gametree":
-            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
-            emsg = fn+" does not appear to be a valid gametree file.\n\n"\
-                   "Would you like to select a different gametree file to use?\n"\
-                   "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Invalid Gametree!", emsg, dir_struct["user"], fn)
-            logger.debug(emsg)
-            return
-
-        # get gametree version - we could write conversion code here!
-        self.master_dom = xml_dom
-        logger.debug("Master Dom Set")
-
         try:
-            version = self.master_dom.getAttribute("version")
+            # version = self.xml_root.get("version")
             # see if we should load the gametree
-            loadfeatures = int(self.settings.get_setting("LoadGameTreeFeatures"))
+            loadfeatures = int(settings.get_setting("LoadGameTreeFeatures"))
             if loadfeatures:
-                xml_dom = xml.parseXml(open(dir_struct["template"]+"feature.xml","r").read())
-                xml_dom = xml_dom._get_documentElement()
-                xml_dom = self.master_dom.appendChild(xml_dom)
-                self.settings.set_setting("LoadGameTreeFeatures","0")
+                features_tree = ET.parse(orpg.dirpath.dir_struct["template"]+"feature.xml")
+                self.xml_root.append(features_tree.getroot())
+                settings.set("LoadGameTreeFeatures","0")
 
             ## load tree
             logger.debug("Features loaded (if required)")
             self.CollapseAndReset(self.root)
-            children = self.master_dom._get_childNodes()
-            logger.info("Parsing Gametree Nodes ", True)
-            for c in children:
-                print '.',
-                self.load_xml(c,self.root)
-            logger.info("done", True)
+            logger.note("Parsing Gametree Nodes ", True)
+            for xml_child in self.xml_root:
+                logger.note('.', True)
+                self.load_xml(xml_child,self.root)
+            logger.note("done", True)
+
             self.Expand(self.root)
-            self.SetPyData(self.root,self.master_dom)
+            self.SetPyData(self.root,self.xml_root)
             if error != 1:
-                infile = open(filename, "rb")
-                outfile = open(dir_struct["user"]+"lastgood.xml", "wb")
-                outfile.write(infile.read())
+                with open(filename, "rb") as infile:
+                    with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile:
+                        outfile.write(infile.read())
             else: logger.info("Not overwriting lastgood.xml file.", True)
 
         except Exception, e:
-            logger.general(traceback.format_exc())
+            logger.exception(traceback.format_exc())
             wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.")
             os.rename(filename,filename+".corrupt")
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)
-
+
     @debugging
     def build_std_menu(self, obj=None):
         # build useful menu
         useful_menu = wx.Menu()
         useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful")
         useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less")
-        useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent")
+        useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent")
 
         # build standard menu
         self.std_menu = wx.Menu()
@@ -358,14 +360,14 @@
         self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE)
         self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP)
         self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES)
-
+
     @debugging
     def do_std_menu(self, evt, obj):
         try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu())
         except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware())
         self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone())
         self.PopupMenu(self.std_menu)
-
+
     @debugging
     def strip_html(self, player):
         ret_string = ""
@@ -379,20 +381,22 @@
             else: ret_string = ret_string + player[0][x]
         logger.debug(ret_string)
         return ret_string
-
+
     @debugging
     def on_receive_data(self, data, player):
+        if iselement(data):
+            tostring(data)
         beg = string.find(data,"<tree>")
         end = string.rfind(data,"</tree>")
         data = data[6:end]
         self.insert_xml(data)
-
+
     @debugging
     def on_send_to_chat(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.on_send_to_chat(evt)
-
+
     @debugging
     def on_whisper_to(self, evt):
         players = self.session.get_players()
@@ -415,7 +419,7 @@
                     for s in selections:
                         player_ids.append(players[s][2])
                     self.chat.whisper_to_players(obj.tohtml(),player_ids)
-
+
     @debugging
     def on_export_html(self, evt):
         f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE)
@@ -423,39 +427,38 @@
             item = self.GetSelection()
             obj = self.GetPyData(item)
             type = f.GetFilterIndex()
-            file = open(f.GetPath(),"w")
-            data = "<html><head><title>"+obj.master_dom.getAttribute("name")+"</title></head>"
-            data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>"
-            for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"):
-                data = data.replace(tag,tag+"\n")
-            file.write(data)
-            file.close()
+            with open(f.GetPath(),"w") as f:
+                data = "<html><head><title>"+obj.xml.get("name")+"</title></head>"
+                data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>"
+                for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"):
+                    data = data.replace(tag,tag+"\n")
+                f.write(data)
             self.last_save_dir, throwaway = os.path.split( f.GetPath() )
         f.Destroy()
         os.chdir(dir_struct["home"])
-
+
     @debugging
     def indifferent(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.usefulness("indifferent")
-
+
     @debugging
     def useful(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.usefulness("useful")
-
+
     @debugging
     def useless(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.usefulness("useless")
-
+
     @debugging
     def on_email(self,evt):
         pass
-
+
     @debugging
     def on_send_to(self, evt):
         players = self.session.get_players()
@@ -471,13 +474,13 @@
             if dlg.ShowModal() == wx.ID_OK:
                 item = self.GetSelection()
                 obj = self.GetPyData(item)
-                xmldata = "<tree>" + xml.toxml(obj) + "</tree>"
+                xmldata = "<tree>" + tostring(obj.xml) + "</tree>"
                 selections = dlg.get_selections()
                 if len(selections) == len(opts): self.session.send(xmldata)
                 else:
                     for s in selections: self.session.send(xmldata,players[s][2])
             dlg.Destroy()
-
+
     @debugging
     def on_icon(self, evt):
         icons = self.icons.keys()
@@ -489,7 +492,7 @@
             obj = self.GetPyData(item)
             obj.change_icon(key)
         dlg.Destroy()
-
+
     @debugging
     def on_wizard(self, evt):
         item = self.GetSelection()
@@ -501,7 +504,7 @@
         xml_data += "</nodehandler>"
         self.insert_xml(xml_data)
         logger.debug(xml_data)
-
+
     @debugging
     def on_clone(self, evt):
         item = self.GetSelection()
@@ -510,12 +513,15 @@
             parent_node = self.GetItemParent(item)
             prev_sib = self.GetPrevSibling(item)
             if not prev_sib.IsOk(): prev_sib = parent_node
-            xml_dom = xml.parseXml(xml.toxml(obj))
-            xml_dom = xml_dom._get_firstChild()
-            parent = obj.master_dom._get_parentNode()
-            xml_dom = parent.insertBefore(xml_dom, obj.master_dom)
-            self.load_xml(xml_dom, parent_node, prev_sib)
-
+            clone_xml = XML(tostring(obj.xml))
+            if parent_node == self.root: parent_xml = self.GetPyData(parent_node)
+            else: parent_xml = self.GetPyData(parent_node).xml
+            for i in range(len(parent_xml)):
+                if parent_xml[i] is obj.xml:
+                    parent_xml.insert(i, clone_xml)
+                    break
+            self.load_xml(clone_xml, parent_node, prev_sib)
+
     @debugging
     def on_save(self, evt):
         """save node to a xml file"""
@@ -523,7 +529,7 @@
         obj = self.GetPyData(item)
         obj.on_save(evt)
         os.chdir(dir_struct["home"])
-
+
     @debugging
     def on_save_tree_as(self, evt):
         f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE)
@@ -532,20 +538,18 @@
             self.last_save_dir, throwaway = os.path.split( f.GetPath() )
         f.Destroy()
         os.chdir(dir_struct["home"])
-
+
     @debugging
     def on_save_tree(self, evt=None):
         filename = self.settings.get_setting("gametree")
         self.save_tree(filename)
-
+
     @debugging
     def save_tree(self, filename=dir_struct["user"]+'tree.xml'):
-        self.master_dom.setAttribute("version",GAMETREE_VERSION)
-        self.settings.set_setting("gametree",filename)
-        file = open(filename,"w")
-        file.write(xml.toxml(self.master_dom,1))
-        file.close()
-
+        self.xml_root.set("version",GAMETREE_VERSION)
+        settings.set_setting("gametree",filename)
+        ElementTree(self.xml_root).write(filename)
+
     @debugging
     def on_load_new_tree(self, evt):
         f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN)
@@ -554,7 +558,7 @@
             self.last_save_dir, throwaway = os.path.split( f.GetPath() )
         f.Destroy()
         os.chdir(dir_struct["home"])
-
+
     @debugging
     def on_insert_file(self, evt):
         """loads xml file into the tree"""
@@ -566,7 +570,7 @@
             self.last_save_dir, throwaway = os.path.split( f.GetPath() )
         f.Destroy()
         os.chdir(dir_struct["home"])
-
+
     @debugging
     def on_insert_url(self, evt):
         """loads xml url into the tree"""
@@ -576,68 +580,68 @@
             file = urllib.urlopen(path)
             self.insert_xml(file.read())
         dlg.Destroy()
-
+
     @debugging
     def on_insert_features(self, evt):
         self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read())
-
+
     @debugging
     def on_tree_prop(self, evt):
         dlg = gametree_prop_dlg(self, self.settings)
         if dlg.ShowModal() == wx.ID_OK: pass
         dlg.Destroy()
-
+
     @debugging
     def on_node_design(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.on_design(evt)
-
+
     @debugging
     def on_node_use(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.on_use(evt)
-
+
     @debugging
     def on_node_pp(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.on_html_view(evt)
-
+
     @debugging
     def on_del(self, evt):
         status_value = "none"
         try:
             item = self.GetSelection()
             if item:
-                obj = self.GetPyData(item)
-                parent_obj = obj
-                try:
-                    status_value = parent_obj.master_dom.getAttribute('status')
-                    name = parent_obj.master_dom.getAttribute('name')
-                except: status_value = "none"
-                parent_obj = parent_obj.master_dom._get_parentNode()
-                while status_value!="useful" and status_value!="useless":
+                handler = self.GetPyData(item)
+                status_value = handler.xml.get('status')
+                name = handler.xml.get('name')
+                parent_item = self.GetItemParent(item)
+                while parent_item.IsOk() and status_value!="useful" and status_value!="useless":
                     try:
-                        status_value = parent_obj.getAttribute('status')
-                        name = parent_obj.getAttribute('name')
-                        if status_value == "useless": break
-                        elif status_value == "useful": break
-                    except: status_value = "none"
-                    try: parent_obj = parent_obj._get_parentNode()
-                    except: break
+                        parent_handler = self.GetPyData(parent_item)
+                        status_value = parent_handler.get('status')
+                        name = parent_handler.get('name')
+                        if status_value == "useless":
+                            break
+                        elif status_value == "useful":
+                            break
+                    except:
+                        status_value = "none"
+                    parent_item = self.GetItemParent(parent_item)
                 if status_value == "useful":
                     dlg = wx.MessageDialog(self, `name` + "  And everything beneath it are considered useful.  \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
-                    if dlg.ShowModal() == wx.ID_YES: obj.delete()
-                else: obj.delete()
+                    if dlg.ShowModal() == wx.ID_YES: handler.delete()
+                else: handler.delete()
         except:
             if self.GetSelection() == self.GetRootItem():
                 msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK)
             else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK)
             msg.ShowModal()
             msg.Destroy()
-
+
     @debugging
     def on_about(self, evt):
         item = self.GetSelection()
@@ -645,92 +649,74 @@
         about = MyAboutBox(self,obj.about())
         about.ShowModal()
         about.Destroy()
-
+
     @debugging
     def on_send_to_map(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt)
-
+
     @debugging
     def insert_xml(self, txt):
         #Updated to allow safe merging of gametree files
         #without leaving an unusable and undeletable node.
         #                               -- Snowdog 8/03
-        xml_dom = xml.parseXml(txt)
-        if xml_dom == None:
+        if not txt:
             wx.MessageBox("Import Failed: Invalid or missing node data")
-            logger.debug("Import Failed: Invalid or missing node data")
-            logger.debug("Exit game_tree->insert_xml(self, txt)")
-            return
-        xml_temp = xml_dom._get_documentElement()
-
-        if not xml_temp:
-            wx.MessageBox("Error Importing Node or Tree")
-            logger.debug("Error Importing Node or Tree")
-            logger.debug("Exit game_tree->insert_xml(self, txt)")
-            return
-
-        if xml_temp._get_tagName() == "gametree":
-            children = xml_temp._get_childNodes()
-            for c in children: self.load_xml(c, self.root)
-            logger.debug("Exit game_tree->insert_xml(self, txt)")
+            logger.general("Import Failed: Invalid or missing node data")
             return
 
-        if not xml_dom:
-            wx.MessageBox("XML Error")
-            logger.debug("XML Error")
-            logger.debug("Exit game_tree->insert_xml(self, txt)")
+        try:
+            new_xml = XML(txt)
+        except ExpatError:
+            wx.MessageBox("Error Importing Node or Tree")
+            logger.general("Error Importing Node or Tree")
             return
 
-        xml_dom = xml_dom._get_firstChild()
-        child = self.master_dom._get_firstChild()
-        xml_dom = self.master_dom.insertBefore(xml_dom,child)
-        self.load_xml(xml_dom,self.root,self.root)
-
+        if new_xml.tag == "gametree":
+            for xml_child in new_xml:
+                self.load_xml(xml_child, self.root)
+            return
+
+        self.xml_root.append(new_xml)
+        self.load_xml(new_xml,self.root,self.root)
+
     @debugging
     def build_img_list(self):
         """make image list"""
         helper = img_helper()
         self.icons = { }
         self._imageList= wx.ImageList(16,16,False)
-        man = open(dir_struct["icon"]+"icons.xml","r")
-        xml_dom = xml.parseXml(man.read())
-        man.close()
-        xml_dom = xml_dom._get_documentElement()
-        node_list = xml_dom._get_childNodes()
-        for n in node_list:
-            key = n.getAttribute("name")
-            path = dir_struct["icon"] + n.getAttribute("file")
+        icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml")
+        for icon in icons_xml.getroot():
+            key = icon.get("name")
+            path = orpg.dirpath.dir_struct["icon"] + icon.get("file")
             img = helper.load_file(path)
             self.icons[key] = self._imageList.Add(img)
         self.SetImageList(self._imageList)
-
+
     @debugging
-    def load_xml(self, xml_dom, parent_node, prev_node=None):
+    def load_xml(self, xml_element, parent_node, prev_node=None):
         #add the first tree node
         i = 0
-        text = xml_dom.getAttribute("name")
-        icon = xml_dom.getAttribute("icon")
+        name = xml_element.get("name")
+        icon = xml_element.get("icon")
         if self.icons.has_key(icon): i = self.icons[icon]
-        name = xml_dom._get_nodeName()
-        logger.debug("Text, icon and name set\n" + text + "\n" + icon + "\n" + name)
+
         if prev_node:
-            if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, text, i, i)
-            else: new_tree_node = self.InsertItem(parent_node,prev_node, text, i, i)
-        else: new_tree_node = self.AppendItem(parent_node, text, i, i)
+            if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i)
+            else: new_tree_node = self.InsertItem(parent_node,prev_node, name, i, i)
+        else: new_tree_node = self.AppendItem(parent_node, name, i, i)
 
         logger.debug("Node Added to tree")
         #create a nodehandler or continue loading xml into tree
-        if name == "nodehandler":
-            #wx.BeginBusyCursor()
-            logger.debug("We have a Nodehandler")
+        if xml_element.tag == "nodehandler":
             try:
-                py_class = xml_dom.getAttribute("class")
+                py_class = xml_element.get("class")
                 logger.debug("nodehandler class: " + py_class)
                 if not self.nodehandlers.has_key(py_class):
-                    raise Exception, "Unknown Nodehandler for " + py_class
-                self.nodes[self.id] = self.nodehandlers[py_class](xml_dom, new_tree_node)
+                    raise Exception("Unknown Nodehandler for " + py_class)
+                self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node)
                 self.SetPyData(new_tree_node, self.nodes[self.id])
                 logger.debug("Node Data set")
                 bmp = self.nodes[self.id].get_scaled_bitmap(16,16)
@@ -738,13 +724,15 @@
                 logger.debug("Node Icon loaded")
                 self.id = self.id + 1
             except Exception, er:
-                logger.general(traceback.format_exc())
- 		        #logger.debug("Error Info: " + xml_dom.getAttribute("class") + "\n" + str(er), True)?indent?
-                self.Delete(new_tree_node)
-                parent = xml_dom._get_parentNode()
-                parent.removeChild(xml_dom)
+                logger.exception(traceback.format_exc())
+
+                # was deleted -- should we delete non-nodehandler nodes then?
+                #self.Delete(new_tree_node)
+                #parent = xml_dom._get_parentNode()
+                #parent.removeChild(xml_dom)
+
         return new_tree_node
-
+
     @debugging
     def cached_load_of_image(self, bmp_in, new_tree_node):
         image_list = self.GetImageList()
@@ -762,7 +750,7 @@
         self.SetItemImage(new_tree_node,image_index)
         self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected)
         return image_index
-
+
     @debugging
     def on_rclick(self, evt):
         pt = evt.GetPosition()
@@ -773,7 +761,7 @@
             if(isinstance(obj,core.node_handler)): obj.on_rclick(evt)
             else: self.PopupMenu(self.top_menu)
         else: self.PopupMenu(self.top_menu,pt)
-
+
     @debugging
     def on_ldclick(self, evt):
         self.rename_flag = 0
@@ -789,7 +777,7 @@
                     elif action == "design": obj.on_design(evt)
                     elif action == "print": obj.on_html_view(evt)
                     elif action == "chat": self.on_send_to_chat(evt)
-
+
     @debugging
     def on_left_down(self, evt):
         pt = evt.GetPosition()
@@ -803,7 +791,7 @@
             self.rename_flag = 1
         else: self.SelectItem(item)
         evt.Skip()
-
+
     @debugging
     def on_left_up(self, evt):
         if self.dragging:
@@ -818,7 +806,15 @@
                 if(isinstance(obj,core.node_handler)):
                     obj.on_drop(evt)
                     self.drag_obj = None
-
+
+    def traverse(self, root, function, data=None, recurse=True):
+        child, cookie = self.GetFirstChild(root)
+        while child.IsOk():
+            function(child, data)
+            if recurse:
+                self.traverse(child, function, data)
+            child, cookie = self.GetNextChild(root, cookie)
+
     @debugging
     def on_label_change(self, evt):
         item = evt.GetItem()
@@ -829,7 +825,7 @@
             obj = self.GetPyData(item)
             obj.master_dom.setAttribute('name',txt)
         else: evt.Veto()
-
+
     @debugging
     def on_label_begin(self, evt):
         if not self.rename_flag: evt.Veto()
@@ -838,7 +834,7 @@
             item = evt.GetItem()
             if item == self.GetRootItem():
                 evt.Veto()
-
+
     @debugging
     def on_drag(self, evt):
         self.rename_flag = 0
@@ -850,7 +846,7 @@
             cur = wx.StockCursor(wx.CURSOR_HAND)
             self.SetCursor(cur)
             self.drag_obj = obj
-
+
     @debugging
     def is_parent_node(self, node, compare_node):
         parent_node = self.GetItemParent(node)
@@ -870,12 +866,12 @@
 CTRL_CHAT = wx.NewId()
 CTRL_PRINT = wx.NewId()
 
-class gametree_prop_dlg(wx.Dialog):
+class gametree_prop_dlg(wx.Dialog):
     @debugging
     def __init__(self, parent, settings):
         wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties")
         self.settings  = settings
-
+
         #sizers
         sizers = {}
         sizers['but'] = wx.BoxSizer(wx.HORIZONTAL)
@@ -929,7 +925,7 @@
         self.SetAutoLayout(True)
         self.Fit()
         self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)
-
+
     @debugging
     def on_ok(self,evt):
         self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue())