Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/dnd35.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
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date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | c54768cffbd4 |
children | 449a8900f9ac |
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66:c54768cffbd4 | 67:c5bc2abaf7f8 |
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167 | 167 |
168 def tohtml(self): | 168 def tohtml(self): |
169 n_list = self.master_dom._get_childNodes() | 169 n_list = self.master_dom._get_childNodes() |
170 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" | 170 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" |
171 for n in n_list: | 171 for n in n_list: |
172 t_node = safe_get_text_node(n) | 172 t_node = component.get('xml').safe_get_text_node(n) |
173 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " | 173 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " |
174 html_str += t_node._get_nodeValue() + ", " | 174 html_str += t_node._get_nodeValue() + ", " |
175 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" | 175 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
176 return html_str | 176 return html_str |
177 | 177 |
181 self.charName = name #a 1.5002 make getting name easier. | 181 self.charName = name #a 1.5002 make getting name easier. |
182 | 182 |
183 | 183 |
184 def get_char_name( self ): | 184 def get_char_name( self ): |
185 node = self.master_dom.getElementsByTagName( 'name' )[0] | 185 node = self.master_dom.getElementsByTagName( 'name' )[0] |
186 t_node = safe_get_text_node( node ) | 186 t_node = component.get('xml').safe_get_text_node( node ) |
187 return t_node._get_nodeValue() | 187 return t_node._get_nodeValue() |
188 | 188 |
189 class gen_grid(wx.grid.Grid): | 189 class gen_grid(wx.grid.Grid): |
190 """grid for gen info""" | 190 """grid for gen info""" |
191 def __init__(self, parent, handler): | 191 def __init__(self, parent, handler): |
216 if row==0: | 216 if row==0: |
217 self.handler.on_name_change(value) | 217 self.handler.on_name_change(value) |
218 #self.AutoSizeColumn(1) | 218 #self.AutoSizeColumn(1) |
219 | 219 |
220 def refresh_row(self,rowi): | 220 def refresh_row(self,rowi): |
221 t_node = safe_get_text_node(self.n_list[rowi]) | 221 t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) |
222 | 222 |
223 self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) | 223 self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) |
224 self.SetReadOnly(rowi,0) | 224 self.SetReadOnly(rowi,0) |
225 self.SetCellValue(rowi,1,t_node._get_nodeValue()) | 225 self.SetCellValue(rowi,1,t_node._get_nodeValue()) |
226 self.AutoSizeColumn(1) | 226 self.AutoSizeColumn(1) |
242 | 242 |
243 def tohtml(self): | 243 def tohtml(self): |
244 n_list = self.master_dom._get_childNodes() | 244 n_list = self.master_dom._get_childNodes() |
245 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" | 245 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" |
246 for n in n_list: | 246 for n in n_list: |
247 t_node = safe_get_text_node(n) | 247 t_node = component.get('xml').safe_get_text_node(n) |
248 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " | 248 html_str += "<B>"+n._get_tagName().capitalize() +":</B> " |
249 html_str += t_node._get_nodeValue() + "<br />" | 249 html_str += t_node._get_nodeValue() + "<br />" |
250 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" | 250 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
251 return html_str | 251 return html_str |
252 | 252 |
314 nodeName = 'Languages' | 314 nodeName = 'Languages' |
315 value = self.lang.GetValue() | 315 value = self.lang.GetValue() |
316 | 316 |
317 for node in self.n_list: | 317 for node in self.n_list: |
318 if node._get_tagName() == nodeName: | 318 if node._get_tagName() == nodeName: |
319 t_node = safe_get_text_node(node) | 319 t_node = component.get('xml').safe_get_text_node(node) |
320 t_node._set_nodeValue(value) | 320 t_node._set_nodeValue(value) |
321 | 321 |
322 def saveMoney(self, row, col): | 322 def saveMoney(self, row, col): |
323 value = self.grid.GetCellValue(row, col) | 323 value = self.grid.GetCellValue(row, col) |
324 t_node = safe_get_text_node(self.n_list[row]) | 324 t_node = component.get('xml').safe_get_text_node(self.n_list[row]) |
325 t_node._set_nodeValue(value) | 325 t_node._set_nodeValue(value) |
326 | 326 |
327 def on_cell_change(self, evt): | 327 def on_cell_change(self, evt): |
328 row = evt.GetRow() | 328 row = evt.GetRow() |
329 col = evt.GetCol() | 329 col = evt.GetCol() |
331 wx.CallAfter(self.saveMoney, row, col) | 331 wx.CallAfter(self.saveMoney, row, col) |
332 | 332 |
333 | 333 |
334 | 334 |
335 def refresh_row(self, row): | 335 def refresh_row(self, row): |
336 t_node = safe_get_text_node(self.n_list[row]) | 336 t_node = component.get('xml').safe_get_text_node(self.n_list[row]) |
337 tagname = self.n_list[row]._get_tagName() | 337 tagname = self.n_list[row]._get_tagName() |
338 value = t_node._get_nodeValue() | 338 value = t_node._get_nodeValue() |
339 if tagname == 'Gear': | 339 if tagname == 'Gear': |
340 self.fillTextNode(tagname, value) | 340 self.fillTextNode(tagname, value) |
341 elif tagname == 'Magic': | 341 elif tagname == 'Magic': |